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"Find me cards equivalent to: Cloudreader Sphinx"

Here are equivalent cards to Cloudreader Sphinx (blue Sphinx creatures with flying and similar enter-the-battlefield/card selection abilities):
1. Prognostic Sphinx—Flying, when you attack you scry
3. 2. Sphinx of Foresight—Flying, lets you scry 3 at the beginning of your first upkeep.
3. Windreader Sphinx—Flying, draws cards when creatures you control with flying attack.
4. Watcher of the Spheres—Flying, ETB bonus for Sphinx/other flying creatures.


Reason: All are blue Sphinx creatures with flying and powerful draw or scry-type abilities. None have the exact ETB scry 2, but fulfill similar roles.

Found Cards

5 Results

Cloudreader Sphinx

Prognostic Sphinx

Sphinx of Foresight

Watcher of the Spheres

Windreader Sphinx

Cloudreader Sphinx #47 Creature — Sphinx

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.11 USD / 0.44 USD
    Manapool 0.15 USD / 0.22 USD
    Cardmarket / 0.25 EUR 0.08 EUR
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

    Prognostic Sphinx #53842 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/5
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • Scry appears on some spells and abilities with one or more targets. If all of the spell or ability's targets are illegal when it tries to resolve, it won't resolve and none of its effects will happen. You won't scry.
  • When you scry, you may put all the cards you look at back on top of your library, you may put all of those cards on the bottom of your library, or you may put some of those cards on top and the rest of them on the bottom.
  • You can activate Prognostic Sphinx's ability even if it's already tapped.
  • You choose how to order cards returned to your library after scrying no matter where you put them.
  • You perform the actions stated on a card in sequence. For some spells and abilities, that means you'll scry last. For others, that means you'll scry and then perform other actions.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Discard a card: This creature gains hexproof until end of turn. Tap it. Whenever this creature attacks, scry 3.

    Sphinx of Foresight #55 Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Scry

    Rules

  • If you reveal two Sphinxes of Foresight from your opening hand, you'll scry 3 twice; you won't scry 6. Any cards you put on top of your library the first time you scry 3 will be part of the second time you scry 3.
  • A player's "opening hand" is the hand of cards the player has after all players have taken mulligans. If players have any cards in hand that allow actions to be taken with them from a player's opening hand, the starting player takes all such actions first in any order, followed by each other player in turn order. Then the first turn begins.
  • Prices

    Seller Price
    Tcgplayer 0.62 USD / 0.93 USD
    Manapool 0.34 USD / 0.72 USD
    Cardkingdom 2.29 USD
    Cardmarket / 1.12 EUR 0.44 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal this card from your opening hand. If you do, scry 3 at the beginning of your first upkeep. Flying At the beginning of your upkeep, scry 1.

    Watcher of the Spheres #227 Creature — Bird Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A creature spell that doesn't have flying won't cost less even if an effect will cause the creature to have flying once on the battlefield. This is also true if the creature spell itself has an ability that gives it flying once on the battlefield under certain conditions, even if those conditions are true.
  • The cost reduction applies only to generic mana in the cost of creature spells with flying you cast. For example, if you cast a second Watcher of the Spheres, its cost won't be reduced below {W}{U}.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Watcher of the Spheres). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer / 6.65 USD 0.63 USD
    Cardkingdom / 3.99 USD 1.79 USD
    Manapool / 1.35 USD 0.35 USD
    Cardmarket 0.53 EUR / 1.13 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Creature spells with flying you cast cost less to cast. Whenever another creature you control with flying enters, this creature gets +1/+1 until end of turn.

    Windreader Sphinx #84s Creature — Sphinx

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 3/7
    Types:
  • Creature
  • SubTypes:
  • Sphinx
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • It doesn't matter who controls the creature with flying or which player or planeswalker that creature is attacking. Windreader Sphinx's controller is the player who may draw a card.
  • The creature must have flying immediately after being declared as an attacking creature in order for Windreader Sphinx's ability to trigger. For example, attacking with Kitesail Corsair will cause the ability to trigger, and attacking with Pegasus Courser and a creature without flying will cause the ability to trigger only once.
  • Windreader Sphinx's ability will trigger when it itself attacks.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Manapool 1.37 USD
    Tcgplayer 1.22 USD
    Cardmarket 0.65 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever a creature with flying attacks, you may draw a card.