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"Find me cards equivalent to: Curse of Fool's Wisdom"

Equivalent cards to Curse of Fool's Wisdom (must be black, Aura Curse enchantments):
1. Curse of Disturbance — Enchantment — Aura Curse, black. Enchants player, creates Zombies.
2. Curse of Leeches — Enchantment — Aura Curse, black. Life drain and flips into a leech creature.
3. Curse of Death's Hold — Enchantment — Aura Curse, black. Gives enchanted player's creatures -1/-1.

All are black Aura Curses, but none have identical life drain on card draw; Curse of Fool's Wisdom is unique in that specific interaction.

Found Cards

3 Results

Curse of Death's Hold

Curse of Disturbance

Curse of Fool's Wisdom

Curse of Death's Hold #94 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.57 EUR / 2.19 EUR
    Manapool / 2.34 USD 0.83 USD
    Cardkingdom 1.79 USD / 3.99 USD
    Tcgplayer / 8.8 USD 0.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Creatures enchanted player controls get -1/-1.

    Curse of Disturbance #74 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that’s attacking that player. If no creatures are attacking the enchanted player as a Curse’s ability resolves (most likely because they’ve left the battlefield), only the Curse’s controller performs its actions.
  • Each Curse’s ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you’ll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won’t trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Tcgplayer 1.21 USD
    Cardkingdom 2.79 USD
    Manapool 1.12 USD
    Cardmarket 1.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a 2/2 black Zombie creature token. Each opponent attacking that player does the same.

    Curse of Fool's Wisdom #16 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant Madness

    Rules

  • If you become enchanted by your own Curse of Fool's Wisdom, you'll lose 2 life and gain 2 life whenever you draw a card. You won't lose the game if your life total is 0 or less between those events.
  • Once the enchanted player has drawn one or more cards, they'll still lose life (and you'll still gain life) even if Curse of Fool's Wisdom leaves the battlefield before its triggered ability resolves.
  • A card with madness that's discarded counts as having been discarded even though it's put into exile rather than a graveyard. If it was discarded to pay a cost, that cost is still paid. Abilities that trigger when a card is discarded will still trigger.
  • A spell cast for its madness cost is put onto the stack like any other spell. It can be countered, copied, and so on. As it resolves, it's put onto the battlefield if it's a permanent card or into its owner's graveyard if it's an instant or sorcery card.
  • Cards are discarded in a Magic game only from a player's hand. Effects that put cards into a player's graveyard from anywhere else do not cause those cards to be discarded.
  • Casting a spell with madness ignores the timing rules based on the card's card type. For example, you can cast a sorcery with madness if you discard it during an opponent's turn.
  • If you choose not to cast a card with madness when the madness triggered ability resolves, it's put into your graveyard. Madness doesn't give you another chance to cast it later.
  • If you discard a card with madness to pay the cost of a spell or activated ability, that card's madness triggered ability (and the spell that card becomes, if you choose to cast it) will resolve before the spell or ability the discard paid for.
  • If you discard a card with madness while a spell or ability is resolving, it moves immediately to exile. Continue resolving that spell or ability, noting that the card you discarded is not in your graveyard at this time. Its madness triggered ability will be placed onto the stack once that spell or ability has completely resolved.
  • Madness works independently of why you're discarding the card. You could discard it to pay a cost, because a spell or ability tells you to, or because you have too many cards in your hand during your cleanup step. You can't discard a card with madness just because you want to, though.
  • To determine the total cost of a spell, start with the mana cost or alternative cost (such as a madness cost) you're paying, add any cost increases, then apply any cost reductions. The mana value of the spell is determined by only its mana cost, no matter what the total cost to cast that spell was.
  • Prices

    Seller Price
    Tcgplayer 3.21 USD
    Cardkingdom 6.99 USD
    Cardmarket 3.86 EUR / 4.07 EUR
    Manapool 3.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player draws a card, they lose 2 life and you gain 2 life. Madness (If youdiscardthis card,discardit into exile. When you do, cast it for its madness cost or put it into your graveyard.)