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"Find me cards equivalent to: Codsworth, Handy Helper"

Equivalent cards to Codsworth, Handy Helper (Legendary, White, Artifact Creature, Equipment/Aura synergy):
1. Sram, Senior Edificer — Draws a card when you cast Aura, Equipment, or Vehicle spells.
2. Puresteel Paladin — Draws cards on Equipment, gives Equip for {0} with metalcraft.
3. Kemba, Kha Regent — Produces tokens when Auras/Equipment are attached.
4. Danitha Capashen, Paragon — Reduces Aura/Equipment spell costs, has first strike/lifelink.
5. Odric, Lunarch Marshal — Not direct attach, but spreads keywords from equipped creatures.


Reason: These cards are white, legendary, and support Aura or Equipment strategies, similar to Codsworth, Handy Helper. None provide the exact mana ability, but all synergize similarly.

Found Cards

6 Results

Codsworth, Handy Helper

Danitha Capashen, Paragon

Kemba, Kha Regent

Odric, Lunarch Marshal

Puresteel Paladin

Sram, Senior Edificer

Codsworth, Handy Helper #14 Legendary Artifact Creature — Robot

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 2/3
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Robot
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Codsworth’s last ability resolves, if the target Aura or Equipment can’t legally be attached to the target creature (for example, because the creature has protection from enchantments or protection from artifacts), the target Aura or Equipment won’t move.
  • If either target of Codsworth’s last ability is an illegal target as the ability resolves, the ability won’t do anything. If both targets are illegal, the ability won’t resolve. If the target Aura or Equipment is already attached to the target creature, nothing happens.
  • Once a commander’s ward ability has triggered, causing that commander to lose ward by removing Codsworth won’t affect the ability. The appropriate player will still have to pay {2} or see their spell or ability countered.
  • The Aura or Equipment you target with Codsworth’s last ability doesn’t have to be attached to a creature you control when you target it. You just have to control the Aura or Equipment you’re targeting as well as the creature you’re targeting.
  • You can’t spend mana generated by Codsworth’s second ability to activate abilities of Auras or Equipment. This includes paying equip costs.
  • Prices

    Seller Price
    Tcgplayer / 27.68 USD 22.15 USD
    Manapool / 24.99 USD 21.75 USD
    Cardkingdom 24.99 USD / 49.99 USD
    Cardmarket / 33.19 EUR 24.81 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commanders you control have ward . : Add . Spend this mana only to cast Aura and/or Equipment spells. : Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.

    Danitha Capashen, Paragon #1031 Legendary Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 10.99 USD / 21.99 USD
    Tcgplayer 13.49 USD / 15.45 USD
    Manapool 13.94 USD / 14.69 USD
    Cardmarket 9.65 EUR / 11.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    First strike, vigilance, lifelink Aura and Equipment spells you cast cost less to cast.

    Kemba, Kha Regent #12 Legendary Creature — Cat Cleric

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Cat
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Cat

    Rules

  • The number of Equipment attached to Kemba is determined as the ability resolves. If Kemba is no longer on the battlefield at that time, its last existence on the battlefield is checked to determine the number of Equipment attached to it.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.49 USD
    Cardmarket / 1.66 EUR 0.34 EUR
    Manapool 0.15 USD / 2.16 USD
    Tcgplayer / 6.55 USD 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.

    Odric, Lunarch Marshal #INR-36 Legendary Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Multiple instances of any of the abilities Odric can grant your creatures are redundant.
  • Odric's ability triggers at the beginning of each combat, not just combat on your turn, whether or not any creatures you control have any of the listed abilities. If a creature gains one of the listed abilities before Odric's triggered ability resolves, perhaps due to another ability that triggered at the beginning of combat, then creatures you control will gain that ability.
  • The set of creatures affected by Odric's ability and how they are affected is determined as the ability resolves. Creatures you begin to control later in the turn won't gain any abilities or cause creatures to gain new abilities, and the abilities gained won't change even if every creature that normally had the abilities leaves the battlefield.
  • If one of those creatures has one or more variants of the listed keywords (for example, hexproof from white), creatures you control gain those specific variants.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

    Puresteel Paladin #1352 Creature — Human Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Once the equip {0} ability is activated, causing Puresteel Paladin to leave the battlefield or causing its controller to control fewer than three artifacts won't stop the equip ability from resolving.
  • You may still activate the Equipment's other equip abilities if you wish.
  • Prices

    Seller Price
    Tcgplayer 39.99 USD / 40.34 USD
    Cardkingdom 44.99 USD / 44.99 USD
    Manapool / 49.79 USD 42.98 USD
    Cardmarket 22.07 EUR / 22.44 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip as long as you control three or more artifacts.

    Sram, Senior Edificer #176 Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sram's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Prices

    Seller Price
    Tcgplayer 1.44 USD
    Cardmarket 1.49 EUR
    Cardkingdom 2.79 USD
    Manapool 1 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.