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5 Cards Found

AI 🤖 Find me cards equivalent to: Divergent Transformations

Cards equivalent to Divergent Transformations are:

  • Chaos Mutation
  • Polymorph
  • Transmogrify
  • Reality Scramble


Reason:
All are red or blue spells that exile or destroy creatures, then flip cards from your library until you reveal a creature card and put it onto the battlefield, matching the polymorph effect of Divergent Transformations.

Results:

Chaos Mutation #111 Instant

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • The phrase "target creatures controlled by different players" means that no two targets may be controlled by the same player.
  • Prices

    Seller Price
    Tcgplayer 0.37 USD
    Cardmarket 0.31 EUR / 0.85 EUR
    Cardkingdom 0.59 USD / 0.79 USD
    Cardsphere 0.4 USD
    Manapool 0.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile any number of target creatures controlled by different players. For each creature exiled this way, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then puts the rest on the bottom of their library in a random order.

    Divergent Transformations #216 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:

    Abilities/Keywords

    Undaunted

    Rules

  • Any abilities that trigger during the resolution of Divergent Transformations will wait to be put onto the stack until Divergent Transformations finishes resolving. An ability that triggers on the first creature entering the battlefield may target the second creature and vice versa.
  • Causing an opponent to lose the game after you've announced that you're casting a spell with undaunted and determined its total cost won't cause you to have to pay more mana.
  • Effects that reduce what you pay to cast a spell don't affect its mana value.
  • If one player's creatures are exiled this way, that player repeats this process twice.
  • If the controller of a creature exiled this way has no creature cards left in their library, that player reveals the cards in their library, then shuffles it.
  • If two players' creatures are exiled this way, start with the player whose turn it is. If that player controlled a creature exiled this way, that player follows the process on Divergent Transformations to replace it. If not, proceed to the next player in turn order. Repeat until the players who controlled the exiled creatures have each replaced those creatures.
  • The two creatures that are put onto the battlefield are put onto the battlefield sequentially. Triggered abilities of the second won't see the first enter the battlefield.
  • You can't cast Divergent Transformations without two target creatures. If a targeted creature becomes an illegal target for Divergent Transformations after it's been cast, its controller won't exile or replace that creature, but the other creature is still affected.
  • Prices

    Seller Price
    Tcgplayer 0.21 USD / 0.36 USD
    Cardmarket 0.27 EUR / 0.41 EUR
    Cardkingdom 0.49 USD / 0.99 USD
    Cardsphere 0.22 USD
    Manapool 0.17 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Undaunted (This spell costs less to cast for each opponent.) Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

    Polymorph #90★ Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If there are no creatures in the player’s library, then the target creature is still destroyed, you see all the cards in that player’s library, and then they shuffle and continue play.
  • A “creature card” is any card with the type creature, even if it has other types such as artifact, enchantment, or land. Older cards of type summon are also creature cards.
  • If the targeted creature is an illegal target by the time Polymorph would resolve, the entire spell doesn’t resolve. Nothing else happens.
  • If there are no creature cards in the player’s library, all the cards in that library are revealed, then the library is shuffled. (The targeted creature remains destroyed.)
  • If the targeted creature has indestructible, it’s still a legal target — it just isn’t destroyed. The rest of Polymorph’s effect happens as normal.
  • Prices

    Seller Price
    Tcgplayer 1.27 USD / 31.53 USD
    Cardmarket 0.6 EUR / 9.87 EUR
    Manapool 19.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library.

    Reality Scramble #70723 Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Retrace

    Rules

  • Casting a card by using its retrace ability works just like casting any other spell, with two exceptions: You’re casting it from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
  • Casting a card with retrace from your graveyard follows the normal timing rules for its card type.
  • In most cases, at least one card in your library (the card you put on the bottom of your library) will share a card type with the target permanent. However, in some unusual situations, no cards in your library share a card type with the permanent (perhaps because the permanent was a token or its types were changed). In that case, you’ll reveal your entire library, put nothing onto the battlefield, and put the cards back in a random order.
  • Reality Scramble can target any permanent you own, including those another player controls. A token’s owner is the player who created it.
  • The target permanent’s last known existence on the battlefield is checked to determine its types.
  • When a retrace card you cast from your graveyard resolves or is countered, it’s put back into your graveyard. You may use the retrace ability to cast it again. If it’s your turn, you may do so before any other player may take actions to try to remove it from your graveyard.
  • You’ll stop as soon as you reveal a card that shares any card types with the target permanent. For example, if the target permanent is an artifact creature, you’ll stop as soon as you reveal a card that’s an artifact or a creature.
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

    Transmogrify #167s Sorcery

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Sorcery
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the player reveals their entire library without revealing a creature card, that player just shuffles their library.
  • If the target creature is an illegal target by the time Transmogrify tries to resolve, the spell won't resolve. No player reveals cards or shuffles their library.
  • Prices

    Seller Price
    Tcgplayer 0.85 USD
    Cardmarket 0.74 EUR
    Cardkingdom 0.79 USD
    Manapool 0.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Exile target creature. That creature's controller reveals cards from the top of their library until they reveal a creature card. That player puts that card onto the battlefield, then shuffles the rest into their library.

    Chaos Mutation Instant Normal - ~$0.52

    Divergent Transformations Instant Normal - ~$0.39

    Polymorph Sorcery Normal - ~$12.52

    Reality Scramble Sorcery Normal

    Transmogrify Sorcery Normal - ~$0.8

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