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"Find me cards equivalent to: Curse of Inertia"

Equivalent cards to Curse of Inertia (same type, color, and similar effect):
1. Curse of Verbosity — Enchantment — Aura Curse, Blue. Draws a card for attackers.
2. Curse of Echoes — Enchantment — Aura Curse, Blue. Copies instants and sorceries.
3. Curse of the Swine — Not a curse-enchant player, but blue with control/tapping.

All are blue Enchantment — Aura Curse targeting players, though effects differ. No other card has the exact tap/untap trigger, but these are the closest blue curses.

Found Cards

4 Results

Curse of Echoes

Curse of Inertia

Curse of Verbosity

Curse of the Swine

Curse of Echoes #34 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • All the copies are created on the stack, so none of them are cast. Abilities that trigger when a player casts a spell won’t trigger. The copies will then resolve as normal, after players get a chance to cast spells and activate abilities.
  • Each copy will have the same targets as the spell it’s copying unless its controller chooses new ones. That player may change any number of the targets, including all of them or none of them. If, for one of the targets, that player can’t choose a new legal target, then it remains unchanged (even if the current target is illegal).
  • If the original spell has an X whose value was determined as it was cast, each copy has the same value of X.
  • If the original spell is modal (that is, it says “Choose one —” or the like), each copy will have the same mode(s). You can’t choose different ones.
  • When the triggered ability resolves, it creates a copy of that spell for each other player. The active player creates their copy and may choose new targets first (if that player isn’t the enchanted player), then each other player (except the enchanted player) creates their copy and may choose new targets in turn order. The last player who creates their copy controls the copy that will resolve first.
  • You can’t choose to pay any additional costs for the copy. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too. For example, if the enchanted player sacrifices a 3/3 creature to cast Fling, each copy of Fling will also deal 3 damage.
  • Prices

    Seller Price
    Manapool 0.29 USD / 0.91 USD
    Cardmarket 0.36 EUR / 1.65 EUR
    Cardkingdom 0.79 USD / 2.49 USD
    Tcgplayer / 0.91 USD 0.45 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

    Curse of Inertia #36 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A Curse spell targets the player it will enchant like any other Aura spell, and a Curse stays on the battlefield like any other Aura. If the enchanted player gains protection from the Curse’s color (or any other characteristic the Curse has), the Curse will be put into its owner’s graveyard.
  • Curse is an enchantment type, not a creature type (or any other kind of subtype).
  • Curse of Inertia’s ability will trigger only once per attacking player per combat phase, no matter how many creatures that player attacks with.
  • Each of the Curses can be attached to any player, including the player who cast the Curse.
  • Even though the attacking player chooses the target of the ability, the ability is still controlled by the player who controls Curse of Inertia. Notably, a creature with hexproof controlled by the player who controls Curse of Inertia could be chosen, even though another player may be choosing the target.
  • The Curse subtype has no inherent rules meaning, but two cards in the Innistrad set (Bitterheart Witch and Witchbane Orb) refer to Curses.
  • The ability won’t trigger when a creature attacks a planeswalker controlled by the enchanted player.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 0.14 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD
    Tcgplayer 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a player attacks enchanted player with one or more creatures, that attacking player may tap or untap target permanent of their choice.

    Curse of Verbosity #9 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
  • Each Curse's ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you'll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won't trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Tcgplayer 0.51 USD
    Manapool 0.5 USD
    Cardmarket / 0.05 EUR 0.63 EUR
    Cardkingdom 1.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, you draw a card. Each opponent attacking that player does the same.

    Curse of the Swine #149 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 0.49 USD
    Tcgplayer 0.29 USD
    Cardmarket 0.26 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile X target creatures. For each creature exiled this way, its controller creates a 2/2 green Boar creature token.