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"Find me cards equivalent to: Diamond Knight"

Equivalent cards to Diamond Knight (colorless artifact creatures that care about color or cast spells):
1. Steel Hellkite – Artifact Creature, but theme is different (removal, not color).
2. Crystalline Crawler – Artifact Creature; enters with counters for each color spent, can add mana of any color.
3. Myr Battlesphere – Artifact Creature; makes Myr tokens, different trigger.
4. Arcbound Worker – Artifact Creature that can grow (+1/+1 counters, not color related).
5. Etched Champion – Artifact Creature; protection if you have metalcraft (theme is colorless and metalcraft).

Closest functionally in colorless is Crystalline Crawler for multi-color decks, and Arcbound Worker for +1/+1 counter synergy. None match perfectly, Diamond Knight itself is the unique color trigger in artifact knight form.

Found Cards

6 Results

Arcbound Worker

Crystalline Crawler

Diamond Knight

Etched Champion

Myr Battlesphere

Steel Hellkite

Arcbound Worker #40 Artifact Creature — Construct

Info

Color:
Identifies:
Cost:
Rarity: Common
Converted Cost: 1
Power/Toughness: 0/0
Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Modular

    Rules

  • If this creature gets enough -1/-1 counters put on it to cause its toughness to be 0 or less (or the damage marked on it to be lethal), modular will put a number of +1/+1 counters on the target artifact creature equal to the number of +1/+1 counters on this creature before it left the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.24 EUR
    Cardkingdom 0.39 USD
    Tcgplayer 0.28 USD
    Manapool 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Modular 1 (This creature enters with a +1/+1counteron it. When it dies, you may put its +1/+1 counters on target artifact creature.)

    Crystalline Crawler #133 Artifact Creature — Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • If there are any alternative or additional costs to cast a spell with a converge ability, the mana spent to pay those costs will count. For example, if an effect makes Crystalline Crawler cost {1} more to cast, you could pay {W}{U}{B}{R}{G} to cast it and have it enter the battlefield with five +1/+1 counters.
  • If you cast a spell with converge without spending any mana to cast it (perhaps because an effect allowed you to cast it without paying its mana cost), then the number of colors spent to cast it will be zero.
  • The colors of mana are white, blue, black, red, and green. Colorless is not a color.
  • Unless a spell or ability allows you to, you can't choose to pay more mana for a spell with a converge ability just to spend more colors of mana. Likewise, if a spell or ability reduces the amount of mana it costs you to cast a spell with converge, you can't ignore that cost reduction in order to spend more colors of mana.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Tcgplayer 0.33 USD
    Manapool 0.15 USD
    Cardmarket 0.34 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Converge — This creature enters with a +1/+1counteron it for each color of mana spent to cast it. Remove a +1/+1counterfrom this creature: Add one mana of any color. : Put a +1/+1counteron this creature.

    Diamond Knight #224 Artifact Creature — Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 3
    Power/Toughness: 1/1
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Diamond Knight’s ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If you somehow control a Diamond Knight for which no color was chosen, its last ability will never trigger.
  • You must choose one of the five colors of Magic as Diamond Knight asks you to choose a color. You can’t choose “artifact,” “colorless,” or “chartreuse.”
  • Prices

    Seller Price
    Tcgplayer / 0.41 USD 0.27 USD
    Manapool / 0.43 USD 0.15 USD
    Cardmarket / 0.23 EUR 0.05 EUR
    Cardkingdom 0.35 USD / 1.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance (Attacking doesn't cause this creature to tap.) As this creature enters, choose a color. Whenever you cast a spell of the chosen color, put a +1/+1counteron this creature.

    Etched Champion #209 Artifact Creature — Soldier

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 2/2
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Soldier
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • "Protection from all colors" means protection from white, from blue, from black, from red, and from green. (In other words, it doesn't just mean "protection from objects that have all five colors.")
  • Prices

    Seller Price
    Tcgplayer 0.67 USD / 1.9 USD
    Cardkingdom / 3.99 USD 0.59 USD
    Cardmarket / 1.99 EUR 0.48 EUR
    Manapool / 1.19 USD 0.5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Metalcraft — This creature has protection from each color as long as you control three or more artifacts.

    Myr Battlesphere #2097 Artifact Creature — Myr Construct

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/7
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Myr
  • Construct
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:
    Myr

    Rules

  • As the last ability resolves, you can tap untapped Myr you control even if Myr Battlesphere is no longer on the battlefield by then. If that has happened, Myr Battlesphere won't be able to get the +X/+0 bonus, but it will still deal X damage to the appropriate player or planeswalker.
  • You can tap any untapped Myr you control as the last ability resolves, not just the Myr tokens you created with the first ability. This includes Myr that haven't been under your control since your most recent turn began.
  • You choose the value for X as the last ability resolves. You can't choose a value for X that's greater than the number of untapped Myr you control.
  • Prices

    Seller Price
    Cardkingdom / 1.99 USD 1.79 USD
    Tcgplayer 1.09 USD / 0.98 USD
    Manapool 0.37 USD / 0.52 USD
    Cardmarket 1.19 EUR / 1.18 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, create four 1/1 colorless Myr artifact creature tokens. Whenever this creature attacks, you may tap X untapped Myr you control. If you do, this creature gets +X/+0 until end of turn and deals X damage to the player or planeswalker it's attacking.

    Steel Hellkite #327 Artifact Creature — Dragon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 5/5
    Types:
  • Artifact
  • Creature
  • SubTypes:
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If Steel Hellkite's third ability is activated with X equal to 0, it will destroy each nonland permanent with mana value 0 the appropriate players control.
  • If a nonland permanent has no mana symbols in its upper right corner (because it's a token that's not copying something else, for example), its mana value is 0.
  • If a permanent is copying something else, its mana value is the mana value of whatever it's copying.
  • If the mana cost of a permanent includes {X}, X is 0 for the purpose of determining its mana value.
  • In all cases, ignore any alternative costs or additional costs (such as kicker) paid when the permanent was cast.
  • It doesn't matter who controlled those permanents at the time Steel Hellkite dealt combat damage, or if those permanents were even on the battlefield at that time.
  • Steel Hellkite's last ability destroys only nonland permanents whose mana value is exactly equal to X, and only those controlled by players who have been dealt combat damage by Steel Hellkite this turn.
  • The mana value of a permanent is determined solely by the mana symbols printed in its upper right corner, unless it's copying something else (see below). The mana value is the total amount of mana in that cost, regardless of color. For example, a card with mana cost {3}{U}{U} has mana value 5.
  • You may activate the last ability even if Steel Hellkite hasn't dealt combat damage to any players that turn. If you do, the ability won't do anything.
  • Prices

    Seller Price
    Tcgplayer 0.36 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.28 EUR
    Manapool 0.17 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying : This creature gets +1/+0 until end of turn. :Destroyeach nonland permanent with mana value X whose controller was dealt combat damage by this creature this turn. Activate only once each turn.