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AI 🤖 Find me cards equivalent to: Demon's Jester

Equivalent cards to Demon's Jester in blue and black (Dimir) that have flying and a similar power/toughness boost ability:
1. Windrider Eel (blue) – 2/2 flyer that gets +2/+2 until end of turn when a land enters the battlefield under your control.
2. Stormwing Drake (blue) – 3/3 flying, but cost reduction instead of power boost.
3. Bloodthrone Vampire (black) – Not a flyer, but gets bigger for a turn like Demon's Jester.
4. Hypnotic Specter (black) – 2/2 flying with a discard ability.

No exact matches but look for blue/black flyers with temporary or conditional power boosts. Demon's Jester is unique because of his hellbent ability for the boost.

Results:

Bloodthrone Vampire #ROE-98 Creature — Vampire

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 2
Power/Toughness: 1/1
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you sacrifice an attacking or blocking creature during the declare blockers step, it won't deal combat damage. If you wait until the combat damage step, but the creature you wish to sacrifice is dealt lethal damage, it'll be destroyed before you get a chance to sacrifice it.
  • You can sacrifice Bloodthrone Vampire to activate its own ability, but it won't be on the battlefield to get the bonus.
  • Prices

    Seller Price
    Tcgplayer 0.16 USD
    Cardkingdom 0.39 USD
    Cardsphere 0.13 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Sacrifice a creature: This creature gets +2/+2 until end of turn.

    Demon's Jester #38 Creature — Imp

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Imp
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.09 USD
    Cardmarket 0.05 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Hellbent — This creature gets +2/+1 as long as you have no cards in hand.

    Hypnotic Specter #1 aka. Hippy Creature — Specter

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Specter
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The ability triggers even if the Specter’s damage is being redirected to an opponent. It does not trigger if damage that would have been dealt to the opponent is redirected to a nonopponent player or a creature, or if the damage is prevented.
  • Prices

    Seller Price
    Tcgplayer 14.98 USD
    Cardmarket 3.86 EUR / 4.41 EUR
    Cardkingdom 11.99 USD
    Manapool 10.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever this creature deals damage to an opponent, that player discards a card at random.

    Windrider Eel #30 Creature — Fish

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Fish
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 0.09 USD
    Cardmarket 0.03 EUR
    Cardkingdom 0.35 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Landfall — Whenever a land you control enters, this creature gets +2/+2 until end of turn.

    Bloodthrone Vampire Creature — Vampire Normal - ~$0.21

    Demon's Jester Creature — Imp Normal - ~$0.17

    Hypnotic Specter Creature — Specter Normal - ~$9.16

    Windrider Eel Creature — Fish Normal - ~$0.17

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