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"Find me cards equivalent to: Comforting Counsel"

Equivalent cards to Comforting Counsel with green color, enchantment type, and life-gain/growth synergies:
1. Sunbond – Enchantment, green-white, but mostly white; puts +1/+1 counters when you gain life.
2. Rampaging Growth – Not a real card, but for a real example:
3. Hydra's Growth – Green Enchantment; puts growth counters every upkeep and doubles power/toughness.
4. Cathars' Crusade – White Enchantment; puts counters, but not exactly on life gain.
5. Primal Vigor – Green Enchantment; doubles counters, supports growth, but not linked to life gain.

Closest green enchantments that key off life gain plus counters are rare; Hydra's Growth and Sunbond are the most similar.

Found Cards

6 Results

Cathars' Crusade

Comforting Counsel

Hydra's Growth

Primal Vigor

Rampaging Growth

Sunbond

Cathars' Crusade #95 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The creature that entered and caused the ability to trigger will also get a +1/+1 counter, provided it's still on the battlefield when the ability resolves.
  • Prices

    Seller Price
    Cardkingdom 9.99 USD
    Manapool 7.29 USD
    Tcgplayer 9.62 USD
    Cardmarket / 3 EUR 5.61 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control enters, put a +1/+1counteron each creature you control.

    Comforting Counsel #143p Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 0.49 USD
    Manapool 0.34 USD / 1.14 USD
    Cardmarket / 0.69 EUR 0.06 EUR
    Tcgplayer / 1.5 USD 0.47 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, put a growthcounteron this enchantment. As long as there are five or more growth counters on this enchantment, creatures you control get +3/+3.

    Hydra's Growth #172 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Enchant

    Rules

  • If Hydra's Growth leaves the battlefield before its enters-the-battlefield triggered ability resolves, the creature it last enchanted before it left gets the +1/+1 counter.
  • To double the number of +1/+1 counters on a creature, put a number of +1/+1 counters on it equal to the number it already has. Other cards that interact with putting counters on it will interact with this effect accordingly.
  • Prices

    Seller Price
    Manapool 1.22 USD / 1.99 USD
    Tcgplayer / 2.19 USD 1.84 USD
    Cardmarket / 1.72 EUR 1.08 EUR
    Cardkingdom 2.29 USD / 3.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature When this Aura enters, put a +1/+1counteron enchanted creature. At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

    Primal Vigor #81 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are two Primal Vigors on the battlefield, the number of tokens or +1/+1 counters is four times the original number. If there are three on the battlefield, the number of tokens or +1/+1 counters is eight times the original number, and so on.
  • It doesn't matter who controls the tokens or the creature that the +1/+1 counters are being placed on.
  • Primal Vigor affects permanents that "enter the battlefield with" a certain number of counters. For example, if a creature would normally enter the battlefield with three +1/+1 counters on it, it will enter with six +1/+1 counters on it.
  • Everything that is specified by the effect creating the original token or tokens will also be true about the additional token or tokens created by Primal Vigor's replacement effect. For example, if an effect tells you to create a token "tapped and attacking," the additional tokens will also be tapped and attacking.
  • Prices

    Seller Price
    Cardkingdom / 9.99 USD 6.99 USD
    Tcgplayer / 7.49 USD 5.56 USD
    Manapool / 8.09 USD 5.21 USD
    Cardmarket / 3.67 EUR 2.48 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If one or more tokens would be created, twice that many of those tokens are created instead. If one or more +1/+1 counters would be put on a creature, twice that many +1/+1 counters are put on that creature instead.

    Rampaging Growth #43 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Search your library for a basic land card, put it onto the battlefield, thenshuffle Until end of turn, that land becomes a 4/3 Insect creature with reach and haste. It's still a land.

    Sunbond #28 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • In a Two-Headed Giant game, life gained by your teammate won’t cause the ability to trigger, even though it causes your team’s life total to increase.
  • In some unusual cases, you can gain life even though your life total actually decreases. For example, if you are being attacked by two 3/3 creatures and you block one with a 2/2 creature with lifelink, your life total will decrease by 1 even though you’ve gained 2 life. You’ll put two +1/+1 counters on the enchanted creature.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD / 2.84 USD
    Cardkingdom / 10.99 USD 0.59 USD
    Cardmarket 0.45 EUR / 2.95 EUR
    Manapool / 1.92 USD 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has "Whenever you gain life, put that many +1/+1 counters on this creature."