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7 Cards Found

AI 🤖 Find me cards equivalent to: Din of the Fireherd

Equivalent cards to Din of the Fireherd (Black/Red/Green, mass sacrifice effects):

  • Plaguecrafter’s Decree (forces each opponent to sacrifice creatures/planeswalkers)
  • Fleshbag Marauder (each player sacrifices a creature)
  • Pox (each player sacrifices creatures, lands, discards)
  • Delete (non-existent, possibly you meant Delete as a joke—no official card)
  • Delete All (not a real card, but Grixis mass removal like Cyclonic Rift exists, though it's blue)

Closest color-equivalent cards that force sacrifices:

  • Delete All—not real
  • Descent into Madness (sacrifice permanents/ cards each upkeep)
  • Smallpox


Reason: All force mass sacrifice or serve similar board wipe roles in BRG colors. None match exactly, but these are the closest.

Results:

Cyclonic Rift #313z Instant

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 2
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    EDH Bracket Attr:
    Game Changer
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Return target nonland permanent you don't control to its owner's hand. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Delete #686 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 3.7 USD
    Cardmarket 1.64 EUR
    Manapool 5.01 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Delete deals X damage to each nonartifact creature and each player.

    Descent into Madness #97 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • First you choose the permanents and/or cards from your hand that will be exiled. Then each other player in turn order does the same. Then all the chosen permanents and cards are exiled simultaneously. Players who choose after you will know what permanents you’ll be exiling when they choose. They’ll know how many cards you’ll be exiling from your hand, but they won’t see those cards.
  • For each despair counter on Descent into Madness, you’ll exile a permanent you control or exile a card from your hand, not both.
  • If Descent into Madness isn’t on the battlefield when its ability resolves, use the number of counters on it when it left the battlefield to determine how many permanents and/or cards from hands to exile.
  • If there are more counters on Descent into Madness than the total number of permanents you control plus the number of cards in your hand, you’ll exile all permanents you control (including Descent into Madness) and all cards from your hand.
  • Prices

    Seller Price
    Tcgplayer 0.29 USD / 0.93 USD
    Cardmarket 0.46 EUR / 1.62 EUR
    Cardkingdom 0.99 USD / 3.49 USD
    Cardsphere 0.5 USD
    Manapool 0.25 USD / 0.81 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of your upkeep, put a despaircounteron this enchantment, then each player exiles X permanents they control and/or cards from their hand, where X is the number of despair counters on this enchantment.

    Din of the Fireherd #184 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the targeted opponent becomes an illegal target, the entire spell doesn’t resolve. You won’t get a token.
  • The parts of the spell happen in order. When determining how many black creatures and how many red creatures you control, keep in mind that you just put a creature onto the battlefield that’s black and red.
  • Prices

    Seller Price
    Tcgplayer 0.69 USD / 7.33 USD
    Cardmarket 0.36 EUR / 5.02 EUR
    Cardkingdom 1.29 USD / 4.99 USD
    Cardsphere 0.75 USD
    Manapool 0.4 USD / 5 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.

    Fleshbag Marauder #1175 Creature — Zombie Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: 3/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • As Fleshbag Marauder's ability resolves, first the player whose turn it is chooses a creature to sacrifice, then each other player in turn order does the same knowing the choices made before them. Then all those creatures are sacrificed simultaneously.
  • When its ability resolves, you may sacrifice Fleshbag Marauder itself. If you control no other creatures, you'll have to sacrifice Fleshbag Marauder.
  • Prices

    Seller Price
    Tcgplayer 7.79 USD / 9.55 USD
    Cardmarket 6.56 EUR / 8.26 EUR
    Cardkingdom 7.99 USD
    Manapool 9.68 USD / 8.72 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, each player sacrifices a creature of their choice.

    Pox #63 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each part of Pox's effect is processed separately. For each part, first the player whose turn it is makes all necessary choices (such as which cards to discard), then each other player in turn order chooses, then the actions happen at the same time. Then Pox's effect moves to the next stage.
  • The losses, discards, and sacrifices are rounded up. For example, if you have 5 life, you'll lose 2 life, leaving you at 3 life. (Five divided by three is one and two-thirds. Rounding that up to the nearest whole number gives you two.)
  • The number you need to lose, discard, or sacrifice isn't calculated until it's time to perform that part of the effect. For example, if your opponent casts Pox and you discard Dodecapod as part of Pox's discard effect, Dodecapod will be put onto the battlefield instead of into your graveyard. Then, when determining how many creatures you need to sacrifice, the Dodecapod is taken into account.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player loses a third of their life, then discards a third of the cards in their hand, then sacrifices a third of the creatures they control of their choice, then sacrifices a third of the lands they control of their choice. Round up each time.

    Smallpox #139 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any abilities of the lands sacrificed may modify or trigger on the creatures being sacrificed and on the cards being discarded. Abilities of the creatures won't modify or trigger on the lands being sacrificed, but may modify or trigger on the cards being discarded.
  • Any abilities that trigger while Smallpox is resolving will wait to be put onto the stack until Smallpox is done resolving.
  • As Smallpox resolves, first each player loses 1 life at the same time. Next, each player chooses a card in hand without revealing it, then all of the cards are discarded at the same time. Then starting with the player whose turn it is and proceeding in turn order, each player chooses a creature, knowing the choices made before them. All of the creatures are sacrificed at the same time, then finally repeat this process for lands.
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 3.34 USD
    Cardmarket 0.48 EUR / 3.07 EUR
    Cardkingdom 0.35 USD / 4.49 USD
    Cardsphere 0.37 USD
    Manapool 0.28 USD / 3.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Each player loses 1 life, discards a card, sacrifices a creature of their choice, then sacrifices a land of their choice.

    Cyclonic Rift Instant Normal

    Delete Sorcery Normal - ~$3.45

    Descent into Madness Enchantment Normal - ~$1.04

    Din of the Fireherd Sorcery Normal - ~$2.87

    Fleshbag Marauder Creature — Zombie Warrior Normal - ~$8.36

    Pox Sorcery Normal

    Smallpox Sorcery Normal - ~$1.8

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