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"Find me cards equivalent to: Curse of Shaken Faith"

Equivalent cards to Curse of Shaken Faith (Red, Enchantment — Aura Curse, punishes spells cast):

  • Curse of Exhaustion (White, different color, similar effect)
  • Curse of Bloodletting (Red, Aura Curse, but doubles damage, not spell-based)
  • Curse of Opulence (Red, Aura Curse, triggers on attack, not spell-based)
  • Curse of Hospitality (Red, Aura Curse, attack-based)
  • Curse of Stalked Prey (Red, Aura Curse, creature-based)

Closest in effect in mono-red:

  • Pyrostatic Pillar (Red, non-aura enchantment, deals 2 damage when a player casts a noncreature spell with mana value 3 or less)
  • Roiling Vortex (Red, non-aura, punishes noncreature spells and life gain)

Note: There is no direct red Aura Curse that exactly duplicates Curse of Shaken Faith’s spell punishment. Consider Pyrostatic Pillar for a similar effect.

Found Cards

8 Results

Curse of Bloodletting

Curse of Exhaustion

Curse of Hospitality

Curse of Opulence

Curse of Shaken Faith

Curse of Stalked Prey

Pyrostatic Pillar

Roiling Vortex

Curse of Bloodletting #85 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Bloodletting works with any damage, not just combat damage. It also doesn’t matter who controls the source of the damage that’s being dealt.
  • If more than one Curse of Bloodletting enchants the same player, damage dealt to that player will double for each one (two of them will end up multiplying the damage by four, three of them by eight, and four of them by sixteen).
  • If multiple effects modify how damage will be dealt to the enchanted player, that player chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target this turn.” Suppose a spell would deal 5 damage to enchanted player and that player has cast Mending Hands targeting themselves. The enchanted player can either (a) prevent 4 damage first and then let Curse of Bloodletting’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.
  • The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage, often the spell itself. An ability that deals damage will also specify the source of the damage, although the ability itself will never be that source. Often the source of the ability is also the source of the damage.
  • Prices

    Seller Price
    Cardmarket / 4.14 EUR 1.72 EUR
    Cardkingdom / 9.99 USD 3.99 USD
    Manapool 0.78 USD / 0.67 USD
    Tcgplayer / 5.8 USD 1.59 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player If a source would deal damage to enchanted player, it deals double that damage to that player instead.

    Curse of Exhaustion #5 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Exhaustion will look at the entire turn to see if the enchanted player has cast a spell yet that turn, even if Curse of Exhaustion wasn’t on the battlefield when that spell was cast.
  • Prices

    Seller Price
    Cardkingdom / 2.49 USD 0.39 USD
    Cardmarket 0.69 EUR / 1.82 EUR
    Manapool 0.15 USD / 1.68 USD
    Tcgplayer 0.4 USD / 2.89 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Enchanted player can't cast more than one spell each turn.

    Curse of Hospitality #377 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Curse of Hospitality's triggered ability triggers once for each creature that dealt combat damage to the enchanted player.
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 0.39 USD
    Manapool 0.48 USD / 0.52 USD
    Cardkingdom / 1.99 USD 1.29 USD
    Cardmarket / 0.65 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Creatures attacking enchanted player have trample. Whenever a creature deals combat damage to enchanted player, that player exiles the top card of their library. Until end of turn, that creature's controller may play that card and they may spend mana as though it were mana of any color to cast that spell.

    Curse of Opulence #209 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Enchant

    Rules

  • A player is attacking another player if they control a creature that's attacking that player. If no creatures are attacking the enchanted player as a Curse's ability resolves (most likely because they've left the battlefield), only the Curse's controller performs its actions.
  • Curse of Opulence's triggered ability resolves after attackers have been declared. Any costs to attack must have already been paid before the attacking player creates the Gold.
  • Each Curse's ability triggers only once, no matter how many creatures are attacking the enchanted player.
  • If you enchant yourself with one of these Curses, you'll get its effects whenever another player attacks you.
  • The triggered ability of these Curses won't trigger if only a planeswalker controlled by the enchanted player is attacked.
  • Prices

    Seller Price
    Manapool 1.04 USD
    Cardkingdom 1.99 USD
    Tcgplayer 0.95 USD
    Cardmarket 0.99 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

    Curse of Shaken Faith #134 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • If a player who has already cast a spell this turn becomes enchanted by Curse of Shaken Faith, casting more spells the same turn will cause the ability to trigger.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool / 0.26 USD 0.19 USD
    Cardmarket 0.23 EUR / 0.51 EUR
    Tcgplayer 0.29 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.

    Curse of Stalked Prey #136 Enchantment — Aura Curse

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The ability will trigger when any creature deals combat damage to the enchanted player, including one controlled by another opponent or even by the enchanted player (if combat damage gets redirected somehow).
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 0.79 USD
    Manapool / 0.71 USD 0.35 USD
    Tcgplayer / 1.84 USD 0.61 USD
    Cardmarket / 0.75 EUR 0.54 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player Whenever a creature deals combat damage to enchanted player, put a +1/+1counteron that creature.

    Pyrostatic Pillar #B25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a player casts a spell with mana value 3 or less, this enchantment deals 2 damage to that player.

    Roiling Vortex #1958 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activating Roiling Vortex’s last ability won’t undo any life gained before it resolved.
  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • In a Two-Headed Giant game, Roiling Vortex’s first ability triggers twice during each team’s upkeep. Each instance deals 1 damage to one of the players on that team.
  • Prices

    Seller Price
    Cardkingdom / 5.49 USD 4.99 USD
    Cardmarket / 4.38 EUR 2.34 EUR
    Manapool 3.19 USD / 4.14 USD
    Tcgplayer 3.12 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each player's upkeep, this enchantment deals 1 damage to them. Whenever a player casts a spell, if no mana was spent to cast that spell, this enchantment deals 5 damage to that player. : Your opponents can't gain life this turn.