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AI 🤖 Find me cards equivalent to: Darksteel Garrison

Equivalent cards to Darksteel Garrison (an indestructible Aura attaching to lands, giving abilities):
1. Abundant Growth – Enchants land, changes land’s ability (draws a card, color fixing).
2. Wild Growth – Enchants land, adds extra mana ability.
3. Utopia Sprawl – Enchants land, gives extra mana ability.
4. Genju of the Cedars – Enchants land, makes a land a creature.


Reason:
All are green, enchant lands, and give bonus abilities, like Darksteel Garrison. None are indestructible, but all modify lands meaningfully.

Results:

Abundant Growth #722 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The enchanted land retains any other abilities it has. Activating one of the land's activated abilities won't cause the other(s) to be activated.
  • Prices

    Seller Price
    Tcgplayer 2.51 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land When this Aura enters, draw a card. Enchanted land has ": Add one mana of any color."

    Darksteel Garrison #FUT-167 Artifact — Fortification

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Artifact
  • SubTypes:
  • Fortification
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Fortify

    Rules

  • Fortification is to lands what Equipment is to creatures. Except for the difference regarding what kind of permanent it can affect, Fortifications and Equipment follow the same rules.
  • If Darksteel Garrison and the fortified land would be destroyed at the same time, only Darksteel Garrison is destroyed.
  • The second ability triggers whenever the fortified land becomes tapped, not just when it’s tapped for mana.
  • The triggered ability is mandatory. If you don’t have a creature to target, you must target another player’s creature, if possible.
  • Prices

    Seller Price
    Tcgplayer 0.3 USD
    Cardmarket 0.18 EUR
    Cardkingdom 0.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Fortified land has indestructible. Whenever fortified land becomes tapped, target creature gets +1/+1 until end of turn. Fortify (: Attach to target land you control. Fortify only as a sorcery. This card enters unattached and stays on the battlefield if the land leaves.)

    Genju of the Cedars #13 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Enchant

    Rules

  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn't matter how long the permanent has been a creature.
  • Activating the ability that turns it into a creature while it's already a creature will override any effects that set its power and/or toughness to a specific number. However, any effect that raises or lowers power and/or toughness (such as the effect created by Giant Growth, Glorious Anthem, or a +1/+1 counter) will continue to apply.
  • Prices

    Seller Price
    Tcgplayer 0.4 USD
    Cardmarket 0.19 EUR
    Cardsphere 0.44 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Forest : Enchanted Forest becomes a 4/4 green Spirit creature until end of turn. It's still a land. When enchanted Forest is put into a graveyard, you may return this card from your graveyard to your hand.

    Utopia Sprawl #159 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.89 USD / 0.88 USD
    Cardmarket 1.08 EUR / 1.29 EUR
    Cardkingdom 1.99 USD
    Cardsphere 1.02 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.

    Wild Growth #230 Enchantment — Aura

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • The additional mana is not an ability of the land and is not something the land can produce.
  • Prices

    Seller Price
    Cardmarket 391.42 EUR

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional .

    Abundant Growth Enchantment — Aura Normal - ~$2.51

    Darksteel Garrison Artifact — Fortification Normal - ~$0.36

    Genju of the Cedars Enchantment — Aura Normal - ~$0.34

    Utopia Sprawl Enchantment — Aura Normal - ~$1.19

    Wild Growth Enchantment — Aura Normal - ~$391.42

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