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AI 🤖 Find me cards equivalent to: Demonic Junker

Cards equivalent to Demonic Junker (black, cares about vehicles/artifacts, graveyard, power scaling):

  • Dross Scorpion (triggers on artifact creatures dying, reanimator synergies)
  • Gonti's Machinations (artifact-focused, black utility)
  • Scrapheap Scrounger (black artifact creature, graveyard recursion)
  • Ovalchase Daredevil (synergy with artifacts/vehicles, graveyard recursion)


Reason: Same color, graveyard and artifact/vehicle synergies.

Results:

Demonic Junker #83p Artifact — Vehicle

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 4/3
Types:
  • Artifact
  • SubTypes:
  • Vehicle
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Affinity Crew

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.4 USD / 0.64 USD
    Cardmarket 0.27 EUR / 0.18 EUR
    Cardkingdom 0.79 USD / 0.99 USD
    Manapool 0.26 USD / 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Affinity for artifacts (This spell costs less to cast for each artifact you control.) When this Vehicle enters, for each player,destroyup to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle. Crew 2

    Dross Scorpion #164 Artifact Creature — Scorpion

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 4
    Power/Toughness: 3/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Scorpion
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.25 USD / 5 USD
    Cardmarket 0.16 EUR / 5.47 EUR
    Cardkingdom 0.35 USD / 5.99 USD
    Manapool 0.23 USD / 5.61 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature or another artifact creature dies, you may untap target artifact.

    Gonti's Machinations #63 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In a Two-Headed Giant game, Gonti's Machinations's second ability causes the opposing team to lose a total of 6 life.
  • In a Two-Headed Giant game, damage and life loss happen to individual players, and the result affects the team's life total. Combat damage is assigned and dealt to specific players. If your teammate is dealt damage or otherwise loses life, Gonti's Machinations doesn't trigger, even though your life total went down.
  • The triggered ability gives you at most one energy counter each turn, regardless of how much life you lost.
  • Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
  • Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
  • If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
  • If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
  • Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)
  • Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
  • Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
  • Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
  • {E} is the energy symbol. It represents one energy counter.
  • Prices

    Seller Price
    Tcgplayer 0.13 USD / 1.65 USD
    Cardmarket 0.21 EUR / 1.25 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool 0.15 USD / 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you lose life for the first time each turn, you get . (You get an energycounter Damage causes loss of life.) Pay ,Sacrificethis enchantment: Each opponent loses 3 life. You gain life equal to the life lost this way.

    Ovalchase Daredevil #97 Creature — Human Pilot

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 4/2
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pilot
  • Languages:
    Layout:
    Normal
    Rank:

    Rules

  • Ovalchase Daredevil's ability triggers only if it's already in your graveyard as an artifact enters the battlefield under your control.
  • Prices

    Seller Price
    Tcgplayer 0.2 USD / 1.38 USD
    Cardmarket 0.11 EUR / 1.42 EUR
    Cardkingdom 0.35 USD / 1.49 USD
    Manapool 0.15 USD / 0.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever an artifact you control enters, you may return this card from your graveyard to your hand.

    Scrapheap Scrounger #231s Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 3/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 1.28 USD
    Cardmarket 1.55 EUR
    Manapool 1.28 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This creature can't block. , Exile another creature card from your graveyard: Return this card from your graveyard to the battlefield.

    Demonic Junker Artifact — Vehicle Normal - ~$0.5

    Dross Scorpion Artifact Creature — Scorpion Normal - ~$2.88

    Gonti's Machinations Enchantment Normal - ~$0.66

    Ovalchase Daredevil Creature — Human Pilot Normal - ~$0.71

    Scrapheap Scrounger Artifact Creature — Construct Normal - ~$1.37

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