cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Cytospawn Shambler"

Here are cards similar to Cytospawn Shambler (green, with graft or +1/+1 counter synergies):
1. Vigor — Creature with +1/+1 counter synergy and trample-granting effect.
2. Bioshift — Green instant that moves +1/+1 counters between creatures.
3. Simic Initiate — Green creature with graft ability.
4. Novijen Sages — Creature — Mutant with graft ability.

All support +1/+1 counters or use graft, keeping similar color and theme.

Found Cards

5 Results

Bioshift

Cytospawn Shambler

Novijen Sages

Simic Initiate

Vigor

Bioshift #214 Instant

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If one of the two creatures is an illegal target when Bioshift tries to resolve, or if the creatures are controlled by different players at that time, no counters will move.
  • To move a counter from one creature to another, the counter is removed from the first creature and placed on the second. Any abilities that care about a counter being removed or placed on a creature will apply.
  • You decide how many counters to move when Bioshift resolves.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 1.49 USD
    Cardmarket 0.18 EUR / 0.87 EUR
    Manapool 0.15 USD / 0.44 USD
    Tcgplayer 0.13 USD / 1.25 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Move any number of +1/+1 counters from target creature onto another target creature with the same controller.

    Cytospawn Shambler #82 Creature — Elemental Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 7
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • No entries
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 0.34 EUR
    Tcgplayer / 0.25 USD 0.1 USD
    Manapool 0.15 USD / 0.3 USD
    Cardkingdom 0.35 USD / 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 6 (This creature enters with six +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) : Target creature with a +1/+1counteron it gains trample until end of turn.

    Novijen Sages #53 Creature — Human Advisor Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 6
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Advisor
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • To activate the activated ability, either remove two +1/+1 counters from a single creature you control or remove one +1/+1 counter from each of two different creatures you control.
  • Prices

    Seller Price
    Tcgplayer / 0.39 USD 0.14 USD
    Cardmarket / 0.26 EUR 0.09 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.34 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 4 (This creature enters with four +1/+1 counters on it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.) , Remove two +1/+1 counters from among creatures you control: Draw a card.

    Simic Initiate #162 Creature — Human Mutant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/0
    Types:
  • Creature
  • SubTypes:
  • Human
  • Mutant
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardmarket 0.1 EUR / 0.21 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Tcgplayer 0.09 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Graft 1 (This creature enters with a +1/+1counteron it. Whenever another creature enters, you may move a +1/+1counterfrom this creature onto it.)

    Vigor #53 Creature — Elemental Incarnation

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Incarnation
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Although this ability triggers when the Incarnation is put into a graveyard from the battlefield, it doesn't *specifically* trigger on leaving the battlefield, so it doesn't behave like other leaves-the-battlefield abilities. The ability will trigger from the graveyard.
  • If the Incarnation had lost this ability while on the battlefield (due to Lignify, for example) and then was destroyed, the ability would still trigger and it would get shuffled into its owner's library. However, if the Incarnation lost this ability when it was put into the graveyard (due to Yixlid Jailer, for example), the ability wouldn't trigger and the Incarnation would remain in the graveyard.
  • If the Incarnation is removed from the graveyard after the ability triggers but before it resolves, it will remain in its new zone when its owner shuffles their library. Similarly, if a replacement effect has the Incarnation move to a different zone instead of being put into the graveyard, the ability won't trigger at all.
  • The last ability triggers when the Incarnation is put into its owner's graveyard from any zone, not just from on the battlefield.
  • Prices

    Seller Price
    Manapool / 21.98 USD 1.56 USD
    Cardkingdom / 13.99 USD 2.99 USD
    Cardmarket 1.61 EUR / 4.04 EUR
    Tcgplayer 2.13 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1counteron that creature for each 1 damage prevented this way. When Vigor is put into a graveyard from anywhere,shuffleit into its owner's library.