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AI 🤖 Find me cards equivalent to: Deadshot Minotaur

Equivalent cards to Deadshot Minotaur (red and green, cyclers, possibly ETB creature removal):
1. Monstrous Carabid – Another RG hybrid with cycling, but no ETB effect.
2. Valiant Rescuer – White/red, cycles and triggers on cycling.
3. Flame Jab – Red, not a creature, but repeatable damage.
4. Ixalan's Binding – White removal, not a creature.
5. Yidaro, Wandering Monster – Red, cycles and is a big creature.

True equivalents in RG that cycle, deal direct damage to a creature, and are creatures are rare. Deadshot Minotaur is very unique with its ETB effect and cycling. Closest options will miss one of its abilities.

Results:

Deadshot Minotaur #52 Creature — Minotaur

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 5
Power/Toughness: 3/4
Types:
  • Creature
  • SubTypes:
  • Minotaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • The "enters" ability is mandatory. If you're the only player who controls a creature with flying, you must target one of those creatures.
  • Prices

    Seller Price
    Tcgplayer 0.09 USD / 0.45 USD
    Cardmarket 0.19 EUR / 0.51 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, it deals 3 damage to target creature with flying. Cycling (,Discardthis card: Draw a card.)

    Flame Jab #53 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • A retrace card cast from your graveyard follows the normal timing rules for its card type.
  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so they can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it’s still in the graveyard.
  • When a retrace card you cast from your graveyard resolves, fails to resolve, or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1.61 USD
    Cardmarket 0.15 EUR / 0.95 EUR
    Cardkingdom 0.35 USD
    Manapool 0.15 USD / 1.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flame Jab deals 1 damage to any target. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Ixalan's Binding #17 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • If Ixalan's Binding leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield.
  • If the exiled card has a different name in exile than it did on the battlefield, Ixalan's Binding stops players from casting spells with the name of that card as it exists in exile.
  • If the exiled card is a land card that's become a nonland permanent, Ixalan's Binding won't stop players from playing lands with that name.
  • If there is no exiled card (perhaps because the exiled permanent was a token or was a commander that was moved to the command zone in a Commander game), Ixalan's Binding won't stop players from casting spells.
  • In a multiplayer game, if Ixalan's Binding's owner leaves the game and another player owns the exiled card, the exiled card will return to the battlefield under its owner's control. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • The exiled card returns to the battlefield immediately after Ixalan's Binding leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • There are many important moments in the story, but the most crucial—called "story spotlights"—are shown on cards. These cards have the Planeswalker symbol in their text box; this symbol has no effect on gameplay. You can read more about these events in the official Magic fiction at http://www.mtgstory.com.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.25 USD
    Cardmarket 0.13 EUR / 0.45 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.23 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield. Your opponents can't cast spells with the same name as the exiled card.

    Monstrous Carabid #43 Creature — Insect

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Insect
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Cycling

    Rules

  • Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 1.1 USD
    Cardmarket 0.39 EUR / 1.37 EUR
    Cardkingdom 0.69 USD / 1.49 USD
    Manapool 0.19 USD / 1.27 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature attacks each combat if able. Cycling (,Discardthis card: Draw a card.)

    Valiant Rescuer #36 Creature — Human Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Human
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Cycling

    Rules

  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren’t spells. Effects that interact with spells (such as that of Cancel) won’t affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won’t have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • Prices

    Seller Price
    Tcgplayer 0.06 USD / 0.24 USD
    Cardmarket 0.11 EUR / 0.2 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool 0.15 USD / 0.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cycle another card for the first time each turn, create a 1/1 white Human Soldier creature token. Cycling (,Discardthis card: Draw a card.)

    Yidaro, Wandering Monster #141p Legendary Creature — Dinosaur Turtle

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 8/8
    Types:
  • Creature
  • SubTypes:
  • Dinosaur
  • Turtle
  • Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Cycling Haste Trample

    Rules

  • If you cycle Yidaro but it isn't in your graveyard as the triggered ability resolves, you can't put it onto the battlefield or shuffle it into your library. You'll still shuffle your library if you haven't cycled Yidaro four times this game.
  • Some cards with cycling have an ability that triggers when you cycle them, and some cards have an ability that triggers whenever you cycle any card. These triggered abilities resolve before you draw from the cycling ability.
  • Triggered abilities from cycling a card and the cycling ability itself aren't spells. Effects that interact with spells (such as that of Cancel) won't affect them.
  • You can cycle a card even if it has a triggered ability from cycling that won't have a legal target. This is because the cycling ability and the triggered ability are separate. This also means that if either ability is countered (with Disallow, for example), the other ability will still resolve.
  • You don't have to cycle the same physical card four times for Yidaro to get tired of being cycled and stomp onto the battlefield. Any cards named Yidaro, Wandering Monster will count.
  • Prices

    Seller Price
    Tcgplayer 0.34 USD / 1.49 USD
    Cardmarket 0.5 EUR / 0.43 EUR
    Cardkingdom 0.49 USD / 1.99 USD
    Manapool 0.36 USD / 0.67 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample, haste Cycling When you cycle this card,shuffleit into your library from your graveyard. If you've cycled a card named Yidaro, Wandering Monster four or more times this game, put it onto the battlefield from your graveyard instead. (Do this before you draw.)

    Deadshot Minotaur Creature — Minotaur Normal - ~$0.32

    Flame Jab Sorcery Normal - ~$0.66

    Ixalan's Binding Enchantment Normal - ~$0.27

    Monstrous Carabid Creature — Insect Normal - ~$0.84

    Valiant Rescuer Creature — Human Soldier Normal - ~$0.23

    Yidaro, Wandering Monster Legendary Creature — Dinosaur Turtle Normal - ~$0.78

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