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"Find me cards equivalent to: City of the Daleks"

Equivalent cards to City of the Daleks (type: Plane, colorless, artifact-synergy):
1. Esper (Plane — Alara)

  • Promotes artifact synergies each upkeep.
    2. The Aether Flues (Plane — Iquatana)
  • Provides an artifact-based chaos effect.
    3. Mirrodin (Plane — Mirrodin)
  • Makes all artifacts indestructible (artifact-focused).
    4. Panopticon (Plane — Mirrodin)
  • Draws cards whenever a plane is stepped onto.


Reason:

Each is a colorless Plane card with artifact-related effects and has chaos triggers, matching the general structure and color identity of City of the Daleks.

Found Cards

4 Results

City of the Daleks

Esper

Panopticon

The Aether Flues

City of the Daleks #575 Plane — Skaro

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 0
Power/Toughness: /
Types:
  • Plane
  • SubTypes:
  • Skaro
  • Languages:
    Layout:
    Planar
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Manapool 0.32 USD
    Tcgplayer 0.28 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack, target opponent loses X life, where X is the number of artifacts you control. Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attacks that opponent this turn if able. Those tokens gain haste.Sacrificethem at the beginning of the next end step.

    Esper #49 Plane — Alara

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Alara
  • Languages:
    Layout:
    Planar

    Rules

  • Esper’s first ability doesn’t change the mana cost or mana value of any artifact spell. It changes only the total cost players pay.
  • If a spell you cast has {X} in its mana cost, you choose the value of X before calculating the spell’s total cost. For example, if an artifact spell’s mana cost is {X}{X}, you could choose 2 as the value of X and pay {3} to cast the spell.
  • If there are additional costs to cast an artifact spell, or if the cost to cast a spell is increased by an effect (such as the one created by Thalia, Guardian of Thraben’s ability), apply those increases before applying cost reductions.
  • That ability can’t reduce the amount of colored mana players pay for a spell. It reduces only the generic component of that cost.
  • The cost reduction can apply to alternative costs such as prototype costs.
  • The set of artifact creatures affected by the chaos ability is determined as that ability resolves. Artifact creatures you begin to control later in the turn and permanents that become artifact creatures later in the turn won’t get the bonuses.
  • Prices

    Seller Price
    Manapool 4.87 USD
    Cardmarket 0.92 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 5.92 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Artifact spells cost less to cast. Whenever chaos ensues, creatures you control that are white, blue, and/or black become artifacts in addition to their other types until end of turn. Then each artifact creature you control gains vigilance, menace, and lifelink until end of turn.

    Panopticon #29 Plane — Mirrodin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Mirrodin
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • Prices

    Seller Price
    Cardmarket 1.93 EUR
    Manapool 1.22 USD
    Cardkingdom 0.35 USD
    Tcgplayer 1.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to Panopticon, draw a card. At the beginning of your draw step, draw an additional card. Whenever chaos ensues, draw a card.

    The Aether Flues #10 Plane — Iquatana

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Plane
  • SubTypes:
  • Iquatana
  • Languages:
    Layout:
    Planar

    Rules

  • A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.
  • A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."
  • If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.
  • If you use the first ability of The Aether Flues but there are no creatures in your library, you'll reveal your entire library then shuffle it.
  • The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.
  • The first ability of The Aether Flues doesn't target a creature. You don't choose a creature to sacrifice until the ability resolves. Once you choose a creature to sacrifice, it's too late for players to respond.
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Tcgplayer 3.3 USD
    Cardmarket 0.95 EUR / 0.38 EUR
    Manapool 3.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When you planeswalk to The Aether Flues and at the beginning of your upkeep, you maysacrificea creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, thenshuffleall other cards revealed this way into your library. Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.