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AI 🤖 Find me cards equivalent to: Cover the Spot

Cover the Spot is a silver-bordered, blue instant from Unstable. Equivalent blue cards that test dexterity or involve unique mini-games are:
1. Touch and Go — Blue instant that also involves physical action (from Unstable).
2. Slaying Mantis — Green, but if looking for blue equivalents, nothing mainstream mimics its effect.
3. Chaos Orb — Not blue, but similarly involves dexterity.

Blue doesn't have many direct dexterity-based counterparts outside silver border. Closest are other Unstable/Unfinity blue dexterity or mini-game cards. Most main-set blue cards focus on nonphysical interactions.

Results:

Chaos Orb #1 Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • Chaos Orb can only affect permanents. Cards that are in the game but not on the battlefield, such as those in the Library and Graveyard, can't be affected.
  • If you have sleeves on cards, they count as the cards.
  • It must flip 360 degrees (that's what "flip" means). And this flip must be in the air and not in your hand.
  • This is a not a targeted ability.
  • You can arrange your cards any time before the Orb is put onto the battlefield, but not after. In general, you should not stack cards or put them in places where your opponent can't read the names of all of them or count them. This is recommended good gaming practice.
  • You can't interfere in any physical way with activating this ability.
  • If you are playing Chaos Orb in the Old School format, the card's text is “{1}, {T}: Choose a nontoken permanent on the battlefield. If Chaos Orb is on the battlefield, flip Chaos Orb onto the battlefield from a height of at least one foot. If Chaos Orb turns over completely at least once during the flip, and lands resting on the chosen permanent, destroy that permanent. Then destroy Chaos Orb.”
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : If this artifact is on the battlefield, flip it onto the battlefield from a height of at least one foot. If this artifact turns over completely at least once during the flip,destroyall nontoken permanents it touches. Thendestroythis artifact.

    Cover the Spot #207d Artifact — Attraction

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Attraction
  • Languages:
    Layout:
    Normal
    Tokens:

    Abilities/Keywords

    Open An Attraction

    Rules

  • Card sleeves are considered part of the card. If Cover the Spot is sleeved, the dropped cards may also be sleeved. If Cover the Spot is not sleeved, the dropped cards can’t be either.
  • No player may interfere with the dropping of the cards, including while they’re in freefall.
  • The cards you drop must be traditionally sized Magic cards. You can’t use plane cards, oversized cards, or those giant cards that are sometimes given away as prizes or at conventions.
  • The dropped cards don’t have to flip, rotate, or do any other kind of acrobatics.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.11 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD
    Manapool 0.15 USD / 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover this Attraction, claim the prize! Prize — You get , then you may put a sticker on a nonland permanent you own.Sacrificethis Attraction, then open an Attraction.

    Slaying Mantis #69 Creature — Insect Wrestler

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 7
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Wrestler
  • Languages:
    Layout:
    Normal

    Abilities/Keywords

    Fight

    Rules

  • If Slaying Mantis lands on multiple creatures, it fights each of them one-on-one. For example, Slaying Mantis lands on a 3/3, a 4/4, and a 5/5. Slaying Mantis deals 6 damage to each of them, destroying them all. At the same time, they deal a total of 12 damage to Slaying Mantis, destroying it. What a maneuver!
  • If Slaying Mantis touches the object used to represent a creature token an opponent controls, it will fight that creature.
  • If you create a token that's a copy of Slaying Mantis, it also enters via flying elbow. However, you must use a Magic card-sized object to represent the token. As Slaying Mantis's just a second ability won't apply, players can move around their permanents at any time, including while Slaying Mantis is in flight. So that's fun.
  • Just a second is a variant of split second. Announcing Slaying Mantis instantly locks all permanents in place on the battlefield. As long as Slaying Mantis is on the stack, players can't cast spells, activate abilities, or move their permanents.
  • No player may interfere with the throwing of Slaying Mantis, including while it's in flight.
  • Slaying Mantis must be thrown onto the battlefield from at least three feet away. That is, three feet is a horizonal distance, not a vertical one.
  • Slaying Mantis will fight any creature an opponent controls that it touched as it entered, even if it didn't end up touching that creature when it stopped moving.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.13 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Just a second (As long as this spell is on the stack, players can't move permanents.) This creature enters by being thrown from a distance of at least three feet. When this creature enters, it fights each creature an opponent controls that it touched as it entered.

    Touch and Go #90★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.17 USD / 0.36 USD
    Cardmarket 0.1 EUR / 2.1 EUR
    Manapool 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target land. Gotcha — If an opponent touches their face, you may say "Gotcha!" When you do, return this card from your graveyard to your hand.

    Chaos Orb Artifact Normal

    Cover the Spot Artifact — Attraction Normal - ~$0.2

    Slaying Mantis Creature — Insect Wrestler Normal - ~$0.2

    Touch and Go Sorcery Normal - ~$0.71

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