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"Find me cards equivalent to: Dance of the Manse"

Cards equivalent to Dance of the Manse (Sorcery, Blue/White, reanimates artifacts/enchantments):

  • Open the Vaults (Sorcery, W/U): Each player returns all artifact and enchantment cards from their graveyard to battlefield.
  • Brilliant Restoration (Sorcery, W): Return all artifact and enchantment cards from your graveyard to the battlefield.
  • Resurgence of Virtue (Sorcery, W/U): Return one artifact and one enchantment from graveyard to battlefield.
  • Rescue Retriever (Not sorcery, U/W, but similar synergy)

These cards share similar reanimation effects for artifacts/enchantments in blue/white.

Found Cards

4 Results

Brilliant Restoration

Dance of the Manse

Open the Vaults

Rescue Retriever

Brilliant Restoration #434 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 1.82 USD / 3.94 USD
    Cardmarket / 2.08 EUR 1.69 EUR
    Cardkingdom 2.79 USD / 2.99 USD
    Tcgplayer 1.7 USD / 3.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from your graveyard to the battlefield.

    Dance of the Manse #2104 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Equipment that's also a creature can't be attached to anything. You can activate its equip ability, but it won't become attached.
  • An artifact creature or enchantment creature returned this way will be a 4/4 creature.
  • If X is 6 or more, the artifacts and/or enchantments enter the battlefield as 4/4 creatures. They don't enter as noncreature permanents and then become creatures.
  • If a card in a player's graveyard has {X} in its mana cost, that X is considered to be 0.
  • If another effect causes one of the returned permanents to become a creature and sets its power and toughness as it does so, that creature will have that power and toughness; it won't be 4/4. Notably, crewing a Vehicle does not set its power and toughness, so a Vehicle will remain a 4/4 creature if you crew it.
  • Prices

    Seller Price
    Cardmarket 3.25 EUR
    Cardkingdom / 4.99 USD 3.49 USD
    Manapool 2.37 USD / 2.18 USD
    Tcgplayer 2.07 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.

    Open the Vaults #983 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • Prices

    Seller Price
    Cardmarket 1.11 EUR
    Cardkingdom 2.99 USD
    Tcgplayer 3.89 USD
    Manapool 2.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

    Rescue Retriever #105616 Creature — Dog Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flash

    Rules

  • If Rescue Retriever leaves the battlefield before combat damage is dealt to your other attacking Soldiers, they will take damage as normal. Notably, this means it is usually a bad idea to attack with Rescue Retriever if your opponent could block it with a creature that has first strike and enough power to kill it.
  • Rescue Retriever prevents damage to other attacking Soldiers even if it isn't also attacking.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flash When this creature enters, put a +1/+1counteron each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.