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"Find me cards equivalent to: Djeru and Hazoret"

Similar cards to Djeru and Hazoret (Legendary, red/white, legendary-matters, combat triggers):
1. Winota, Joiner of Forces — Similar attack trigger that cheats creatures into play.
2. Aurelia, the Warleader — Red/white legend, strong combat abilities (extra combat phase).
3. Etali, Primal Conqueror // Etali, Primal Sickness — Mono-red, exiles and casts spells on attack.
4. Zurgo Helmsmasher — Legendary, combat-focused.
5. Adriana, Captain of the Guard — Buffs on attack, RW legendary.


Reason: These are all legendary, red/white (or primarily red/white), and focus on attacking and/or getting value from legendary or combat-based actions. Winota, Joiner of Forces is the closest, as it directly cheats out creatures on attack.

Found Cards

5 Results

Adriana, Captain of the Guard

Aurelia, the Warleader

Djeru and Hazoret

Winota, Joiner of Forces

Zurgo Helmsmasher

Adriana, Captain of the Guard #114 Legendary Creature — Human Knight

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 5
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Human
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Melee

    Rules

  • Creatures that enter the battlefield attacking were never declared as attackers, so they won't count toward melee's effect. Similarly, if a creature with melee enters the battlefield attacking, melee won't trigger.
  • It doesn't matter how many creatures you attacked a player with, only that you attacked a player with at least one creature. For example, if you attack one player with Wings of the Guard and another player with five creatures, Wings of the Guard will get +2/+2 until end of turn.
  • Melee will trigger if the creature with melee attacks a planeswalker. However, the effect counts only opponents (and not planeswalkers) that you attacked with a creature when determining the bonus.
  • You determine the size of the bonus as the melee ability resolves. Count each opponent that you attacked with one or more creatures. It doesn't matter if the attacking creatures are still attacking or even if they are still on the battlefield. It also doesn't matter if the opponent you attacked is still in the game.
  • Prices

    Seller Price
    Cardkingdom 0.99 USD
    Cardmarket 0.2 EUR
    Tcgplayer 0.38 USD
    Manapool 0.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

    Aurelia, the Warleader #35 Legendary Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 6
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Haste Vigilance

    Rules

  • Aurelia's last ability doesn't give you any additional main phases. This means that you will move directly from the end of combat step of one combat phase to the beginning of combat step of the next one.
  • Prices

    Seller Price
    Manapool 13.13 USD / 16.06 USD
    Cardmarket / 13.09 EUR 9.73 EUR
    Cardkingdom 13.99 USD / 27.99 USD
    Tcgplayer / 17.61 USD 13.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.

    Djeru and Hazoret #221p Legendary Creature — Human God

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 5/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • God
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If the spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell without paying its mana cost, you can’t choose to cast it for any alternative costs. You can, however, pay any additional costs. If the spell has any mandatory additional costs, you must pay those.
  • Once Djeru and Hazoret has legally attacked during the turn it came under your control, causing it to lose haste by adding cards to your hand won’t cause it to stop attacking. Similarly, causing it to lose vigilance after it has attacked won’t cause it to become tapped.
  • Prices

    Seller Price
    Manapool / 0.36 USD 0.78 USD
    Cardkingdom 1.29 USD / 0.99 USD
    Tcgplayer 0.56 USD / 0.63 USD
    Cardmarket / 0.34 EUR 0.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you have one or fewer cards in hand, Djeru and Hazoret has vigilance and haste. Whenever Djeru and Hazoret attacks, look at the top six cards of your library. You may exile a legendary creature card from among them. Put the rest on the bottom of your library in a random order. Until end of turn, you may cast the exiled card without paying its mana cost.

    Winota, Joiner of Forces #216s Legendary Creature — Human Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Although the Human is an attacking creature, it was never declared as an attacking creature. This means that abilities that trigger whenever a creature attacks won’t trigger when it enters the battlefield attacking.
  • Any effects that say that the Human can’t attack (such as that of Propaganda, or if you get a Human with defender) affect only the declaration of attackers. They won’t stop the Human you find from entering the battlefield attacking.
  • If more than one non-Human creature you control attacks, Winota’s ability triggers separately for each of them. For example, if three non-Human creatures attack, you won’t look at the top eighteen cards of your library at once; you’ll look at six, finish resolving the ability, and then repeat the process twice more as the other instances of the ability resolve.
  • You choose which player or planeswalker the Human is attacking. It doesn’t have to be attacking the same player or planeswalker that the non-Human creature is attacking.
  • Prices

    Seller Price
    Cardmarket / 9.84 EUR 7.61 EUR
    Cardkingdom 16.99 USD
    Tcgplayer 15.33 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

    Zurgo Helmsmasher #214s Legendary Creature — Orc Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 7/2
    Types:
  • Creature
  • SubTypes:
  • Orc
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Haste

    Rules

  • Each time a creature dies, check whether Zurgo had dealt any damage to it at any time during that turn. If so, Zurgo's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it went to.
  • If Zurgo enters the battlefield before the combat phase, it will attack that turn if able. If it enters the battlefield after combat, it won't attack that turn and will usually be available to block on the following turn.
  • If, during your declare attackers step, Zurgo is tapped or is affected by a spell or ability that says it can't attack, then it doesn't attack. If there's a cost associated with having Zurgo attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either.
  • You still choose which player or planeswalker Zurgo Helmsmasher attacks.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Cardmarket 0.55 EUR / 1.52 EUR
    Tcgplayer 5.51 USD
    Manapool 4.75 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Haste Zurgo attacks each combat if able. During your turn, Zurgo has indestructible. Whenever a creature dealt damage by Zurgo this turn dies, put a +1/+1counteron Zurgo.