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"Find me cards equivalent to: Darkstar Augur"

Cards equivalent to Darkstar Augur (Black, flying, draws at upkeep/life loss):
1. Dark Confidant – At upkeep, reveal top card, put into hand, lose life equal to its mana value.
2. Vampire Neonate (only has life exchange, not card draw, and doesn't fly).
3. Glint-Sleeve Siphoner – Draw cards at upkeep with energy, lose life.

Closest is Dark Confidant — same ability, black, draws a card at upkeep for life. No flyer version with exact text exists.

Found Cards

5 Results

Dark Confidant

Darkstar Augur

Darkstar Augur

Glint-Sleeve Siphoner

Vampire Neonate

Dark Confidant #94s aka. Bob Creature — Human Wizard

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: 2/1
Types:
  • Creature
  • SubTypes:
  • Human
  • Wizard
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a card in a player's library has {X} in its mana cost, X is considered to be 0.
  • If a card in a player's library has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • Prices

    Seller Price
    Manapool 30.85 USD
    Cardkingdom 39.99 USD
    Tcgplayer 34.49 USD
    Cardmarket 15.08 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

    Darkstar Augur #90s Creature — Bat Warlock

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Bat
  • Warlock
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Offspring

    Rules

  • Any “enters” abilities of the copied creature will trigger when the token enters. Any “as [this creature] enters” or “[this creature] enters with” abilities of the copied creature will also work.
  • If a card in a player’s library has {X} in its cost, X is 0 for the purpose of determining its mana value.
  • If the spell is countered, the offspring ability will not trigger, and no token will be created.
  • If the spell resolves but the creature with offspring leaves the battlefield before the offspring ability resolves, you’ll still create a token copy of it.
  • In the rare case where the creature doesn’t have the offspring ability when it enters, the ability won’t trigger even if you paid the offspring cost.
  • In the rare case where the original creature is copying something else when the offspring ability resolves, the token enters as whatever that creature copied, except it’s a 1/1.
  • Many creatures with offspring abilities have other abilities that refer to them as “this creature” rather than referring to them by name. This difference is for clarity purposes and does not change the function of any of these abilities.
  • The token copies exactly what was printed on the original creature and nothing else, except it’s a 1/1 (unless that creature is copying something else; see below). It doesn’t copy whether that creature is tapped or untapped, whether it has any counters on it or Auras and Equipment attached to it, or any non-copy effects that have changed its types, color, or so on.
  • The token created by the offspring ability isn’t “cast”, so abilities that trigger when a creature spell is cast won’t trigger for the copy.
  • You can pay an offspring cost only once as you cast a spell with offspring. You can’t try to pay it multiple times to get more token copies.
  • Prices

    Seller Price
    Cardmarket 1.77 EUR
    Manapool 0.83 USD
    Cardkingdom 2.29 USD
    Tcgplayer 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Offspring (You may pay an additional as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value.

    Darkstar Augur #11 Token Creature — Bat Warlock

    Info

    Color:
    Identifies:
    Cost:
    Power/Toughness: 1/1
    Types:
  • Token
  • Creature
  • Languages:
    Layout:
    Token

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 1.49 USD 1.29 USD
    Manapool 0.39 USD
    Tcgplayer 0.37 USD

    Legalities

    Text

    Flying At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its mana value. (This token's mana cost is .)

    Glint-Sleeve Siphoner #62 Creature — Human Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Menace

    Rules

  • The first triggered ability triggers both when Glint-Sleeve Siphoner enters the battlefield and whenever it attacks. You don't have to choose only one.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR / 0.89 EUR
    Tcgplayer 0.26 USD / 1.35 USD
    Manapool 0.15 USD / 0.46 USD
    Cardkingdom / 0.79 USD 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Menace Whenever this creature enters or attacks, you get (an energy counter). At the beginning of your upkeep, you may pay . If you do, you draw a card and you lose 1 life.

    Vampire Neonate #124 Creature — Vampire

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: 0/3
    Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • In a Two-Headed Giant game, Vampire Neonate's ability causes the opposing team to lose 2 life and you to gain 1 life.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.79 USD
    Tcgplayer 0.12 USD / 0.52 USD
    Manapool / 0.32 USD 0.15 USD
    Cardmarket 0.06 EUR / 0.28 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Each opponent loses 1 life and you gain 1 life.