🤖 ManaHive AI
Equivalent cards to Deranged Hermit (green, creature — Elf, makes tokens, anthem effect):
1. Master of the Wild Hunt — green, makes 2/2 Wolf tokens, can tap Wolves for damage.
2. End-Raze Forerunners — green, anthem effect and makes existing creatures bigger and gives vigilance/trample.
3. Imperious Perfect — green, Elf, anthem for Elves, makes Elf tokens.
4. Deep Forest Hermit — green, Elf Druid, Echo, enters with four Squirrels, +1/+1 to Squirrels (closest to Deranged Hermit).
5. Chatterfang, Squirrel General — green, Squirrel tokens and token synergy, anthem for Squirrels.
Reason: These cards are green, make tokens and/or anthem effect for tokens, similar to Deranged Hermit. Deep Forest Hermit is the most direct replacement.
6 Results
Chatterfang, Squirrel General
Deep Forest Hermit
Deranged Hermit
End-Raze Forerunners
Imperious Perfect
Master of the Wild Hunt
Chatterfang, Squirrel General #95 Legendary Creature — Squirrel Warrior
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| Rarity: | Mythic |
| Converted Cost: | 3 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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Prices
| Seller | Price |
|---|---|
| Manapool | 909.4 USD |
| Cardkingdom | 949.99 USD |
| Tcgplayer | 701.01 USD |
| Cardmarket | 605.53 EUR |
Legalities
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Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) If one or more tokens would be created under your control, those tokens plus that many 1/1 green Squirrel creature tokens are created instead.Deep Forest Hermit #213 Creature — Elf Druid
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Vanishing 3 (This creature enters with three time counters on it. At the beginning of your upkeep, remove a timecounterfrom it. When the last is removed,sacrificeit.) When this creature enters, create four 1/1 green Squirrel creature tokens. Squirrels you control get +1/+1.Deranged Hermit #202 Creature — Elf
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| Rarity: | Rare |
| Converted Cost: | 5 |
| Power/Toughness: | 1/1 |
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| Layout: | Normal |
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Legalities
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EchoEnd-Raze Forerunners #214 Creature — Boar
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| Rarity: | Rare |
| Converted Cost: | 8 |
| Power/Toughness: | 7/7 |
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| Layout: | Normal |
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Vigilance, trample, haste When this creature enters, other creatures you control get +2/+2 and gain vigilance and trample until end of turn.Imperious Perfect #9 Creature — Elf Warrior
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| Rarity: | Rare |
| Converted Cost: | 3 |
| Power/Toughness: | 2/2 |
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| Layout: | Normal |
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Other Elves you control get +1/+1.Master of the Wild Hunt #1249 Creature — Human Shaman
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| Rarity: | Mythic |
| Converted Cost: | 4 |
| Power/Toughness: | 3/3 |
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| Layout: | Normal |
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