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"Find me cards equivalent to: Confront the Past"

Equivalent cards to Confront the Past (sorcery, black, interacts with planeswalkers):
1. Grim Affliction (removes loyalty counters, but not Lesson; proliferates).
2. Reanimate (returns any creature, including planeswalkers if turned into creatures, but not as specific as Confront the Past).
3. Vraska's Contempt (exiles planeswalkers, not a Lesson and doesn't return planeswalkers).
4. The Elderspell (removes planeswalkers, adds loyalty, but doesn’t return them).

Note: There are no other Lesson cards in black with exactly the same functions as Confront the Past—it is unique. Cards listed are closest options in color and functionality.

Found Cards

5 Results

Confront the Past

Grim Affliction

Reanimate

The Elderspell

Vraska's Contempt

Confront the Past #67 Sorcery — Lesson

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
  • Lesson
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although you may want to include Lessons in your sideboard if you’re playing with cards that instruct you to learn, Lesson cards can be included in your main deck like other instant or sorcery cards.
  • Lesson is a spell subtype found on some instant and sorcery cards in the Strixhaven set. The Lesson subtype has no special rules associated with it.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.24 USD
    Cardkingdom / 0.49 USD 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.13 EUR / 0.19 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one — • Return target planeswalker card with mana value X or less from your graveyard to the battlefield. • Remove twice X loyalty counters from target planeswalker an opponent controls.

    Grim Affliction #63 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • You may choose the creature you put the -1/-1 counter on to get another -1/-1 counter when proliferating.
  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Cardmarket 0.32 EUR / 2.31 EUR
    Tcgplayer 0.33 USD / 5.53 USD
    Manapool 0.15 USD / 4.6 USD
    Cardkingdom / 8.99 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put a -1/-1counteron target creature, then proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Reanimate #20 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a card in a graveyard has {X} in its mana cost, X is 0.
  • If any abilities trigger on the creature entering the battlefield, those abilities resolve after you lose life. If losing life results in you losing the game, those abilities won't resolve.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, the creature you control from Reanimate is exiled.
  • The amount of life you lose is determined by the mana value of the card in your graveyard, not the creature once it's on the battlefield.
  • You lose life after the creature is already on the battlefield. Any abilities it has that interact with loss of life, such as that of Platinum Emperion, apply to that loss of life.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.

    The Elderspell #89 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You can cast The Elderspell without controlling any planeswalkers. The target planeswalkers will still be destroyed. You can also cast it without targeting any planeswalkers if you really want to do so.
  • You choose the target planeswalkers to destroy as you cast The Elderspell, but you don’t choose a planeswalker to receive loyalty counters until The Elderspell is resolving.
  • Prices

    Seller Price
    Cardmarket / 0.8 EUR 0.31 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Manapool 0.15 USD / 0.2 USD
    Tcgplayer 0.65 USD / 0.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy any number of target planeswalkers. Choose a planeswalker you control. Put two loyalty counters on it for each planeswalker destroyed this way.

    Vraska's Contempt #129p Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the target creature or planeswalker is an illegal target by the time Vraska’s Contempt resolves, the entire spell doesn’t resolve. You won’t gain life.
  • There are many important moments in the story, but the most crucial—called “story spotlights”—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD / 7.99 USD
    Cardmarket / 2.15 EUR 1.06 EUR
    Manapool 2.7 USD / 1.55 USD
    Tcgplayer 3.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature or planeswalker. You gain 2 life.