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"Find me cards equivalent to: Diamond City"

No direct equivalent to Diamond City exists, as shield counters on lands are unique. The closest colorless land with a protective mechanic is Darksteel Citadel (indestructible, {T}: Add {C}). Blast Zone uses counters on a land. However, none combine shield counters and the ability to move them like Diamond City. These are the nearest in terms of color and some mechanics.

Found Cards

3 Results

Blast Zone

Darksteel Citadel

Diamond City

Blast Zone #2 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.
  • Every token has mana value 0 unless it is copying something or was created with a specific mana cost.
  • If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • Prices

    Seller Price
    Cardkingdom 1.49 USD / 2.49 USD
    Cardmarket / 2.29 EUR 0.59 EUR
    Manapool / 0.93 USD 0.15 USD
    Tcgplayer / 1.74 USD 0.94 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a chargecounteron it. : Add . , : Put X charge counters on this land. , ,Sacrificethis land:Destroyeach nonland permanent with mana value equal to the number of charge counters on this land.

    Darksteel Citadel #300 Artifact Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Artifact
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Indestructible

    Rules

  • Although Darksteel Citadel is an artifact, it can't be cast as a spell. Playing it follows the normal rules for playing a land.
  • Prices

    Seller Price
    Tcgplayer 0.42 USD
    Cardkingdom 1.79 USD
    Manapool 0.31 USD
    Cardmarket 1.03 EUR

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Indestructible : Add .

    Diamond City #439 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
  • Shield counters don’t prevent players from sacrificing permanents.
  • “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Cardmarket 3.32 EUR / 3.57 EUR
    Manapool / 4.53 USD 4.55 USD
    Cardkingdom 6.49 USD / 5.99 USD
    Tcgplayer / 5.46 USD 4.77 USD

    Legalities

    Alchemy Brawl Commander Competitivebrawl Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a shieldcounteron it. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.) : Add . : Move a shieldcounterfrom this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.