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"Find me cards equivalent to: Din of the Fireherd"

Equivalent cards to Din of the Fireherd (Sorcery, Black/Red) with similar mass sacrifice effects and/or big token creation:
1. Blasphemous Act (Red, Sorcery): Board wipe, good for creature control.
2. Plague Wind (Black, Sorcery): Destroys all creatures you don’t control.
3. Grave Betrayal (Black, Enchantment): Not a sorcery, but interacts with board wipes.
4. Rise of the Dark Realms (Black, Sorcery): Gets all creatures from all graveyards.
5. Chandra Awakened Inferno (Red, Planeswalker): Creates tokens and board wipes.
6. Mizzium Mortars (Red, Sorcery): Board wipe option.

Closest in both effect and color remains Din of the Fireherd due to its unique token+mass sacrifice synergy. The listed cards achieve similar board-changing effects in BR colors.

Found Cards

6 Results

Blasphemous Act

Din of the Fireherd

Grave Betrayal

Mizzium Mortars

Plague Wind

Rise of the Dark Realms

Blasphemous Act #47 Sorcery

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 9
Power/Toughness: /
Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although players may respond to Blasphemous Act once it's been cast, once it's announced, they can't respond before the cost is calculated and paid.
  • Blasphemous Act's ability can't reduce the total cost to cast the spell below {R}.
  • The total cost to cast Blasphemous Act is locked in before you pay that cost. For example, if there are three creatures on the battlefield, including one you can sacrifice to add {C}, the total cost of Blasphemous Act is {5}{R}. Then you can sacrifice the creature when you activate mana abilities just before paying the cost.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Blasphemous Act). The mana value of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was.
  • Prices

    Seller Price
    Manapool 0.36 USD / 10.57 USD
    Cardmarket 0.65 EUR
    Tcgplayer 0.54 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This spell costs less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

    Din of the Fireherd #184 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If the targeted opponent becomes an illegal target, the entire spell doesn’t resolve. You won’t get a token.
  • The parts of the spell happen in order. When determining how many black creatures and how many red creatures you control, keep in mind that you just put a creature onto the battlefield that’s black and red.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket / 4.41 EUR 0.47 EUR
    Tcgplayer / 7 USD 0.65 USD
    Manapool / 3.7 USD 0.3 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Create a 5/5 black and red Elemental creature token. Target opponent sacrifices a creature of their choice for each black creature you control, then sacrifices a land of their choice for each red creature you control.

    Grave Betrayal #67 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each creature you don't control that dies causes a delayed triggered ability to trigger at the beginning of the next end step. If there are multiple such abilities, you can put them on the stack in any order. The creatures will return to the battlefield one at a time as each ability resolves. The last ability you put on the stack will be the first one to resolve.
  • Grave Betrayal doesn't overwrite any previous colors or types. Rather, it adds another color and another creature type.
  • If a creature you don't control dies during the end step, that creature won't return to the battlefield until the beginning of the next end step.
  • If the creature card leaves the graveyard before the delayed triggered ability resolves, it won't return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves.
  • If the creature is normally colorless, it will simply be black. It won't be both black and colorless.
  • In a multiplayer game, if more than one player controls a Grave Betrayal and a creature controlled by none of those players dies, each Grave Betrayal will create a delayed triggered ability at the beginning of the next end step. The first such ability to resolve will return the creature. Usually, this will be one controlled by the player furthest from the active player in turn order.
  • The phrase "with an additional +1/+1 counter on it" means that the creature enters with one more +1/+1 counter than it would normally enter with. It doesn't keep any counters it had on it when it died.
  • Prices

    Seller Price
    Manapool / 4.68 USD 2.34 USD
    Cardkingdom 3.99 USD / 8.99 USD
    Cardmarket 2.06 EUR / 4.73 EUR
    Tcgplayer 3 USD / 9.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you don't control dies, return it to the battlefield under your control with an additional +1/+1counteron it at the beginning of the next end step. That creature is a black Zombie in addition to its other colors and types.

    Mizzium Mortars #2249 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Overload

    Rules

  • Because a spell with overload doesn't target when its overload cost is paid, it may affect permanents with hexproof or with protection from the appropriate color.
  • If you are instructed to cast a spell with overload "without paying its mana cost," you can't choose to pay its overload cost instead.
  • If you don't pay the overload cost of a spell with overload, that spell will have a single target. If you pay the overload cost, the spell won't have any targets.
  • Note that if the spell with overload is dealing damage, protection from that spell's color will still prevent that damage.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an overload cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Mizzium Mortars deals 4 damage to target creature you don't control. Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

    Plague Wind #74 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 2.08 USD / 32.81 USD
    Cardkingdom 3.99 USD
    Cardmarket 1.82 EUR / 15.95 EUR
    Tcgplayer 2.81 USD / 24.22 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy all creatures you don't control. They can't be regenerated.

    Rise of the Dark Realms #233 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 9
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 23.99 USD 27.99 USD
    Tcgplayer / 23.41 USD 22.5 USD
    Manapool 25.38 USD / 21.36 USD
    Cardmarket / 18.95 EUR 16.88 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put all creature cards from all graveyards onto the battlefield under your control.