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"Find me cards equivalent to: Curse of Fool's Wisdom"

Cards equivalent to Curse of Fool's Wisdom (black, Aura Curse, enchant player, punishes card draw):
1. Curse of Disturbance — Black Aura Curse, but creates Zombies when enchanted player is attacked, doesn’t punish card draw.
2. Curse of Shallow Graves — Black Aura Curse, triggers on attack, not card draw.
3. Curse of Misfortunes — Black Aura Curse, lets you search more curses, not direct card draw punishment.
4. Curse of Death's Hold — Black Curse, but an enchantment not an Aura, and affects creatures.

Closest functional equivalent in black for draw-punishment:

  • Underworld Dreams: Enchantment, punishes for card draw (they lose 1 life per draw).
  • Ob Nixilis, the Hate-Twisted: Planeswalker, punishes card draw for all (they lose 2 life).

Summary: There is no other black Aura Curse that punishes card draw exactly like Curse of Fool's Wisdom, but Underworld Dreams is mechanically similar for the draw-loss effect.

Found Cards

7 Results

Curse of Death's Hold

Curse of Disturbance

Curse of Fool's Wisdom

Curse of Misfortunes

Curse of Shallow Graves

Ob Nixilis, the Hate-Twisted

Underworld Dreams

Curse of Death's Hold #94 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.85 USD / 7.72 USD
    Cardkingdom / 3.99 USD 1.49 USD
    Manapool 0.8 USD / 1.96 USD
    Cardmarket / 2.27 EUR 0.69 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Creatures enchanted player controls get -1/-1.

    Curse of Disturbance #74 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
  • Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Tcgplayer 0.58 USD
    Manapool 0.29 USD
    Cardkingdom 1.99 USD
    Cardmarket 1.62 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

    Curse of Fool's Wisdom #16 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Madness

    Rules

  • If you become enchanted by your own Curse of Fool's Wisdom, you'll lose 2 life and gain 2 life whenever you draw a card. You won't lose the game if your life total is 0 or less between those events.
  • Once the enchanted player has drawn one or more cards, they'll still lose life (and you'll still gain life) even if Curse of Fool's Wisdom leaves the battlefield before its triggered ability resolves.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Cardmarket 3.5 EUR / 4.07 EUR
    Tcgplayer 4.19 USD
    Manapool 3.12 USD
    Cardkingdom 7.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)

    Curse of Misfortunes #56 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The Curse card you put onto the battlefield must have a different name than each other Curse enchanting the enchanted player when the triggered ability resolves. If multiple of these abilities trigger, the Curse card you put onto the battlefield when the first resolves may impact your choices for each subsequent one.
  • Prices

    Seller Price
    Tcgplayer 0.59 USD / 3.54 USD
    Cardkingdom 1.79 USD / 4.49 USD
    Cardmarket / 1.84 EUR 1.31 EUR
    Manapool 0.5 USD / 1.42 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player At the beginning of your upkeep, you may search your library for a Curse card that doesn't have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, thenshuffle

    Curse of Shallow Graves #C13-71 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • Each of the Curses can be attached to any player, including the player who cast the Curse.
  • The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
  • Prices

    Seller Price
    Cardmarket 0.22 EUR
    Tcgplayer 0.32 USD
    Manapool 0.19 USD
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may create a tapped 2/2 black Zombie creature token.

    Ob Nixilis, the Hate-Twisted #511 Legendary Planeswalker — Nixilis

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Nixilis
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Ob Nixilis leaves the battlefield before his last ability resolves, most likely because he only had 2 loyalty when you activated the ability, his first ability won't exist to trigger when the creature's controller draws two cards.
  • If the target creature is an illegal target by the time Ob Nixilis's last ability tries to resolve, the ability doesn't resolve. No player draws two cards. If the target is legal but not destroyed (most likely because it has indestructible), its controller does draw two cards.
  • Prices

    Seller Price
    Cardkingdom 2.99 USD
    Tcgplayer 4.09 USD
    Cardmarket 3.6 EUR
    Manapool 2.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent draws a card, Ob Nixilis deals 1 damage to that player.
    −2Destroytarget creature. Its controller draws two cards.

    Underworld Dreams #1 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If multiple cards are drawn at once, this card triggers once for each card drawn.
  • In a multi-player game, it affects all opponents.
  • If a spell or ability causes you to put cards into your hand without specifically using the word “draw,” it’s not a card drawn.
  • Prices

    Seller Price
    Manapool 10.86 USD
    Cardkingdom 16.99 USD
    Cardmarket 5.84 EUR
    Tcgplayer 15.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an opponent draws a card, this enchantment deals 1 damage to that player.