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AI 🤖 Find me cards equivalent to: Cyclone Summoner

Equivalent cards to Cyclone Summoner (Blue):
1. Aethersquall Ancient — Returns all creatures to owners’ hands.
2. Engulf the Shore — Returns creatures to hand based on land count.
3. Whelming Wave — Returns all creatures except Krakens, Leviathans, Octopuses, Serpents.
4. Flood of Tears — Returns all nonland permanents to owners’ hands.

All are blue and mass bounce effects, similar to Cyclone Summoner.

Results:

Aethersquall Ancient #39s Creature — Leviathan

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 6/6
Types:
  • Creature
  • SubTypes:
  • Leviathan
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 2.64 USD
    Cardmarket 0.64 EUR
    Cardkingdom 1.49 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of your upkeep, you get (three energy counters). Pay eight : Return all other creatures to their owners' hands. Activate only as a sorcery.

    Cyclone Summoner #52★ Creature — Giant Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Giant
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.31 USD
    Cardmarket 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.

    Engulf the Shore #58 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.64 USD / 2.09 USD
    Cardmarket 0.57 EUR / 1.56 EUR
    Cardkingdom 1.29 USD / 2.49 USD
    Cardsphere 0.72 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.

    Flood of Tears #104 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities that trigger as the nonland permanents are returned are put onto the stack at the same time as any abilities that trigger as the permanent card is put onto the battlefield (if applicable).
  • If a permanent would be returned to your hand but ends up in another zone (most likely because an effect exiled it instead or because it's a player's commander in the Commander variant) Flood of Tears counts it when determining whether four or more of your nontoken permanents were returned.
  • If you return four or more nontoken permanents, the permanent card you put onto the battlefield may be one of the cards returned to your hand this way.
  • Prices

    Seller Price
    Tcgplayer 0.82 USD
    Cardmarket 0.81 EUR
    Cardsphere 0.86 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all nonland permanents to their owners' hands. If you return four or more nontoken permanents you control this way, you may put a permanent card from your hand onto the battlefield.

    Whelming Wave #57 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.56 USD / 5.69 USD
    Cardmarket 0.79 EUR / 3.06 EUR
    Cardkingdom 1.29 USD / 4.49 USD
    Cardsphere 0.62 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all creatures to their owners' hands except for Krakens, Leviathans, Octopuses, and Serpents.

    Aethersquall Ancient Creature — Leviathan Normal - ~$1.59

    Cyclone Summoner Creature — Giant Wizard Normal - ~$0.28

    Engulf the Shore Instant Normal - ~$1.34

    Flood of Tears Sorcery Normal - ~$0.83

    Whelming Wave Sorcery Normal - ~$2.36

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