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"Find me cards equivalent to: Dowsing Device"

Cards equivalent to Dowsing Device (red artifact, artifact-matters, grants haste/+1/+0):
1. Eskia, Grove's Blaze (transforms on similar conditions, artifact synergies)
2. Inspiring Statuary (artifact payoff, but more for spells)
3. Dragon's Spark Reactor (artifact triggers, deals damage)
4. Runaway Steam-Kin (red, +1/+0/haste synergies, not artifact but does care about casting red spells)

Dowsing Device is fairly unique in combining artifact entries, red color identity, and the haste/+1/+0 effect. There's no exact match, but these have similar themes.

Found Cards

2 Results

Inspiring Statuary

Runaway Steam-Kin

Inspiring Statuary #160s Artifact

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 3
Power/Toughness: /
Types:
  • Artifact
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast a nonartifact spell that requires you to sacrifice a permanent as an additional cost, you may tap that permanent (if it's an artifact) for the spell's improvise ability before you sacrifice it to pay that cost.
  • Multiple instances of improvise are redundant.
  • Prices

    Seller Price
    Cardkingdom 4.99 USD
    Tcgplayer 1.52 USD
    Manapool 0.78 USD
    Cardmarket 2.78 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Nonartifact spells you cast have improvise. (Your artifacts can help cast those spells. Each artifact you tap after you're done activating mana abilities pays for .)

    Runaway Steam-Kin #115s Creature — Elemental

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 2
    Power/Toughness: 1/1
    Types:
  • Creature
  • SubTypes:
  • Elemental
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If Runaway Steam-Kin has three or more +1/+1 counters on it after you’re done paying for a red spell, its ability doesn’t trigger at all. If it has three or more +1/+1 counters on it as its triggered ability resolves, it doesn’t get a +1/+1 counter.
  • Runaway Steam-Kin has to be on the battlefield for its ability to trigger. Casting it won’t trigger its own ability.
  • Runaway Steam-Kin’s triggered ability resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • Prices

    Seller Price
    Tcgplayer 8.62 USD
    Cardmarket 2.3 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1counteron this creature. Remove three +1/+1 counters from this creature: Add .