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"Find me cards equivalent to: Dogmeat, Ever Loyal"

Equivalent cards to Dogmeat, Ever Loyal (type: Legendary Creature, colors: Green, Red, White) with similar mechanics (mill/self-mill, recursion of aura/equipment, or reward for enchanted/equipped creatures):
1. Akiri, Fearless Voyager

  • RW, Legendary Creature — Kor Scout
  • Rewards attacking with equipped creatures.

  • Reason: Same colors, legendary, cares about equipment.
    2. Sram, Senior Edificer
  • W, Legendary Creature — Dwarf Advisor
  • Draws cards for casting Auras/Equipment/Vehicles.

  • Reason: Legendary, interacts with Auras/Equipment.
    3. Tiana, Ship's Caretaker
  • RW, Legendary Creature — Angel Artificer
  • Returns Auras/Equipment from graveyard to hand if they go to the graveyard.

  • Reason: Legendary, colors overlap, Aura/Equipment recursion.
    4. Galea, Kindler of Hope
  • G, W, U, Legendary Creature — Elf Knight
  • Lets you cast Auras/Equipment from the top of your library and auto-equips.

  • Reason: Legendary, heavy Aura/Equipment synergy, but with blue.

None are exact but these cards share color identity (or most of it) and interact with similar permanent types. Dogmeat, Ever Loyal is included for direct comparison.

Found Cards

5 Results

Akiri, Fearless Voyager

Dogmeat, Ever Loyal

Galea, Kindler of Hope

Sram, Senior Edificer

Tiana, Ship's Caretaker

Akiri, Fearless Voyager #365 Legendary Creature — Kor Warrior

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 3/3
Types:
  • Creature
  • SubTypes:
  • Kor
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.
  • If the creature is already tapped, it just gains indestructible until end of turn.
  • The Equipment that's unattached remains on the battlefield.
  • You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.
  • Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.
  • Prices

    Seller Price
    Cardkingdom / 4.49 USD 2.49 USD
    Cardmarket / 3.61 EUR 2.69 EUR
    Manapool / 3.67 USD 2.33 USD
    Tcgplayer / 4.3 USD 3.39 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you attack a player with one or more equipped creatures, draw a card. : You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.

    Dogmeat, Ever Loyal #340 Legendary Creature — Dog

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Dog
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Mill

    Rules

  • Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.
  • The card you return with Dogmeat's first ability doesn't have to be one of the cards you milled with that ability.
  • You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.
  • You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Manapool 7.41 USD / 7.15 USD
    Tcgplayer 10.09 USD / 13.82 USD
    Cardmarket 3.03 EUR / 4.39 EUR
    Cardkingdom 7.99 USD / 13.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When Dogmeat enters,millfive cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with ",Sacrificethis token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")

    Galea, Kindler of Hope #1 Legendary Creature — Elf Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Vigilance

    Rules

  • Galea, Kindler of Hope doesn't change when you can cast Aura and Equipment spells. Normally, this means during your main phase when the stack is empty, although flash may change this.
  • If the top card of your library changes while you're casting a spell, playing a land, or activating an ability, you can't look at the new top card until you finish doing so. This means that if you cast a spell from the top of your library, you can't look at the next card until you're done paying for that spell.
  • You can look at the top card of your library whenever you want (with one restriction; see below), even if you don't have priority. This action doesn't use the stack. Knowing what that card is becomes part of the information you have access to, just like you can look at the cards in your hand.
  • You'll still pay all costs for the spell, including additional costs. You may also pay alternative costs if any are available.
  • Prices

    Seller Price
    Cardmarket 0.12 EUR
    Cardkingdom 0.99 USD
    Manapool / 0.26 USD 0.26 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance You may look at the top card of your library any time. You may cast Aura and Equipment spells from the top of your library. When you cast an Equipment spell this way, it gains "When this Equipment enters, attach it to target creature you control."

    Sram, Senior Edificer #176 Legendary Creature — Dwarf Advisor

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dwarf
  • Advisor
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Sram's ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered or otherwise leaves the stack.
  • Prices

    Seller Price
    Cardkingdom 0.59 USD
    Cardmarket 0.43 EUR
    Manapool 0.3 USD
    Tcgplayer 0.46 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

    Tiana, Ship's Caretaker #454 Legendary Creature — Angel Artificer

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Artificer
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • If an Aura or Equipment is put into your graveyard during an end step, you'll be able to return it during the next end step, not the current one.
  • If an Aura or Equipment leaves the graveyard after triggering Tiana's last ability, it won't be returned to its owner's hand as the delayed triggered ability resolves.
  • If an Aura or Equipment you control is put into a graveyard at the same time as Tiana is, most likely because an effect destroyed all nonland permanents, you'll be able to return it to its owner's hand at the beginning of the next end step.
  • If an Aura you control is put into a graveyard immediately after Tiana leaves the battlefield, most likely because Tiana left the battlefield but the Aura was put into the graveyard as a state-based action after it found itself not attached to anything, Tiana's last ability won't trigger.
  • Tiana's last ability triggers and creates a delayed triggered ability that will let you return the Aura or Equipment during the next end step. It will do so even if Tiana leaves the battlefield before the next end step.
  • Prices

    Seller Price
    Manapool 0.15 USD
    Cardkingdom 0.35 USD
    Tcgplayer 0.19 USD
    Cardmarket 0.15 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying, first strike Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner's hand at the beginning of the next end step.