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AI 🤖 Find me cards equivalent to: Cryptborn Horror

Equivalent cards to Cryptborn Horror (black-red, cares about life loss or graveyard size):
1. Scourge of the Skyclaves – Huge creature based on life totals.
2. Gyruda, Doom of Depths – Large body based on graveyards.
3. Phyrexian Dreadnought – Massive power/toughness for low cost with a drawback.

All are black (and/or red/blue) and scale based on graveyard or life lost.

Results:

Cryptborn Horror #212 Creature — Horror

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 0/0
Types:
  • Creature
  • SubTypes:
  • Horror
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Trample

    Rules

  • Cryptborn Horror cares about the total life lost, not necessarily what an opponent's life total is compared to what it was at the beginning of the turn. For example, if an opponent loses 5 life and then gains 10 life on the turn Cryptborn Horror enters, it will enter with five +1/+1 counters on it.
  • If no opponent has lost life on the turn Cryptborn Horror enters, it will enter with no +1/+1 counters on it and be put into its owner's graveyard (unless something else is raising its toughness).
  • In multiplayer games, life lost the turn Cryptborn Horror enters by opponents who left the game later that turn will count toward the value of X.
  • Remember, damage dealt to a player causes that player to lose that much life (unless the source has infect).
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.57 USD
    Cardmarket 0.3 EUR / 0.72 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.27 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample This creature enters with X +1/+1 counters on it, where X is the total life lost by your opponents this turn.

    Gyruda, Doom of Depths #221p Legendary Creature — Demon Kraken

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Kraken
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Companion Mill

    Rules

  • A card with mana value 0 has an even mana value.
  • Before shuffling your deck to become your library, you may reveal one card from outside the game to be your companion if your starting deck meets the requirements of the companion ability. You can't reveal more than one. It remains revealed outside the game as the game begins.
  • If a card in a player's graveyard has {X} in its mana cost, X is considered to be 0.
  • If a replacement effect causes a player to exile the top four cards of their library instead of putting them into their graveyard as Gyruda's triggered ability resolves, the creature card you choose may be one of those cards in exile.
  • If more than one player wishes to reveal a companion, the starting player does so first, and players proceed in turn order. Once a player has chosen not to reveal a companion, that player can't change their mind.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discard, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • The companion ability has no effect if the card is in your starting deck and creates no restriction on putting a card with a companion ability into your starting deck. For example, Zirda may be in your starting deck even if your other permanent cards don't all have activated abilities.
  • The companion's other abilities apply only if the creature is on the battlefield. They have no effect while the companion is outside the game.
  • The requirements of the companion ability apply only to your starting deck. They do not apply to your sideboard.
  • You may have one companion in the Commander variant. Your deck, including your commander, must meet its companion requirement. Your companion is not one of your one hundred cards.
  • Your companion begins the game outside the game. In tournament play, this means your sideboard. In casual play, it's simply a card you own that's not in your starting deck.
  • If you reveal a companion outside the game, for as long as it remains there, you may pay {3} any time you could cast a sorcery (that is, you have priority during your main phase and the stack is empty). Once you do, you put it into your hand and behaves like any other card you've brought into the game. For example, if it's discarded, countered, or destroyed, it's put into your graveyard, remaining in the game. This is a change from previous rules.
  • Once you put your companion into your hand, it behaves like any other card you’ve brought into the game. For example, if it’s countered or destroyed, it’s put into your graveyard, remaining in the game.
  • Paying {3} to put your companion into your hand is a special action. It doesn't use the stack and players can't respond to it. Once you take this action, you may cast that card if it's legal to do so before any other player can take actions.
  • Wizards of the Coast has issued functional errata for the Companion mechanic. Instead of casting companions from outside the game: Once per game, any time you could cast a sorcery (during your main phase when the stack is empty), you can pay {3} to put your companion from your sideboard into your hand. This is a special action, not an activated ability. It happens immediately and can’t be responded to. It can’t be countered or stopped by cards like Phyrexian Revoker. For more information please see https://magic.wizards.com/en/articles/archive/news/june-1-2020-banned-and-restricted-announcement
  • Prices

    Seller Price
    Tcgplayer 0.72 USD / 1.19 USD
    Cardmarket 0.61 EUR / 1.78 EUR
    Cardkingdom 3.49 USD / 1.49 USD
    Cardsphere 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Companion — Your starting deck contains only cards with even mana values. (If this card is your chosen companion, you may put it into your hand from outside the game for as a sorcery.) When Gyruda enters, each player mills four cards. Put a creature card with an even mana value from among the milled cards onto the battlefield under your control.

    Phyrexian Dreadnought #3 Artifact Creature — Phyrexian Dreadnought

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 12/12
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Phyrexian
  • Dreadnought
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Phasing in does not trigger "enters" abilities, so you don't have to sacrifice again if it phases in.
  • The sacrifices are simultaneous, not one at a time.
  • If the Dreadnought is no longer on the battlefield when the triggered ability resolves, you may still choose either option.
  • Reverted to its original wording, this now has an "enters" triggered ability. During resolution of the triggered ability, you choose one option or the other.
  • If you are unable to sacrifice 12 power worth of creatures, then you cannot choose that option; in that case, you must sacrifice Phyrexian Dreadnought.
  • Prices

    Seller Price
    Tcgplayer 438.31 USD
    Cardmarket 293.34 EUR
    Cardkingdom 549.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample When this creature enters,sacrificeit unless yousacrificeany number of creatures with total power 12 or greater.

    Scourge of the Skyclaves #122s Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 2
    Power/Toughness: */*
    Types:
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Kicker

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered. Notably, Scourge of the Skyclaves may have its toughness change from less than 0 to greater than 0 as a result of its triggered ability before it resolves and enters the battlefield.
  • If the highest life total among players is greater than 20, Scourge of the Skyclaves has negative power and toughness equal to the difference.
  • In a Two-Headed Giant game, Scourge of the Skyclaves causes each team to lose twice half their life rounded up, which is their full life total or, if it's odd, that much life plus 1. This causes the game to end in a draw.
  • The ability that defines Scourge of the Skyclaves's power and toughness applies in all zones, not just the battlefield.
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was.
  • If a spell's kicker cost was paid, the spell is "kicked."
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked.
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it.
  • The kicker ability doesn't let you pay a kicker cost more than once.
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 4.69 USD
    Cardmarket 0.29 EUR
    Cardkingdom 4.49 USD
    Manapool 0.92 USD 3.23 USD 12.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Kicker When you cast this spell, if it was kicked, each player loses half their life, rounded up. Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

    Cryptborn Horror Creature — Horror Normal - ~$1.97

    Gyruda, Doom of Depths Legendary Creature — Demon Kraken Normal - ~$1.42

    Phyrexian Dreadnought Artifact Creature — Phyrexian Dreadnought Normal - ~$427.21

    Scourge of the Skyclaves Creature — Demon Normal - ~$4.35

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