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"Find me cards equivalent to: Clockwork Steed"

Cards equivalent to Clockwork Steed (colorless artifact creatures with a similar +1/+0 or +1/+1 counter mechanic and self-limiting abilities):

  • Clockwork Beast
  • Clockwork Avian
  • Clockwork Dragon
  • Arcbound Crusher
  • Arcbound Ravager
  • Chamber Sentry


Reason: All are colorless artifact creatures with a clockwork or counter-based growth/decay theme, like Clockwork Steed.

Found Cards

7 Results

Arcbound Crusher

Arcbound Ravager

Chamber Sentry

Clockwork Avian

Clockwork Beast

Clockwork Dragon

Clockwork Steed

Arcbound Crusher #105 Artifact Creature — Juggernaut

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Juggernaut
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular Trample

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardkingdom 4.49 USD
    Manapool 3.68 USD
    Cardmarket 1.8 EUR
    Tcgplayer 4.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever another artifact enters, put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Arcbound Ravager #14 Artifact Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Manapool 2.46 USD / 3.97 USD
    Tcgplayer / 3.81 USD 2.6 USD
    Cardmarket / 3.68 EUR 2.77 EUR
    Cardkingdom / 6.99 USD 4.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice an artifact: Put a +1/+1counteron this creature. Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Chamber Sentry #461 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Colorless mana won't give Chamber Sentry another +1/+1 counter. Colorless is not a color.
  • If Chamber Sentry enters the battlefield without being cast, it receives no +1/+1 counters.
  • If an effect allows you to spend mana as though it were mana of any color to cast Chamber Sentry, you consider only the actual mana spent to determine how many counters it receives.
  • If another creature enters the battlefield as a copy of Chamber Sentry, consider what mana was spent to cast that creature to determine how many +1/+1 counters it enters with.
  • The value of X chosen when you activate Chamber Sentry's first activated ability doesn't have to be the same value of X that you chose when you cast it.
  • You can choose any value for X as you cast Chamber Sentry. The value chosen for X doesn't directly affect the number of +1/+1 counters Chamber Sentry enters the battlefield with, but it does let you pay more mana and thus spend more colors of mana to cast it.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Manapool 0.15 USD
    Tcgplayer 0.18 USD
    Cardmarket 0.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with a +1/+1counteron it for each color of mana spent to cast it. , , Remove X +1/+1 counters from this creature: It deals X damage to any target. : Return this card from your graveyard to your hand.

    Clockwork Avian #45 Artifact Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Can attack or block even if it has no counters.
  • If the ability to add counters resolves when there are already the maximum number of counters on it, any counters over the maximum are simply not added.
  • Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
  • Prices

    Seller Price
    Cardmarket 15.17 EUR
    Cardkingdom 8.49 USD
    Manapool 7.29 USD
    Tcgplayer 15.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with four +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0counterfrom it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.

    Clockwork Beast #240 Artifact Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 0/4
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can attack or block even if it has no counters.
  • Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
  • Clockwork Beast’s last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
  • If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect.
  • This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with seven +1/+0 counters on it. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0counterfrom it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than seven. Activate only during your upkeep.

    Clockwork Dragon #MRD-155 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 0/0
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.17 EUR
    Manapool 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature enters with six +1/+1 counters on it. Whenever this creature attacks or blocks, remove a +1/+1counterfrom it at end of combat. : Put a +1/+1counteron this creature.

    Clockwork Steed #205 Artifact Creature — Horse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 0/3
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Horse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can attack or block even if it has no counters.
  • Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage.
  • If Clockwork Steed has four or fewer +1/+0 counters on it when its last ability resolves, it can wind up with a maximum of four such counters on it. If it has four or more +1/+0 counters on it, the ability will have no effect.
  • When Clockwork Steed's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature enters with four +1/+0 counters on it. This creature can't be blocked by artifact creatures. At end of combat, if this creature attacked or blocked this combat, remove a +1/+0counterfrom it. , : Put up to X +1/+0 counters on this creature. This ability can't cause the total number of +1/+0 counters on this creature to be greater than four. Activate only during your upkeep.