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"Find me cards equivalent to: Donna Noble"

Here are some equivalent red cards (color='R') with similar aspects to Donna Noble:
1. Stigma Lasher – Has wither and deals damage-based effects.
2. Spitemare – Whenever it’s dealt damage, it deals that much damage to any target.
3. Borborygmos – Deals damage when attacking.
4. Trueheart Twins – Has exert mechanics involving another creature.
5. Hanweir Garrison – Creates additional value by interacting with others, although not soulbond.

Note: None have Doctor's companion, as that's a unique ability, and soulbond is rare in red. Spitemare is the closest functional match due to the damage reflection.

Found Cards

5 Results

Borborygmos

Donna Noble

Spitemare

Stigma Lasher

Trueheart Twins

Borborygmos #103 Legendary Creature — Cyclops

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 7
Power/Toughness: 6/7
Types:
  • Creature
  • SubTypes:
  • Cyclops
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Trample

    Rules

  • Borborygmos's ability won't save your creatures that were dealt lethal damage in combat. Those creatures will be sent to your graveyard before they would get a counter.
  • Prices

    Seller Price
    Manapool / 1.42 USD 0.15 USD
    Tcgplayer / 2 USD 0.36 USD
    Cardmarket 0.21 EUR / 2.78 EUR
    Cardkingdom 0.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Trample Whenever Borborygmos deals combat damage to a player, put a +1/+1counteron each creature you control.

    Donna Noble #973 Legendary Creature — Human

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/4
    Types:
  • Creature
  • SubTypes:
  • Human
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Soulbond

    Rules

  • Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.
  • An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.
  • Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.
  • Donna's ability triggers when either creature is dealt damage even if one or both were dealt lethal damage.
  • If Donna is paired with another creature and they are both dealt damage at the same time, the second ability triggers twice.
  • If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.
  • If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.
  • Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.
  • The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.
  • Prices

    Seller Price
    Cardkingdom 3.49 USD
    Cardmarket 1.28 EUR
    Manapool 4.64 USD
    Tcgplayer 3.88 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) Whenever Donna Noble or a creature it's paired with is dealt damage, Donna Noble deals that much damage to target opponent. Doctor's companion (You can have two commanders if the other is the Doctor.)

    Spitemare #16 Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even if the amount of damage dealt to Spitemare is enough to destroy it, Spitemare’s ability will trigger and it will deal the full amount of damage to the target.
  • Prices

    Seller Price
    Cardkingdom 0.79 USD
    Cardmarket 0.54 EUR
    Manapool 0.38 USD
    Tcgplayer 0.77 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever this creature is dealt damage, it deals that much damage to any target.

    Stigma Lasher #EVE-62 Creature — Elemental Shaman

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 2/2
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Shaman
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Wither

    Rules

  • If a player has been dealt damage by Stigma Lasher, the following things are true: — Spells and abilities that would normally cause that player to gain life still resolve, but the life-gain part simply has no effect. — If a cost includes having that player gain life (like Invigorate’s alternative cost does), that cost can’t be paid. — Effects that would replace having that player gain life with some other effect won’t be able to do anything because it’s impossible for that player to gain life. — Effects that replace an event with having that player gain life (like Words of Worship’s effect does) will end up replacing the event with nothing. — If an effect says to set that player’s life total to a certain number, and that number is higher than the player’s current life total, that part of the effect won’t do anything. (If the number is lower than that player’s current life total, the effect will work as normal.)
  • Once the last ability resolves, it will be in effect for the rest of the game. It doesn’t matter if Stigma Lasher remains on the battlefield or not.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 1.49 USD
    Manapool 2.07 USD / 1.92 USD
    Tcgplayer / 3.19 USD 3.32 USD
    Cardmarket 0.83 EUR / 0.97 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Wither (This deals damage to creatures in the form of -1/-1 counters.) Whenever this creature deals damage to a player, that player can't gain life for the rest of the game.

    Trueheart Twins #153 Creature — Jackal Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 5
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Jackal
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Exert

    Rules

  • All cards in the Amonkhet set that let you exert a creature let you do so as you declare it as an attacking creature, as do some of the cards in the Hour of Devastation set. You can't do so later in combat, and creatures put onto the battlefield attacking can't be exerted. Any abilities that trigger on exerting an attacking creature will resolve before blockers are declared.
  • If an exerted creature is already untapped during your next untap step (most likely because it had vigilance or an effect untapped it), exert's effect preventing it from untapping expires without having done anything.
  • If you gain control of another player's creature until end of turn and exert it, it will untap during that player's untap step.
  • Some cards have abilities that trigger whenever you exert any creature. These abilities trigger when you exert that creature or any other creature you control.
  • You can't exert a creature unless an effect allows you to do so. Similar effects that "tap and freeze" a creature (such as that of Decision Paralysis) don't exert that creature.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.49 USD
    Manapool / 0.15 USD 0.15 USD
    Cardmarket / 0.24 EUR 0.08 EUR
    Tcgplayer 0.06 USD / 0.18 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, creatures you control get +1/+0 until end of turn.