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AI 🤖 Find me cards equivalent to: Cloud Dragon

Equivalent cards to Cloud Dragon (a blue flyer that grants flying to dragons):
1. Dragonlord Ojutai — Blue, flying, and Dragon synergy.
2. Steel Hellkite — Colorless, flying Dragon.
3. Khorvath Brightflame — Grants flying to Dragons.
4. Dragon Tempest — Red but grants flying and buff to Dragons.


Reason: These cards provide similar flying Dragon themes or grant flying, focusing on blue or dragon synergy.

Results:

Cloud Dragon #45 Creature — Illusion Dragon

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 6
Power/Toughness: 5/4
Types:
  • Creature
  • SubTypes:
  • Illusion
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 2.35 USD
    Cardmarket 0.02 EUR
    Cardkingdom 5.99 USD
    Cardsphere 2.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying This creature can block only creatures with flying.

    Dragon Tempest #94 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Dragon entering the battlefield causes Dragon Tempest’s second ability to trigger but leaves the battlefield before that ability resolves, that Dragon still deals damage.
  • The amount of damage dealt by the Dragon that entered the battlefield is based on the number of Dragons you control when the ability resolves.
  • The two abilities aren’t mutually exclusive. If a Dragon with flying (which is most of them) enters the battlefield under your control, both abilities will trigger.
  • Prices

    Seller Price
    Tcgplayer 3.19 USD
    Cardmarket 5.26 EUR
    Cardkingdom 6.49 USD
    Cardsphere 2.87 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

    Dragonlord Ojutai #219 Legendary Creature — Elder Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.62 USD / 16.17 USD
    Cardmarket 0.75 EUR / 12.16 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.7 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Dragonlord Ojutai has hexproof as long as it's untapped. Whenever Dragonlord Ojutai deals combat damage to a player, look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

    Khorvath Brightflame #9 Legendary Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Partner

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards of your deck are shuffled to become your library.
  • If your Commander deck has two commanders, you can only include cards whose own color identities are also found in your commanders’ combined color identities. If Khorvath and Sylvia are your commanders, your deck may contain cards with red and/or white in their color identity, but not blue, black, or green.
  • Note that the target player searches their library (which may be affected by effects such as that of Stranglehold) and that the card they find is revealed, even though these words aren’t included in the ability’s reminder text.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 damage from one of them, not from both of them combined. Command Beacon’s effect puts one into your hand from the command zone, not both.
  • The second ability represented by the “partner with [name]” keyword modifies the rules for deck construction in the Commander variant and has no function outside of that variant. If a legendary creature card with “partner with [name]” is designated as your commander, the named legendary creature card can also be designated as your commander. For more information on the Commander variant, please visit Wizards.com/Commander.
  • The triggered ability of the “partner with” keyword still triggers in a Commander game. If your other commander has somehow ended up in your library, you can find it. You can also target another player who might have that card in their library.
  • To have two commanders, both must have the partner ability (featured in the Magic: The Gathering—Commander™ (2016 Edition) set) or corresponding “partner with” abilities as the game begins. A creature with a “partner with” ability can’t partner with any creature other than its designated partner. Losing a partner ability during the game doesn’t cause either to cease to be your commander.
  • “Partner with [name]” represents two abilities. The first is a triggered ability: “When this permanent enters the battlefield, target player may search their library for a card named [name], reveal it, put it into their hand, then shuffle their library.”
  • Prices

    Seller Price
    Tcgplayer 0.38 USD / 2.19 USD
    Cardmarket 0.27 EUR / 1.53 EUR
    Cardkingdom 0.49 USD / 3.99 USD
    Cardsphere 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Partner with Sylvia Brightspear (When this creature enters, target player may put Sylvia into their hand from their library, thenshuffle) Flying, haste Knights your team controls have flying and haste.

    Steel Hellkite #327 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
  • If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.
  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardmarket 0.2 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.2 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+0 until end of turn. :Destroyeach nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.

    Cloud Dragon Creature — Illusion Dragon Normal - ~$2.68

    Dragon Tempest Enchantment Normal - ~$4.45

    Dragonlord Ojutai Legendary Creature — Elder Dragon Normal - ~$5.23

    Khorvath Brightflame Legendary Creature — Dragon Normal - ~$1.35

    Steel Hellkite Artifact Creature — Dragon Normal - ~$0.28

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