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"Find me cards equivalent to: Crimson Honor Guard"

Equivalent cards to Crimson Honor Guard (red, punishes for not controlling a commander):
1. Fiery Confluence – Can deal damage to each opponent/creature (red, damage flexible).
2. Immolation Shaman – Deals damage when opponents activate abilities (red, punishes certain actions).
3. Manabarbs – Punishes for tapping lands (red, symmetrical damage).
4. Spellshock – Deals damage when a spell is cast (red, symmetrical but not commander-related).

Note: Crimson Honor Guard is unique in its explicit commander-focused ability, but these cards are similar in color and pain effect.

Found Cards

5 Results

Crimson Honor Guard

Fiery Confluence

Immolation Shaman

Manabarbs

Spellshock

Crimson Honor Guard #145 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/5
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Crimson Honor Guard will deal 4 damage to you, too, if you don't control a commander.
  • Crimson Honor Guard's last ability triggers at the beginning of each player's end step whether that player controls a commander or not. Whether that player controls a commander is checked only as the ability resolves.
  • The player could control any player's commander to satisfy Crimson Honor Guard's ability. If a player gains control of another player's commander “until end of turn,” the player who gained control of it will still control that commander during the end step.
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Cardmarket 0.21 EUR
    Tcgplayer 0.22 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample At the beginning of each player's end step, this creature deals 4 damage to that player unless they control a commander.

    Fiery Confluence #165 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Confluence is copied, the effect that creates the copy will usually allow you to choose new targets, but you can't choose new modes.
  • If a mode requires a target, you can select that mode only if there's a legal target available. Ignore the targeting requirements for modes you don't choose. Each time you select that mode, you can choose a different target, or you can choose the same target.
  • If all targets for the chosen modes become illegal before the Confluence resolves, the spell won't resolve and none of its effects will happen. If at least one target is still legal, the spell will resolve but will have no effect on any illegal targets.
  • If the first or second modes are chosen multiple times, each of those modes represents a separate damage-dealing event. For example, if your opponent casts Fiery Confluence choosing the second mode three times, and you control Guardian Seraph (a creature with the ability "If a source an opponent controls would deal damage to you, prevent 1 of that damage"), you'll be dealt a total of 3 damage.
  • No matter which combination of modes you choose, you always follow the instructions of a Confluence in the order they are written. If the same mode is chosen more than once, you choose their relative order as you cast the spell.
  • No player can cast spells or activate abilities in between the modes of a resolving spell.
  • You choose the modes as you cast the spell. Once modes are chosen, they can't be changed.
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 1.29 USD
    Cardmarket / 0.84 EUR 0.85 EUR
    Manapool / 0.51 USD 0.42 USD
    Tcgplayer 0.46 USD / 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose three. You may choose the same mode more than once. • Fiery Confluence deals 1 damage to each creature. • Fiery Confluence deals 2 damage to each opponent. •Destroytarget artifact.

    Immolation Shaman #106s Creature — Lizard Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/3
    Types:
  • Creature
  • SubTypes:
  • Lizard
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written "[Cost]: [Effect]." Some keyword abilities are activated abilities and will have colons in their reminder text (such as equip does). An activated mana ability is one that produces mana as it resolves, not one that costs mana to activate.
  • Activating Immolation Shaman's second ability after one creature has blocked it won't cause Immolation Shaman to become unblocked.
  • Immolation Shaman's first ability doesn't trigger when an opponent activates an ability of a card in hand (such as cycling) or a card in a graveyard (such as that of Bone Dragon), even if that causes a card to be put onto the battlefield.
  • Immolation Shaman's first ability resolves before the ability that caused it to trigger.
  • Multiple instances of menace on the same creature are redundant.
  • Prices

    Seller Price
    Cardkingdom 2.29 USD
    Cardmarket 0.72 EUR
    Manapool 1.82 USD
    Tcgplayer 2.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent activates an ability of an artifact, creature, or land that isn't a mana ability, this creature deals 1 damage to that player. : This creature gets +3/+3 and gains menace until end of turn.

    Manabarbs #212 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This card has a triggered ability that causes a separate effect for 1 point of damage each time a land is tapped for mana.
  • If any lands are tapped for mana while a player is casting a spell or activating an ability, Manabarbs’s ability will trigger that many times and wait. When the player finishes casting that spell or activating that ability, it’s put on the stack, then Manabarbs’s triggered abilities are put on the stack on top of it. The Manabarbs abilities will resolve first.
  • On the other hand, a player can tap lands for mana, let the Manabarbs triggered abilities be put on the stack, and then respond to those abilities by casting an instant or activating an ability using that mana. In that case, the spell or ability will resolve first.
  • The ability will trigger each time a land is tapped for mana. Each ability is separate.
  • This ability is not a mana ability. It goes on the stack and can be responded to.
  • Prices

    Seller Price
    Manapool 10.4 USD
    Cardmarket 3.8 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player taps a land for mana, this enchantment deals 1 damage to that player.

    Spellshock #kb104sb Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • It affects all players, including you.
  • Prices

    Seller Price
    Manapool 0.53 USD
    Cardmarket 0.37 EUR
    Cardkingdom 1.99 USD
    Tcgplayer 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell, this enchantment deals 2 damage to that player.