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"Find me cards equivalent to: Croakid Amphibonaut"

Equivalent cards (similar cost, color, and ability granting flying based on a condition):

  • Croakid Amphibonaut
  • Cloudfin Raptor (blue, gains flying and other abilities based on evolving creatures)
  • Sage Owl (blue, static flying, different condition, closest flying ability for blue creatures at low cost)
  • Jeskai Windscout (blue, flying based on prowess mechanic)
  • Aven Wind Guide (blue part hybrid, grants flying to tokens, contextual similarity)

No exact match for stickered permanent, but the closest are blue creatures that conditionally or temporarily have flying.

Found Cards

6 Results

Aven Wind Guide

Aven Wind Guide

Cloudfin Raptor

Croakid Amphibonaut

Jeskai Windscout

Sage Owl

Aven Wind Guide #4 Token Creature — Zombie Bird Warrior

Info

Color:
Identifies:
Cost:
Power/Toughness: 2/3
Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying Vigilance

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.39 USD
    Cardmarket 0.19 EUR
    Tcgplayer 0.26 USD
    Manapool 0.15 USD

    Legalities

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance.

    Aven Wind Guide #195 Creature — Bird Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Embalm Flying Vigilance

    Rules

  • For each card with embalm, a corresponding game play supplement token can be found in some Amonkhet booster packs. These supplements are not required to play with cards with embalm; you can use the same items to represent an embalmed token as you would any other token.
  • The token copies exactly what was printed on the original card and nothing else. It doesn't copy any information about the object the card was before it was put into your graveyard.
  • The token is a Zombie in addition to its other types and is white instead of its other colors. It has no mana cost, and thus its mana value is 0. These are copiable values of the token that other effects may copy.
  • If a spell or ability puts a creature card with embalm into your graveyard during your main phase, you'll have priority immediately after that spell or ability resolves. You can activate the creature card's embalm ability before any player can exile it with an effect, such as that of Crook of Condemnation, if it's legal for you to do so.
  • Once you've activated an embalm ability, the card is immediately exiled. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.3 USD / 0.98 USD
    Cardmarket / 0.67 EUR 0.14 EUR
    Manapool 0.15 USD / 0.56 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance Creature tokens you control have flying and vigilance. Embalm (, Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Bird Warrior with no mana cost. Embalm only as a sorcery.)

    Cloudfin Raptor #310 Creature — Bird Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Evolve Flying

    Rules

  • If a creature enters the battlefield with +1/+1 counters on it, consider those counters when determining if evolve will trigger. For example, a 1/1 creature that enters the battlefield with two +1/+1 counters on it will cause the evolve ability of a 2/2 creature to trigger.
  • If evolve triggers, the stat comparison will happen again when the ability tries to resolve. If neither stat of the new creature is greater, the ability will do nothing. If the creature that entered the battlefield leaves the battlefield before evolve tries to resolve, use its last known power and toughness to compare the stats.
  • If multiple creatures enter the battlefield at the same time, evolve may trigger multiple times, although the stat comparison will take place each time one of those abilities tries to resolve. For example, if you control a 2/2 creature with evolve and two 3/3 creatures enter the battlefield, evolve will trigger twice. The first ability will resolve and put a +1/+1 counter on the creature with evolve. When the second ability tries to resolve, neither the power nor the toughness of the new creature is greater than that of the creature with evolve, so that ability does nothing.
  • When comparing the stats as the evolve ability resolves, it’s possible that the stat that’s greater changes from power to toughness or vice versa. If this happens, the ability will still resolve and you’ll put a +1/+1 counter on the creature with evolve. For example, if you control a 2/2 creature with evolve and a 1/3 creature enters the battlefield under your control, it toughness is greater so evolve will trigger. In response, the 1/3 creature gets +2/-2. When the evolve trigger tries to resolve, its power is greater. You’ll put a +1/+1 counter on the creature with evolve.
  • When comparing the stats of the two creatures for evolve, you always compare power to power and toughness to toughness.
  • Whenever a creature enters the battlefield under your control, check its power and toughness against the power and toughness of the creature with evolve. If neither stat of the new creature is greater, evolve won’t trigger at all.
  • Prices

    Seller Price
    Manapool 0.15 USD / 0.15 USD
    Cardkingdom 0.35 USD / 0.49 USD
    Cardmarket 0.16 EUR / 0.31 EUR
    Tcgplayer 0.26 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1counteron this creature.)

    Croakid Amphibonaut #329 Creature — Frog Guest

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/3
    Types:
  • Creature
  • SubTypes:
  • Frog
  • Guest
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The stickered permanent could be Croakid Amphibonaut itself or another permanent you control.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardkingdom 0.49 USD
    Cardmarket 0.29 EUR
    Manapool 0.22 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature has flying as long as you control a stickered permanent.

    Jeskai Windscout #44 Creature — Bird Scout

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Scout
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Prowess

    Rules

  • Any spell you cast that doesn’t have the type creature will cause prowess to trigger. If a spell has multiple types, and one of those types is creature (such as an artifact creature), casting it won’t cause prowess to trigger. Playing a land also won’t cause prowess to trigger.
  • Once it triggers, prowess isn’t connected to the spell that caused it to trigger. If that spell is countered, prowess will still resolve.
  • Prowess goes on the stack on top of the spell that caused it to trigger. It will resolve before that spell.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer / 0.31 USD 0.04 USD
    Cardmarket 0.12 EUR / 0.18 EUR
    Manapool / 0.17 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

    Sage Owl #95 Creature — Bird

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Bird
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.22 USD
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Cardmarket 0.19 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying When this creature enters, look at the top four cards of your library, then put them back in any order.