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"Find me cards equivalent to: Daring Thief"

Equivalent cards to Daring Thief (mono-blue, creature, Human or Rogue, exchanges control):
1. Cloak and Dagger (slightly related for Rogue synergy, not exchange)
2. Djinn of Infinite Deceits (U, exchanges control of creatures only)
3. Roil Elemental (U, temporary control based on lands)
4. Willbreaker (U, steals creatures when they become a target)
5. Cunning Wish (U, not control exchange, but finds things)

Closest direct equivalent: Djinn of Infinite Deceits

Reason: Also blue, exchanges creatures, and is most similar in effect.
Example:
Djinn of Infinite Deceits
{4}{U}{U}, Creature — Djinn
{T}: Exchange control of two target nonlegendary creatures.

Note: Daring Thief is unique for exchanging any nonland type (not just creatures). No exact mono-blue equivalent exists, but Djinn of Infinite Deceits is very close.

Found Cards

6 Results

Cloak and Dagger

Cunning Wish

Daring Thief

Djinn of Infinite Deceits

Roil Elemental

Willbreaker

Cloak and Dagger #141 Kindred Artifact — Rogue Equipment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 2
Power/Toughness: /
Types:
  • Kindred
  • Artifact
  • SubTypes:
  • Rogue
  • Equipment
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Equip

    Rules

  • Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.
  • Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of kindred. The second one is Equipment, which is a subtype of artifact.
  • If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.
  • Kindred is a card type that allows noncreature cards to have creature types. For example, Echoes of Eternity is an Eldrazi (although not a creature) while on the battlefield and an Eldrazi card (although not a creature card) in zones other than the battlefield.
  • This cards was originally printed with the "tribal" card type. That card type has been replaced with "kindred". This change does not affect the gameplay function of this card.
  • While it appears only on cards that already have other card types, kindred is a card type and will be counted by effects that refer to the number of card types among cards in a zone.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD
    Manapool / 4.3 USD 0.82 USD
    Tcgplayer 1.27 USD / 5.09 USD
    Cardmarket 1.01 EUR / 3.7 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters, you may attach this Equipment to it. Equip

    Cunning Wish #2 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Can't acquire the Ante cards. They are considered still "in the game" as are cards in the library and the graveyard.
  • Can't acquire cards that are phased out.
  • In a sanctioned event, a card that's "outside the game" is one that's in your sideboard. In an unsanctioned event, you may choose any card from your collection.
  • You can't acquire exiled cards because those cards are still in one of the game's zones.
  • Prices

    Seller Price
    Cardmarket 23.55 EUR
    Tcgplayer 53.12 USD
    Cardkingdom 57.99 USD
    Manapool 46.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may reveal an instant card you own from outside the game and put it into your hand. Exile Cunning Wish.

    Daring Thief #36 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • Although the permanent you control can't be a land, the other target can, provided it shares a card type with the first target. For example, you could target an artifact you control and an artifact land controlled by an opponent.
  • Gaining control of an Aura or Equipment doesn't cause it to move, though gaining control of an Equipment will allow you to activate its equip ability to attach it to a creature you control later.
  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won't be able to attack that turn (unless they gain haste).
  • If another spell or ability allows you to change the targets of the ability (or perhaps copy it and choose new targets for the copy), you can change the targets only such that the final set of targets is still legal. For example, if the ability targets a creature you control and a creature an opponent controls, you couldn't change just the second target to a noncreature permanent controlled by that player. You could, however, change just the second target to a creature controlled by a different opponent. The two new targets can share a different card type than the two original targets did.
  • If the full exchange can't happen, perhaps because one of the targets is illegal as the inspired ability tries to resolve, then nothing happens. No permanents change controllers.
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don't trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • The exchange of control lasts indefinitely. It doesn't expire when Daring Thief leaves the battlefield.
  • The relevant card types (that is, the ones a nonland permanent can have) are artifact, battle, creature, enchantment, kindred, and planeswalker.
  • Prices

    Seller Price
    Cardmarket 0.46 EUR / 1.18 EUR
    Manapool 0.18 USD / 0.65 USD
    Tcgplayer 0.19 USD / 0.89 USD
    Cardkingdom 0.49 USD / 0.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Inspired — Whenever this creature becomes untapped, you may exchange control of target nonland permanent you control and target permanent an opponent controls that shares a card type with it.

    Djinn of Infinite Deceits #38 Creature — Djinn

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 2/7
    Types:
  • Creature
  • SubTypes:
  • Djinn
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If one of the creatures is an illegal target when the ability resolves, the exchange won’t happen. If both creatures are illegal targets, the ability won’t resolve.
  • If the same player controls both creatures when the ability resolves, nothing happens.
  • You don’t have to control either target.
  • Prices

    Seller Price
    Tcgplayer 0.79 USD
    Cardmarket 0.44 EUR / 0.16 EUR
    Cardkingdom 0.99 USD
    Manapool 0.65 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : Exchange control of two target nonlegendary creatures. You can't activate this ability during combat.

    Roil Elemental #155 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 3/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Roil Elemental ceases to be under your control before its ability resolves, you won't gain control of the targeted creature at all.
  • If Roil Elemental leaves the battlefield, you no longer control it, so all of its control-change effects end.
  • You may target a creature you already control with Roil Elemental's ability. This will usually have no visible effect, but it will overwrite any previous control-change effects. For example, if you gain control of Roil Elemental until the end of the turn (with Mark of Mutiny, perhaps), then its landfall ability triggers and you target Roil Elemental itself, you'll gain control of it indefinitely (since its control-change effect will last for as long as you control it).
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Cardkingdom / 23.99 USD 27.99 USD
    Cardmarket 17.96 EUR / 22.22 EUR
    Manapool / 22.7 USD 23.4 USD
    Tcgplayer 22.31 USD / 22.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, you may gain control of target creature for as long as you control this creature.

    Willbreaker #84 Creature — Human Wizard

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Willbreaker leaves the battlefield, you no longer control it, and its control-change effect ends.
  • If another player gains control of Willbreaker, its control-change effect ends. Regaining control of Willbreaker won’t cause you to regain control of the creature.
  • If you lose control of Willbreaker before its ability resolves, you won’t gain control of the creature at all.
  • Prices

    Seller Price
    Tcgplayer / 3.99 USD 1.83 USD
    Manapool / 3.51 USD 1.61 USD
    Cardkingdom / 5.99 USD 2.79 USD
    Cardmarket / 2.87 EUR 2.31 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature an opponent controls becomes the target of a spell or ability you control, gain control of that creature for as long as you control this creature.