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AI 🤖 Find me cards equivalent to: Curse of Silence

Similar cards to Curse of Silence (White, Enchantment, taxes spells):
1. Nevermore – Also prevents a named spell from being cast.
2. Runed Halo – Prevents all damage from a named card to you.
3. Meddling Mage – Prevents a named card from being cast.
4. Cursed Totem – Prevents activated abilities, though a broader effect.


Reason:
These are all white (or colorless/white for artifacts) cards that restrict an opponent’s spells, much like Curse of Silence.

Results:

Curse of Silence #15 Enchantment — Aura Curse

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Curse
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.37 USD / 2.9 USD
    Cardmarket 0.47 EUR / 2.51 EUR
    Cardkingdom 0.59 USD / 4.49 USD
    Cardsphere 0.48 USD
    Manapool 0.41 USD / 3.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant player As this Aura enters, choose a card name. Spells with the chosen name enchanted player casts cost more to cast. Whenever enchanted player casts a spell with the chosen name, you maysacrificethis Aura. If you do, draw a card.

    Cursed Totem #299 Artifact

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Activated abilities contain a colon. They're generally written “[Cost]: [Effect].” Some keywords are activated abilities and will have colons in their reminder text.
  • Activated abilities of noncreature permanents that would make them become creatures (such as a Vehicle's crew ability) can still be activated. Once they become creatures, any abilities they have cannot be activated.
  • Cursed Totem doesn't stop players from activating abilities of creature cards that aren't on the battlefield, such as cycling or unearth.
  • Cursed Totem stops players from activating mana abilities of creatures.
  • Other abilities of creatures, including static abilities and triggered abilities, are unaffected.
  • Prices

    Seller Price
    Tcgplayer 7.73 USD
    Cardmarket 8.05 EUR
    Cardkingdom 12.99 USD
    Cardsphere 7.43 USD
    Manapool 5.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Activated abilities of creatures can't be activated.

    Meddling Mage #3 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability begins to apply.
  • Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield aren't affected by Meddling Mage's ability.
  • Prices

    Seller Price
    Tcgplayer 17.32 USD
    Cardmarket 12.26 EUR
    Cardkingdom 19.99 USD
    Manapool 18.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this creature enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Nevermore #25 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
  • No one can cast spells or activate abilities between the time a card is named and the time that Nevermore's ability starts to work.
  • Spells with the chosen name that somehow happen to already be on the stack when Nevermore enters are not affected by Nevermore's ability.
  • The named card can be cast again once Nevermore leaves the battlefield.
  • You can name either half of a split card, but not both. If you do so, that half (and both halves, if the split card has fuse) can't be cast. The other half is unaffected.
  • If you name one of the faces of a modal double-faced card, players may still play the face you didn't name. (Players can never cast the back face of a transforming double-faced card)
  • Prices

    Seller Price
    Tcgplayer 0.51 USD / 5.49 USD
    Cardmarket 0.56 EUR / 2.48 EUR
    Cardsphere 0.7 USD
    Manapool 0.35 USD / 1.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a nonland card name. Spells with the chosen name can't be cast.

    Runed Halo #21 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Runed Halo can't protect you from tokens unless those tokens have the same name as the card name you choose.
  • Some cards can have alternative names, such as split cards, adventurer cards, double-faced cards, and so on. You may choose one of the two names the card can have; Runed Halo won't protect you from the other name.
  • Prices

    Seller Price
    Tcgplayer 0.31 USD / 5.49 USD
    Cardmarket 0.31 EUR / 4.51 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.57 USD
    Manapool 0.18 USD / 0.68 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As this enchantment enters, choose a card name. You have protection from the chosen card name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)

    Curse of Silence Enchantment — Aura Curse Normal - ~$1.72

    Cursed Totem Artifact Normal - ~$8.4

    Meddling Mage Creature — Human Wizard Normal - ~$17.13

    Nevermore Enchantment Normal - ~$1.69

    Runed Halo Enchantment Normal - ~$1.57

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