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"Find me cards equivalent to: Diamond City"

Equivalent cards to Diamond City (colorless lands with shield counter or counter-moving abilities) are very limited, but here are a few close options:
1. Interplanar Beacon — Colorless land with special counter-like ability (lifegain for casting planeswalkers).
2. Blast Zone — Land that enters with counters (charge counters).
3. Karn's Bastion — Land that manipulates counters (proliferate).
4. Diamond City — Reference card.

No existing land card does exactly what Diamond City does, especially with shield counters and moving them. Closest match for counter manipulation on a colorless land is Karn's Bastion.

Found Cards

4 Results

Blast Zone

Diamond City

Interplanar Beacon

Karn's Bastion

Blast Zone #2 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone’s ability.
  • Every token has mana value 0 unless it is copying something or was created with a specific mana cost.
  • If a permanent has {X} in its mana cost, X is 0 for the purpose of determining its mana value.
  • Prices

    Seller Price
    Tcgplayer / 0.88 USD 0.46 USD
    Manapool / 0.73 USD 0.4 USD
    Cardkingdom / 2.49 USD 0.69 USD
    Cardmarket 0.46 EUR / 2.26 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a chargecounteron it. : Add . , : Put X charge counters on this land. , ,Sacrificethis land:Destroyeach nonland permanent with mana value equal to the number of charge counters on this land.

    Diamond City #439 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A creature with a shield counter on it may still be destroyed by state-based actions if it has damage marked on it equal to its toughness or has been dealt unpreventable damage by a source with deathtouch.
  • If a permanent that would be dealt damage has more than one shield counter on it, that damage is prevented and only one shield counter is removed.
  • If a permanent with a shield counter is dealt unpreventable damage, that damage will be dealt and a shield counter will still be removed.
  • Removing a shield counter when a permanent would be dealt damage or destroyed isn’t the same as regenerating a permanent.
  • Shield counters don’t prevent players from sacrificing permanents.
  • “Shield” is not an ability that permanents have and shield counters are not keyword counters. If a permanent with a shield counter loses its abilities, the shield counter will still protect it as normal.
  • Prices

    Seller Price
    Cardkingdom / 4.99 USD 4.49 USD
    Manapool / 3.43 USD 4.07 USD
    Cardmarket / 2.68 EUR 2.04 EUR
    Tcgplayer / 3.37 USD 3.96 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters with a shieldcounteron it. (If it would be dealt damage or destroyed, remove a shieldcounterfrom it instead.) : Add . : Move a shieldcounterfrom this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.

    Interplanar Beacon #247 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Both mana produced by Interplanar Beacon’s last ability may be spent on the same planeswalker spell, or each may be spent on different planeswalker spells.
  • Interplanar Beacon’s first ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Cardmarket / 1.09 EUR 0.1 EUR
    Cardkingdom 0.35 USD / 0.99 USD
    Manapool / 0.51 USD 0.15 USD
    Tcgplayer / 1.06 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a planeswalker spell, you gain 1 life. : Add . , : Add two mana of different colors. Spend this mana only to cast planeswalker spells.

    Karn's Bastion #163 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 2.11 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.93 EUR
    Manapool 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)