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"Find me cards equivalent to: Cultist of the Absolute"

There are very few direct equivalents to Cultist of the Absolute, but here are some similar Black cards that affect commanders and/or grant similar bonuses:
1. Demonic Embrace
Grants flying and +3/+1 to a creature (not commander-specific).
2. Deadly Allure
Grants deathtouch and is Black (though only for one turn).
3. Eternal Thirst
Grants deathtouch-like ability and grows with kills.
4. Dark Privilege
Enchantment that allows you to sacrifice creatures for protection.

Note: None are Background type or commander-focused. Cultist of the Absolute is unique for giving large buffs, evasion, and ward—all tied to the commander. No other card with type 'Legendary Enchantment — Background' and color 'B' provides all these effects.

Found Cards

5 Results

Cultist of the Absolute

Dark Privilege

Deadly Allure

Demonic Embrace

Eternal Thirst

Cultist of the Absolute #123s Legendary Enchantment — Background

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Background
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.
  • If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.
  • If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).
  • You can choose two commanders that are the same color or colors.
  • Prices

    Seller Price
    Cardmarket / 1.16 EUR 0.75 EUR
    Manapool 6.61 USD
    Tcgplayer 7.61 USD
    Cardkingdom 5.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Commander creatures you own get +3/+3 and have flying, deathtouch, "Ward—Pay 3 life," and "At the beginning of your upkeep,sacrificea creature."

    Dark Privilege #56 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Regenerate

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD
    Cardmarket 0.39 EUR
    Cardkingdom 0.39 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.

    Deadly Allure #58 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flashback

    Rules

  • If the target creature is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
  • "Flashback [cost]" means "You may cast this card from your graveyard by paying [cost] rather than paying its mana cost" and "If the flashback cost was paid, exile this card instead of putting it anywhere else any time it would leave the stack."
  • A spell cast using flashback will always be exiled afterward, whether it resolves, is countered, or leaves the stack in some other way.
  • If a card with flashback is put into your graveyard during your turn, you can cast it if it's legal to do so before any other player can take any actions.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a flashback cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • You can cast a spell using flashback even if it was somehow put into your graveyard without having been cast.
  • You must still follow any timing restrictions and permissions, including those based on the card's type. For instance, you can cast a sorcery using flashback only when you could normally cast a sorcery.
  • Prices

    Seller Price
    Manapool / 0.59 USD 0.15 USD
    Cardmarket / 1.14 EUR 0.19 EUR
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.21 USD / 1.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains deathtouch until end of turn and must be blocked this turn if able. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

    Demonic Embrace #82026 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Casting Demonic Embrace with the permission granted by its last ability doesn't change when you can cast it.
  • If another effect gives you permission to cast Demonic Embrace from your graveyard, you don't pay the additional cost imposed by its last ability if you use that permission.
  • If the enchanted creature dies during your turn, you receive priority before any other player does. If you're allowed to cast Demonic Embrace at that time, you may do so before any player can attempt to remove it from your graveyard.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature gets +3/+1, has flying, and is a Demon in addition to its other types. You may cast this card from your graveyard by paying 3 life and discarding a card in addition to paying its other costs.

    Eternal Thirst #49 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If the enchanted creature is dealt lethal damage at the same time as a creature an opponent controls, they’re destroyed at the same time. It won’t receive a +1/+1 counter from its ability in time to save it.
  • Multiple instances of lifelink on the same creature are redundant.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature Enchanted creature has lifelink and "Whenever a creature an opponent controls dies, put a +1/+1counteron this creature." (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)