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AI 🤖 Find me cards equivalent to: Dead Man's Chest

Equivalent cards to Dead Man's Chest (Black, enchant opponent’s creature, benefit on death):

  • Treacherous Blessing (benefits when leaves battlefield, draw cards, Black)
  • Feed the Swarm (destroys creature/enchantment, also Black—but no cast-from-exile effect)
  • Mindleecher (mutate, exile and play opponents' cards from their deck, Black)

None are exact, but Mindleecher is closest in color and effect (exiles/opponent's deck access). Dead Man's Chest is unique in how it triggers on creature death and exiling opponent's cards.

Results:

Dead Man's Chest #66 Enchantment — Aura

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 2
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
  • Aura
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Enchant

    Rules

  • Casting an exiled card causes it to leave exile. You can't cast it multiple times.
  • If Dead Man's Chest and the enchanted creature are both put into graveyards at the same time, the last ability of Dead Man's Chest still triggers.
  • If you gain control of the enchanted creature, Dead Man's Chest will be put into your graveyard.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Dead Man's Chest's ability are exiled.
  • The effect of Dead Man's Chest doesn't change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • To determine how many cards to exile, use the enchanted creature's power as it last existed on the battlefield.
  • You are a creature's owner if the card representing it began the game in your deck, or if it's a token that entered the battlefield under your control. If Dead Man's Chest enchants a creature that you own but an opponent controls, you'll exile cards from your library.
  • Prices

    Seller Price
    Tcgplayer 0.39 USD / 0.97 USD
    Cardmarket 0.4 EUR / 1.18 EUR
    Cardkingdom 0.59 USD / 2.49 USD
    Cardsphere 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Enchant creature an opponent controls When enchanted creature dies, exile cards equal to its power from the top of its owner's library. You may cast spells from among those cards for as long as they remain exiled, and mana of any type can be spent to cast them.

    Feed the Swarm #7001 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a permanent on the battlefield has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • If the target permanent is an illegal target by the time Feed the Swarm tries to resolve, the spell doesn't resolve. You don't lose any life. If the target is legal but not destroyed (most likely because it has indestructible), you do lose life.
  • The amount of life you lose is determined by the permanent's mana value as it last existed on the battlefield.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.

    Mindleecher #44 Creature — Nightmare

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Creature
  • SubTypes:
  • Nightmare
  • Languages:
    Layout:
    Mutate
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Mutate

    Rules

  • Casting the card causes it to leave exile. You can’t cast it multiple times.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Mindleecher are exiled, and any cards remaining in exile remain face down indefinitely. No player may look at them.
  • Mindleecher doesn’t change when you can cast the exiled cards. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • You can play lands this way only if you have remaining land plays available for the turn.
  • You may look at and play those cards even if Mindleecher leaves the battlefield. If another player gains control of Mindleecher, that player can’t look at or play the cards, and you still can.
  • You pay the costs for the exiled cards if you cast them. You may pay alternative costs such as mutate rather than a card’s mana cost.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD
    Cardmarket 0.27 EUR / 0.1 EUR
    Cardkingdom 0.99 USD
    Cardsphere 0.55 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mutate (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.) Flying Whenever this creature mutates, exile the top card of each opponent's library face down. You may look at and play those cards for as long as they remain exiled.

    Treacherous Blessing #117 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Rules

  • An ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you cast a spell that targets Treacherous Blessing, you choose whether you lose 1 life before or after you sacrifice it. You lose 1 life even if you sacrifice it first.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.3 USD
    Cardmarket 0.24 EUR / 0.28 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.33 USD

    Legalities

    Alchemy Brawl Commander Duel Explorer Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, draw three cards. Whenever you cast a spell, you lose 1 life. When this enchantment becomes the target of a spell or ability,sacrificeit.

    Dead Man's Chest Enchantment — Aura Normal - ~$0.93

    Feed the Swarm Sorcery Normal

    Mindleecher Creature — Nightmare Mutate - ~$0.48

    Treacherous Blessing Enchantment Normal - ~$0.33

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