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"Find me cards equivalent to: Coalition Skyknight"

Equivalent white creatures to Coalition Skyknight with flying and/or enlist:
1. Guardian of New Benalia — Creature — Human Soldier, white, has enlist (not flying).
2. Knight of Grace — Creature — Human Knight, white, has first strike and hexproof from black (no flying/enlist).
3. Serra Angel — Creature — Angel, white, flying and vigilance (not a Human Knight, no enlist).
4. Cavalry Pegasus — Creature — Pegasus, white, flying, gives Human creatures flying (not a Knight, but synergy).
5. Danitha Capashen, Paragon — Human Knight, white, first strike, lifelink, vigilance (no flying/enlist).

Closest direct equivalent: Only Guardian of New Benalia has enlist and is white, but not flying or a Knight. No direct full equivalent, so Coalition Skyknight is unique in its combination.

Found Cards

6 Results

Cavalry Pegasus

Coalition Skyknight

Danitha Capashen, Paragon

Guardian of New Benalia

Knight of Grace

Serra Angel

Cavalry Pegasus #2 Creature — Pegasus

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Pegasus
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • Once the triggered ability resolves, the attacking Humans will continue to have flying even if Cavalry Pegasus leaves the battlefield.
  • The attacking Humans gain flying before blockers are declared.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer / 0.36 USD 0.07 USD
    Cardmarket / 0.4 EUR 0.09 EUR
    Manapool 0.15 USD / 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature attacks, each attacking Human gains flying until end of turn.

    Coalition Skyknight #14 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enlist Flying

    Rules

  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can’t choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player’s control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature’s enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature’s power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can’t be tapped for more than one enlist ability.
  • Prices

    Seller Price
    Tcgplayer 0.07 USD / 0.14 USD
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Cardmarket / 0.05 EUR 0.04 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)

    Danitha Capashen, Paragon #1031 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 16.68 USD 12.49 USD
    Cardkingdom 19.99 USD
    Cardmarket 9.31 EUR / 11.5 EUR
    Tcgplayer 12.61 USD / 14.21 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

    Guardian of New Benalia #19p Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enlist Scry

    Rules

  • Guardian of New Benalia's second ability triggers whenever its controller taps another creature for Guardian of New Benalia's enlist ability.
  • The attacking player chooses whether to tap a creature for an enlist ability immediately after they tap the creatures that they have chosen to attack with. You can't choose to enlist a creature later.
  • To enlist a creature, that creature must be untapped, it must not be attacking (even if it has vigilance), and it must have haste or have been under that attacking player's control since the beginning of their current turn.
  • When a player taps a creature for an attacking creature's enlist ability, that attacking creature gets +X/+0 until end of turn, where X is the tapped creature's power. This is a triggered ability that goes on the stack immediately after attackers have been declared in the declare attackers step.
  • You may activate Guardian of New Benalia's last ability even if it's already tapped. You may also activate that ability multiple times in the same turn, even if Guardian of New Benalia already has indestructible.
  • You may tap only one creature for an enlist ability of an attacking creature, and a single creature can't be tapped for more than one enlist ability.
  • Prices

    Seller Price
    Tcgplayer 0.46 USD / 0.73 USD
    Manapool / 0.78 USD 0.28 USD
    Cardkingdom / 1.49 USD 0.49 USD
    Cardmarket / 0.27 EUR 0.33 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.) Whenever this creature enlists a creature, scry 2. Discard a card: This creature gains indestructible until end of turn. Tap it.

    Knight of Grace #23 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hexproof

    Rules

  • "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control."
  • If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from black as well.
  • Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.48 USD 0.31 USD
    Cardmarket / 0.39 EUR 0.24 EUR
    Manapool / 0.46 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike (This creature deals combat damage before creatures without first strike.) Hexproof from black (This creature can't be the target of black spells or abilities your opponents control.) This creature gets +1/+0 as long as any player controls a black permanent.

    Serra Angel #740 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Vigilance (Attacking doesn't cause this creature to tap.)