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"Find me cards equivalent to: Dokai, Weaver of Life"

Here are green legendary creatures with token creation abilities, similar to Dokai, Weaver of Life:
1. Azusa, Lost but Seeking — legendary green, but ramp instead of token (not direct).
2. Gargos, Vicious Watcher — legendary green, creates tokens but conditionally.
3. Freyalise, Llanowar's Fury — mostly a planeswalker, but her -2 makes elves.
4. Rhys the Redeemed — legendary, but Selesnya-colored, makes green/white tokens.
5. Tendershoot Dryad — not legendary, but auto-makes saprolings (G).
6. Verdant Force — not legendary; makes continuous green tokens.

Closest in function that is also legendary:

  • Freyalise, Llanowar's Fury (creates green creature tokens as a legendary permanent).
  • Rhys the Redeemed (if Selesnya works for your deck).


Reason: Very few mono-green legendary creatures make tokens based on lands. The above are the nearest equivalents by color and function. Dokai, Weaver of Life itself is the direct match.

Found Cards

6 Results

Azusa, Lost but Seeking

Freyalise, Llanowar's Fury

Gargos, Vicious Watcher

Rhys the Redeemed

Tendershoot Dryad

Verdant Force

Azusa, Lost but Seeking #1234 Legendary Creature — Human Monk

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: 1/2
Types:
  • Creature
  • SubTypes:
  • Human
  • Monk
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Azusa's ability is cumulative with other effects that allow you to play additional lands, such as that of Song of Creation (from the Ikoria: Lair of Behemoths set).
  • Prices

    Seller Price
    Cardkingdom 69.99 USD / 89.99 USD
    Manapool / 77.09 USD 71.77 USD
    Tcgplayer / 76.51 USD 71.72 USD
    Cardmarket / 59.16 EUR 44.98 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may play two additional lands on each of your turns.

    Freyalise, Llanowar's Fury #1598 Legendary Planeswalker — Freyalise

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Freyalise
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom / 37.99 USD 37.99 USD
    Cardmarket / 21.32 EUR 19.37 EUR
    Manapool 34.79 USD / 37.09 USD
    Tcgplayer 37.93 USD / 36.97 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Create a 1/1 green Elf Druid creature token with ": Add ."
    −2Destroytarget artifact or enchantment.
    −6 Draw a card for each green creature you control. Freyalise, Llanowar's Fury can be your commander.

    Gargos, Vicious Watcher #1329 Legendary Creature — Hydra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 6
    Power/Toughness: 8/7
    Types:
  • Creature
  • SubTypes:
  • Hydra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Fight Vigilance

    Rules

  • Gargos's controller chooses which creature (if any) Gargos will fight, not the controller of the spell.
  • Gargos's cost-reduction ability affects only generic mana in a Hydra's cost. For example, if you cast a Hydra spell with mana cost {2}{G}{G}{G}, it will cost {G}{G}{G} to cast, not {G}.
  • Gargos's cost-reduction ability applies only while it's on the battlefield. Gargos doesn't reduce its own cost.
  • Gargos's triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If a spell has {X} in its mana cost, you choose the value for X before applying cost reductions. For example, if you cast a Hydra spell with mana cost {X}{G}{G} and choose for X to be 6, you pay {2}{G}{G}. Any of that Hydra's abilities that refer to X still uses 6 as the value for X regardless of what you actually paid.
  • If a spell targets one creature you control multiple times, Gargos's ability triggers once. If that spell targets multiple creatures you control, Gargos's ability triggers once for each of those creatures.
  • If the target creature is an illegal target when Gargos's last ability tries to resolve, the ability doesn't resolve. If Gargos is no longer on the battlefield, the target creature won't deal or be dealt damage.
  • To determine the total cost of a spell, start with the mana cost or alternative cost you're paying, add any cost increases, then apply any cost reductions (such as that of Gargos). The mana value of the spell remains unchanged, no matter what the total cost to cast it was.
  • Prices

    Seller Price
    Cardkingdom 11.99 USD
    Manapool 5.27 USD
    Cardmarket 4.21 EUR
    Tcgplayer 8.58 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Vigilance Hydra spells you cast cost less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.

    Rhys the Redeemed #2XM-213 Legendary Creature — Elf Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 1
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elf
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • No entries
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Manapool 0.67 USD
    Tcgplayer 0.6 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    , : Create a 1/1 green and white Elf Warrior creature token. , : For each creature token you control, create a token that's a copy of that creature.

    Tendershoot Dryad #125 Creature — Dryad

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 5
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Dryad
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Ascend

    Rules

  • A permanent is any object on the battlefield, including tokens and lands. Spells and emblems aren't permanents.
  • Ascend on a permanent isn't a triggered ability and doesn't use the stack. Players can respond to a spell that will give you your tenth permanent, but they can't respond to getting the city's blessing once you control that tenth permanent. This means that if your tenth permanent is a land you play, players can't respond before you get the city's blessing.
  • Because damage remains marked on a creature until it's removed as the turn ends, nonlethal damage dealt to a Saproling you control may become lethal if Tendershoot Dryad leaves the battlefield during that turn.
  • If you cast a spell with ascend, you don't get the city's blessing until it resolves. Players may respond to that spell by trying to change whether you get the city's blessing.
  • If you control ten permanents but don't control a permanent or resolving spell with ascend, you don't get the city's blessing. For example, if you control ten permanents, lose control of one, then cast Golden Demise, you won't have the city's blessing and the spell will affect creatures you control.
  • If your tenth permanent enters the battlefield and then a permanent leaves the battlefield immediately afterwards (most likely due to the "Legend Rule" or due to being a creature with 0 toughness), you get the city's blessing before it leaves the battlefield.
  • Once you have the city's blessing, you have it for the rest of the game, even if you lose control of some or all of your permanents. The city's blessing isn't a permanent itself and can't be removed by any effect.
  • Some cards get power, toughness, and/or abilities once you have the city's blessing. If another card has an ability that triggers when creatures with certain characteristics enter the battlefield (such as Mentor of the Meek or Elemental Bond do), use the entering permanent's characteristics after you have the city's blessing to determine whether those abilities trigger. This is true even if the entering permanent is your tenth permanent.
  • Prices

    Seller Price
    Cardkingdom 2.49 USD
    Cardmarket 1.37 EUR
    Tcgplayer 1.22 USD
    Manapool 0.64 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of each upkeep, create a 1/1 green Saproling creature token. Saprolings you control get +2/+2 as long as you have the city's blessing.

    Verdant Force #214 aka. Best Fatty Ever Printed Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 8
    Power/Toughness: 7/7
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • In Two-Headed Giant, triggers only once per upkeep, not once for each player.
  • Verdant Force’s ability triggers at the beginning of each upkeep, not just each of your upkeeps.
  • Prices

    Seller Price
    Tcgplayer 0.24 USD
    Cardkingdom 0.69 USD
    Cardmarket 0.36 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each upkeep, create a 1/1 green Saproling creature token.