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"Find me cards equivalent to: Coalition Flag"

Equivalent cards to Coalition Flag in white (same color) that force creatures to attack a specific creature or player include:

  • Invasion Plans (forces all creatures to block each combat, but isn't an aura)
  • Intractable Ogre (forces a creature to block; not an aura, but similar effect)
  • Goblin Diplomats (forces all creatures to attack; red, not white)

However, in white auras that force all creatures to attack the enchanted creature specifically are rare. Coalition Flag is quite unique in this regard.

Closest equivalents in white:

  • Martyr's Bond (has a related control mechanic, not exactly the same)
  • Mystic Penitent (forces blocks, not attacks)

Conclusion:
Coalition Flag is unique in white; there are few, if any, exact equivalents that force all creatures to attack an enchanted creature. Most similar effects are found in other colors or affect blocking instead.

Found Cards

5 Results

Coalition Flag

Goblin Diplomats

Invasion Plans

Martyr's Bond

Mystic Penitent

Coalition Flag #2 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If this card is ever on a creature you don’t control, it is put into the graveyard as a State-Based Action.
  • Prices

    Seller Price
    Cardmarket 0.35 EUR / 1.22 EUR
    Cardkingdom / 2.49 USD 0.35 USD
    Tcgplayer 0.23 USD / 2.16 USD
    Manapool / 1.3 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature you control Enchanted creature is a Flagbearer. While an opponent is choosing targets as part of casting a spell they control or activating an ability they control, that player must choose at least one Flagbearer on the battlefield if able.

    Goblin Diplomats #49832 Creature — Goblin

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Creatures that enter the battlefield (or noncreature permanents that become creatures) after the ability resolves are affected by the ability and must attack if able.
  • If, during a player’s declare attackers step, a creature is tapped, is affected by a spell or ability that says it can’t attack, or hasn’t been under that player’s control continuously since the turn began (and doesn’t have haste), then it doesn’t attack. If there’s a cost associated with having a creature attack, the player isn’t forced to pay that cost, so it doesn’t have to attack in that case either.
  • The controller of each creature still decides which player or planeswalker that creature attacks.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Each creature attacks this turn if able.

    Invasion Plans #89 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Tcgplayer 1.41 USD
    Manapool 1.16 USD
    Cardmarket 0.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    All creatures block each combat if able. The attacking player chooses how each creature blocks each combat.

    Martyr's Bond #77945 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each opponent must sacrifice only one permanent for each trigger, even if the nonland permanent you controlled that went to the graveyard had multiple types. For example, if an artifact creature you control is put into a graveyard from the battlefield, each opponent sacrifices exactly one artifact or creature, and that permanent doesn’t need to be an artifact creature.
  • If Martyr’s Bond and other nonland permanents are put into the graveyard from the battlefield at the same time, Martyr’s Bond will trigger for itself and each of those other nonland permanents.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this enchantment or another nonland permanent you control is put into a graveyard from the battlefield, each opponent sacrifices a permanent of their choice that shares a card type with it.

    Mystic Penitent #34 Creature — Human Nomad Mystic

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Nomad
  • Mystic
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 8.83 USD 0.15 USD
    Cardkingdom 0.35 USD / 2.49 USD
    Cardmarket 0.12 EUR / 1.13 EUR
    Tcgplayer 0.22 USD / 0.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Threshold — As long as there are seven or more cards in your graveyard, this creature gets +1/+1 and has flying.