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"Find me cards equivalent to: Dawn to Dusk"

Equivalent cards to Dawn to Dusk (White, Sorcery, interacts with enchantments):
1. Disenchant (White, Instant — Destroys target artifact or enchantment. Faster, but not a sorcery.)
2. Open the Vaults (White, Sorcery — Returns ALL artifact and enchantment cards from graveyards to battlefield. Much bigger effect.)
3. Serene Offering (White, Sorcery — Return target enchantment from your graveyard to your hand.)
4. Fracturing Gust (White/Green, Instant — Destroys all artifacts and enchantments, you gain life.)

None do both exact modes as Dawn to Dusk, but Serene Offering is closest for graveyard recursion, and Disenchant for removal. Dawn to Dusk is unique in combining both.

Found Cards

5 Results

Dawn to Dusk

Disenchant

Fracturing Gust

Open the Vaults

Serene Offering

Dawn to Dusk #66 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Dawn to Dusk won’t affect any target that is illegal when it tries to resolve. If you chose to use both modes and both targets are illegal at that time, Dawn to Dusk won’t resolve.
  • You choose which mode you’re using—or that you’re using both modes—as you’re casting the spell. Once this choice is made, it can’t be changed later while the spell is on the stack.
  • Prices

    Seller Price
    Cardmarket 0.17 EUR
    Cardkingdom 0.35 USD
    Tcgplayer 0.12 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose one or both — • Return target enchantment card from your graveyard to your hand. •Destroytarget enchantment.

    Disenchant #6 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
  • Prices

    Seller Price
    Tcgplayer / 10 USD 1.27 USD
    Cardkingdom 0.79 USD / 22.99 USD
    Manapool / 10.3 USD 0.53 USD
    Cardmarket 0.55 EUR / 9.79 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target artifact or enchantment.

    Fracturing Gust #227 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If an artifact or enchantment remains on the battlefield because it was regenerated or has indestructible, you won’t gain life for it.
  • Prices

    Seller Price
    Manapool 0.88 USD / 4.64 USD
    Cardkingdom 3.99 USD / 12.99 USD
    Tcgplayer 1.54 USD / 7.62 USD
    Cardmarket / 6.68 EUR 1.6 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all artifacts and enchantments. You gain 2 life for each permanent destroyed this way.

    Open the Vaults #983 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An Aura put onto the battlefield this way can't enchant an artifact or enchantment that's also being put onto the battlefield with Open the Vaults.
  • If an Aura can be returned to the battlefield with Open the Vaults, it must be, even if its owner doesn't like what it would enchant.
  • If an Aura is put onto the battlefield without being cast, the Aura's controller-to-be chooses what it will enchant as it enters the battlefield. An Aura put onto the battlefield this way doesn't target anything (so it could be attached to an opponent's permanent with hexproof, for example), but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains in its current zone.
  • If multiple players have Auras in their graveyards, the player whose turn it is announces what their Auras will enchant, then each other player in turn order does the same, then all artifacts and enchantments (including both Auras and non-Auras) enter the battlefield at the same time.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 1.2 EUR
    Manapool 2.44 USD
    Tcgplayer 3.91 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)

    Serene Offering #40 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardmarket 0.16 EUR
    Tcgplayer 0.25 USD
    Cardkingdom 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target enchantment. You gain life equal to its mana value.