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AI 🤖 Find me cards equivalent to: Devastating Summons

Equivalent cards to Devastating Summons (Red, sacrificing lands to make creatures) include:

  • Greater Gargadon (Red; sac lands to get a creature, though the mechanic is delayed)
  • Valakut Exploration (Red; can reward land sacrifices but doesn’t create creatures)
  • Seismic Wave and Rite of Ruin (Red, involve land/creature interactions but less direct)

Closest mechanical equivalents:

  • Rite of Ruin (Red; makes players sacrifice lands, creatures, and artifacts)
  • Kuldotha Rebirth (Red; sac artifact, create tokens—similar mechanic, but with artifacts)
  • Molten Birth (Red; makes tokens, no land sacrifice)


Reason:
No other red card is exactly the same, but these have related sacrifice/token mechanics.

Results:

Devastating Summons #140 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 1
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • You may sacrifice zero lands as you cast Devastating Summons. If you do, you'll put two 0/0 creature tokens onto the battlefield as the spell resolves. Unless some effect (such as the one from Glorious Anthem) is boosting their toughness, they'll be put into the graveyard as a state-based action. Abilities that trigger when a creature enters will trigger, as will those that trigger when a creature leaves the battlefield.
  • Prices

    Seller Price
    Tcgplayer 0.35 USD / 1.81 USD
    Cardmarket 0.44 EUR / 1.34 EUR
    Cardkingdom 0.79 USD / 5.99 USD
    Cardsphere 0.46 USD
    Manapool 0.2 USD / 0.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificeX lands. Create two X/X red Elemental creature tokens.

    Greater Gargadon #167 Creature — Beast

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 10
    Power/Toughness: 9/7
    Types:
  • Creature
  • SubTypes:
  • Beast
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Suspend

    Rules

  • A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
  • Cards exiled with suspend are exiled face up.
  • Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
  • Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
  • If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
  • If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
  • If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
  • If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
  • If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
  • Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
  • The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.
  • When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
  • You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.61 USD
    Cardmarket 0.2 EUR / 0.47 EUR
    Cardkingdom 0.49 USD / 2.49 USD
    Cardsphere 0.38 USD
    Manapool 0.21 USD / 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Suspend 10— Sacrifice an artifact, creature, or land: Remove a timecounterfrom this card. Activate only if this card is suspended.

    Kuldotha Rebirth #96 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.33 USD / 13.22 USD
    Cardmarket 0.63 EUR / 9.33 EUR
    Cardkingdom 0.39 USD / 11.99 USD
    Cardsphere 0.51 USD
    Manapool 0.15 USD / 5.05 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As an additional cost to cast this spell,sacrificean artifact. Create three 1/1 red Goblin creature tokens.

    Molten Birth #140 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you win the flip, Molten Birth goes directly from the stack to its owner’s hand. It never goes to a graveyard.
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.4 USD
    Cardmarket 0.15 EUR / 0.32 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.23 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create two 1/1 red Elemental creature tokens, then flip a coin. If you win the flip, return Molten Birth to its owner's hand.

    Rite of Ruin #153 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First you choose the order for the card types. Then each player in turn order (starting with the active player) chooses one permanent they control of the first card type. Then those permanents are sacrificed at the same time. Then each player in turn order chooses two permanents they control of the second card type. Then those permanents are sacrificed at the same time. Finally, each player in turn order chooses three permanents of the third card type, then those permanents are sacrificed at the same time.
  • If any abilities trigger while Rite of Ruin is resolving, those abilities will wait until Rite of Ruin finishes resolving before going on the stack. Starting with the active player, each player puts their abilities on the stack in any order.
  • Permanents sacrificed for one card type won’t be on the battlefield to be chosen for subsequent card types.
  • Prices

    Seller Price
    Tcgplayer 0.15 USD / 0.21 USD
    Cardmarket 0.17 EUR / 0.39 EUR
    Cardkingdom 0.49 USD / 0.49 USD
    Cardsphere 0.28 USD
    Manapool 0.15 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Choose an order for artifacts, creatures, and lands. Each player sacrifices one permanent of their choice of the first type, sacrifices two of their choice of the second type, then sacrifices three of their choice of the third type.

    Seismic Wave #161 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.1 USD / 0.12 USD
    Cardmarket 0.08 EUR / 0.11 EUR
    Cardkingdom 0.35 USD / 0.49 USD
    Cardsphere 0.05 USD
    Manapool 0.15 USD / 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Seismic Wave deals 2 damage to any target and 1 damage to each nonartifact creature target opponent controls.

    Valakut Exploration #175 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If Valakut Exploration leaves the battlefield, any cards exiled with it remain exiled and can be played. The end step triggered ability won't trigger, and the cards won't be put into their owner's graveyard.
  • If you play a card this way, it leaves exile and becomes a new object. If it returns to exile later in the turn, you can't play it again.
  • If you play the card in response to the end step triggered ability, that card won't be put into your graveyard and won't be counted when determining how much damage to deal.
  • In a Two-Headed Giant game, the end step triggered ability causes the opposing team to lose 2 life for each card put into its owner's graveyard.
  • You must follow the normal timing permissions and restrictions for the exiled card. If it's a land, you can't play it unless you have land plays available.
  • You'll still pay all costs for a spell cast this way, including additional costs. You may also pay alternative costs if any are available.
  • A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
  • A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
  • Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
  • Prices

    Seller Price
    Tcgplayer 4.44 USD / 5.83 USD
    Cardmarket 2.96 EUR / 4.49 EUR
    Cardkingdom 4.99 USD / 6.99 USD
    Cardsphere 1.91 USD
    Manapool 4.24 USD / 4.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Landfall — Whenever a land you control enters, exile the top card of your library. You may play that card for as long as it remains exiled. At the beginning of your end step, if there are cards exiled with this enchantment, put them into their owner's graveyard, then this enchantment deals that much damage to each opponent.

    Devastating Summons Sorcery Normal - ~$1.35

    Greater Gargadon Creature — Beast Normal - ~$0.63

    Kuldotha Rebirth Sorcery Normal - ~$4.62

    Molten Birth Sorcery Normal - ~$0.28

    Rite of Ruin Sorcery Normal - ~$0.28

    Seismic Wave Instant Normal - ~$0.18

    Valakut Exploration Enchantment Normal - ~$4.49

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