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"Find me cards equivalent to: Cosmos Elixir"

Here are some equivalent white cards that provide card draw and/or life gain like Cosmos Elixir:
1. Well of Lost Dreams (draws cards when you gain life)
2. Dawn of Hope (gain life, can pay to draw cards)
3. Authority of the Consuls (gains life per creature ETB; less draw, more life-focus)
4. Staff of the Sun Magus (life gain when casting white spells)


Reason:
They are all white or colorless, and combine life gain with potential card advantage, matching the theme of Cosmos Elixir.

Found Cards

5 Results

Authority of the Consuls

Cosmos Elixir

Dawn of Hope

Staff of the Sun Magus

Well of Lost Dreams

Authority of the Consuls #137p Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer / 15.99 USD 6.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Creatures your opponents control enter tapped. Whenever a creature an opponent controls enters, you gain 1 life.

    Cosmos Elixir #237s Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You compare your current life total to your starting life total as Cosmos Elixir’s ability resolves to determine whether you draw a card or gain 2 life. There are no situations in which you’ll do both.
  • Prices

    Seller Price
    Cardkingdom 7.49 USD
    Manapool 5.21 USD
    Cardmarket 1.9 EUR / 2.59 EUR
    Tcgplayer 3.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life.

    Dawn of Hope #8s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Dawn of Hope's first ability triggers just once for each life-gaining event, whether it's 1 life from Vicious Rumors or 3 life from Creeping Chill.
  • If you gain an amount of life "for each" of something, that life is gained as one event and Dawn of Hope's first ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • You can't pay {2} multiple times to draw more than one card each time you resolve Dawn of Hope's triggered ability.
  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, Dawn of Hope's ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, planeswalkers, and/or battles at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • Prices

    Seller Price
    Tcgplayer 1.47 USD
    Cardmarket 1.71 EUR
    Manapool 1.13 USD
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay . If you do, draw a card. : Create a 1/1 white Soldier creature token with lifelink.

    Staff of the Sun Magus #222 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of these artifacts cares about any land with the appropriate basic land type. For example, Staff of the Sun Magus’s ability triggers when any land with the subtype Plains enters the battlefield under your control, not just lands named Plains.
  • If you cast a copy of a card that’s a certain color, the appropriate Staff’s ability will trigger. However, if you copy a spell on the stack without casting that copy, it will not.
  • Most nonbasic lands don’t have basic land types, even if they produce colored mana. For example, Caves of Koilos is neither a Plains nor a Swamp. Having one enter the battlefield under your control won’t cause Staff of the Sun Magus’s ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 0.79 USD 0.35 USD
    Tcgplayer 0.12 USD / 0.58 USD
    Manapool 0.15 USD / 0.31 USD
    Cardmarket / 0.28 EUR 0.14 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a white spell or a Plains you control enters, you gain 1 life.

    Well of Lost Dreams #1181 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 6.95 USD 6.86 USD
    Tcgplayer 6.53 USD / 6.12 USD
    Cardkingdom 9.49 USD / 8.49 USD
    Cardmarket / 5.26 EUR 4.9 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you gain life, you may pay , where X is less than or equal to the amount of life you gained. If you do, draw X cards.