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AI 🤖 Find me cards equivalent to: Cunning Nightbonder

Equivalent cards to Cunning Nightbonder (Blue/Black, reduces spell cost, benefits flash):
1. AEther Channeler – Versatile Blue creature, but not focused on cost-reduction or flash.
2. Nightscape Familiar – Blue/Black card, reduces blue and red spells’ costs.
3. Goblin Electromancer – Blue/Red, reduces instant and sorcery spells’ costs. (not Blue/Black, but similar effect)
4. Thryx, the Sudden Storm – Blue, costs less for large spells with flash for your spells.

Closest in-color equivalent: Nightscape Familiar (Cunning Nightbonder is unique for flash cost-reduction).

Results:

Cunning Nightbonder #219 Creature — Human Rogue

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: 2/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • A spell or ability that counters spells can still target spells with flash you cast. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • Cunning Nightbonder's cost reduction applies only to generic mana in a spell's cost. It can't reduce a spell's colored mana requirements. For example, your first Cunning Nightbonder won't normally reduce the cost of your second since it has no generic mana in its cost.
  • Cunning Nightbonder's last ability doesn't apply to itself while it's a spell.
  • If Cunning Nightbonder enters the battlefield while a spell with flash that you cast is on the stack, that spell can't be countered, even though you don't get the {1} discount.
  • Players can't attempt to remove Cunning Nightbonder to raise the cost of a spell you wish to cast, but they can remove it to allow their spells and abilities to counter your spells.
  • Spells with flash that you control but didn't cast (perhaps because they're copies of a spell or because you took control of them from another player) can be countered.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Cunning Nightbonder). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD / 0.47 USD
    Cardmarket 0.17 EUR / 0.43 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash Spells with flash you cast cost less to cast and can't be countered.

    Goblin Electromancer #99 Creature — Goblin Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Goblin
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Two Goblin Electromancers will make instant and sorcery spells you cast cost {2} less to cast, and so on.
  • Goblin Electromancer's effect reduces only generic mana in the spell's total cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD
    Cardmarket 0.18 EUR / 0.14 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.12 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Instant and sorcery spells you cast cost less to cast.

    Nightscape Familiar #131 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can never affect the colored part of the cost.
  • If this card is sacrificed to pay part of a spell's cost, the cost reduction still applies.
  • The effect is cumulative.
  • The generic X cost is still considered generic even if there is a requirement that a specific color be used for it. For example, “only black mana can be spent this way”. This distinction is important for effects which reduce the generic portion of a spell's cost.
  • The lower cost is not optional like with some other cost reducers.
  • This can lower the cost to zero, but not below zero.
  • A spell you cast that’s blue and red costs {1} less, not {2} less.
  • Activating the ability creates a replacement effect that acts like a shield, replacing the next time Nightscape Familiar would be destroyed that turn. This shield works against effects that try to destroy Nightscape Familiar or lethal damage that would be dealt to Nightscape Familiar.
  • Nightscape Familiar can regenerate even if it isn’t in combat, it’s already tapped, or it’s undamaged.
  • You can activate the regeneration ability even if Nightscape Familiar isn’t at risk of being destroyed.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Blue spells and red spells you cast cost less to cast. : Regenerate this creature.

    Thryx, the Sudden Storm #76s Legendary Creature — Elemental Giant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 4/5
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Giant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash Flying

    Rules

  • A spell or ability that counters spells can still target spells you control with mana value 5 or greater. When that spell or ability resolves, your spell won't be countered, but any additional effects of the countering spell or ability will still happen.
  • For spells with {X} in their mana costs, use the value chosen for X to determine the spell's mana value.
  • If Thryx enters the battlefield while a spell with mana value 5 or greater that you cast is on the stack, that spell can't be countered, even though you don't get the {1} discount.
  • Players can't attempt to remove Thryx to raise the cost of a spell you wish to cast, but they can remove it to allow their spells and abilities to counter your spells.
  • Thryx's last ability doesn't apply to itself while it's a spell.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Thryx). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Tcgplayer 19.48 USD
    Cardmarket 0.84 EUR
    Cardkingdom 2.49 USD
    Manapool 11.62 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash (You may cast this spell any time you could cast an instant.) Flying Spells you cast with mana value 5 or greater cost less to cast and can't be countered.

    Cunning Nightbonder Creature — Human Rogue Normal - ~$0.38

    Goblin Electromancer Creature — Goblin Wizard Normal - ~$0.18

    Nightscape Familiar Creature — Zombie Normal

    Thryx, the Sudden Storm Legendary Creature — Elemental Giant Normal - ~$8.61

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