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"Find me cards equivalent to: Curse of Opulence"

There are no exact equivalents to Curse of Opulence in Red with the same type (Enchantment — Aura Curse) and a similar effect of generating tokens when the enchanted player is attacked. However, here are some close Red Curse cards:

  • Curse of Bloodletting
    Type: Enchantment — Aura Curse
    Effect: Damage dealt to enchanted player is doubled

    Reason: Same type and color.

  • Curse of Stalked Prey
    Type: Enchantment — Aura Curse
    Effect: Whenever a creature deals combat damage to enchanted player, put a +1/+1 counter on it

    Reason: Same type and color, rewards attacking enchanted player.

  • Curse of Shaken Faith
    Type: Enchantment — Aura Curse
    Effect: Whenever enchanted player casts an instant or sorcery, deals 2 damage to them

    Reason: Same type and color.

None of these directly create Gold tokens or mana tokens, but Curse of Stalked Prey is mechanically closest by rewarding attacking the cursed player.

Found Cards

4 Results

Curse of Bloodletting

Curse of Opulence

Curse of Shaken Faith

Curse of Stalked Prey

Curse of Bloodletting #85 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Double Enchant

    Rules

  • Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
  • If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • Prices

    Seller Price
    Cardkingdom 2.79 USD / 5.99 USD
    Cardmarket / 3.47 EUR 1.86 EUR
    Tcgplayer / 5.57 USD 1.62 USD
    Manapool 1.21 USD / 3.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

    Curse of Opulence #209 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
  • Curse of Opulence's triggered ability resolves after attackers have been declared. Any costs to attack must have already been paid before the attacking player creates the Gold.
  • Each Curse's ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you'll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won't trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Manapool 3.15 USD
    Cardmarket 2.52 EUR
    Cardkingdom 5.99 USD
    Tcgplayer 4.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

    Curse of Shaken Faith #134 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a player who has already cast a spell this turn becomes enchanted by Curse of Shaken Faith, casting more spells the same turn will cause the ability to trigger.
  • Prices

    Seller Price
    Cardmarket 0.3 EUR / 0.47 EUR
    Manapool 0.2 USD / 0.26 USD
    Cardkingdom / 0.79 USD 0.99 USD
    Tcgplayer / 0.29 USD 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

    Curse of Stalked Prey #136 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The ability will trigger when any creature deals combat damage to the enchanted player, including one controlled by another opponent or even by the enchanted player (if combat damage gets redirected somehow).
  • Prices

    Seller Price
    Cardkingdom 0.49 USD / 1.49 USD
    Tcgplayer / 2.05 USD 0.82 USD
    Manapool 0.2 USD / 0.78 USD
    Cardmarket 0.39 EUR / 1.03 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1counteron that creature.