cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Dracogenesis"

No card exactly matches Dracogenesis (Enchantment, Red, lets you cast Dragon spells for free). The closest equivalents in red are:
1. Dragon Tempest (Red, Enchantment, gives Dragons haste and deals damage when Dragons enter).
2. Sarkhan's Unsealing (Red, Enchantment, deals damage when you cast big creatures/Dragons).
3. Fires of Invention (Red, Enchantment, lets you cast spells for free but with restrictions—not just Dragons).
4. Sneak Attack (Red, Enchantment, lets you cheat creatures, including Dragons, into play for a turn).

None make Dragon spells completely free, but these help cheat or enhance Dragon casting. Dracogenesis itself does not exist as a legal card.

Found Cards

5 Results

Dracogenesis

Dragon Tempest

Fires of Invention

Sarkhan's Unsealing

Sneak Attack

Dracogenesis #300 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 8
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a spell “without paying its mana cost,” you can’t choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs those must be paid to cast the spell.
  • Once you cast Dracogenesis, if it’s your turn, you’ll have priority immediately after it resolves. You can cast another spell before any player can attempt to remove Dracogenesis with spells or abilities.
  • You must follow the normal timing permissions and restrictions of each Dragon spell you cast this way.
  • Prices

    Seller Price
    Cardkingdom 15.99 USD / 17.99 USD
    Cardmarket / 6.78 EUR 5.13 EUR
    Tcgplayer / 17.33 USD 14.41 USD
    Manapool 14.03 USD / 15.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You may cast Dragon spells without paying their mana costs.

    Dragon Tempest #94 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 2
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If a Dragon entering the battlefield causes Dragon Tempest’s second ability to trigger but leaves the battlefield before that ability resolves, that Dragon still deals damage.
  • The amount of damage dealt by the Dragon that entered the battlefield is based on the number of Dragons you control when the ability resolves.
  • The two abilities aren’t mutually exclusive. If a Dragon with flying (which is most of them) enters the battlefield under your control, both abilities will trigger.
  • Prices

    Seller Price
    Tcgplayer 2.77 USD
    Manapool 1.56 USD
    Cardmarket 2.27 EUR
    Cardkingdom 3.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever a creature you control with flying enters, it gains haste until end of turn. Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

    Fires of Invention #125s Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Fires of Invention doesn't impose any restrictions on playing lands or activating abilities.
  • Fires of Invention will look at the entire turn to see if you've cast two spells yet that turn, even if Fires of Invention wasn't on the battlefield when those spells were cast. Notably, you can't cast Fires of Invention and then cast two more spells that turn; if Fires of Invention was your second (or third, or fourth) spell that turn, you can't cast another spell at all.
  • If a spell has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If an effect allows or instructs you to cast a spell during another player's turn, you can't do so. The restriction of Fires of Invention takes precedence over that permission. Similarly, if an effect allows or instructs you to cast a third spell during your turn, you can't do so.
  • If an effect says that you may cast a card that you couldn't otherwise cast if you pay an alternative cost (such as the flashback keyword), you have to pay that alternative cost if you use that permission to cast the card. You can't choose to cast it but cast it without paying its mana cost.
  • If you cast a card “without paying its mana cost,” you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs (such as that of Fling), you must pay those to cast the card.
  • If you cast a spell that was countered, it still counts as one of your two spells.
  • If you cast one card twice during a turn (such as by casting it as an Adventure and then casting it from exile as a creature), you've cast two spells.
  • You may choose to pay the mana cost or an alternative cost for spells you cast, even if their mana value is less than or equal to the number of lands you control.
  • Prices

    Seller Price
    Manapool 1.18 USD
    Tcgplayer 1.54 USD
    Cardmarket 1.14 EUR
    Cardkingdom 2.29 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    You can cast spells only during your turn and you can cast no more than two spells each turn. You may cast spells with mana value less than or equal to the number of lands you control without paying their mana costs.

    Sarkhan's Unsealing #361 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Each of the triggered abilities of Sarkhan’s Unsealing resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
  • If a creature card’s power is written as * and an ability defines its power, that ability applies while the creature spell is on the stack. Sarkhan’s unsealing checks its power only as you finish paying costs; it doesn’t matter what the spell’s power is as you begin to cast it or when the triggered ability resolves.
  • If you cast a creature spell that will enter the battlefield with a number of +1/+1 counters, such as Hungering Hydra, those counters aren’t considered when determining whether either ability of Sarkhan’s Unsealing triggers. Similarly, effects that will raise the creature’s power once it has entered the battlefield won’t apply.
  • In a Two-Headed Giant game, the last ability of Sarkhan’s Unsealing causes the opposing team to lose 8 life.
  • Prices

    Seller Price
    Tcgplayer 1.38 USD
    Cardkingdom 1.29 USD
    Manapool 0.86 USD
    Cardmarket 0.94 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a creature spell with power 4, 5, or 6, this enchantment deals 4 damage to any target. Whenever you cast a creature spell with power 7 or greater, this enchantment deals 4 damage to each opponent and each creature and planeswalker they control.

    Sneak Attack #2178 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • You sacrifice the creature only if you still control it. If that creature has left the battlefield, even if it came back, you don't sacrifice it.
  • Prices

    Seller Price
    Manapool / 26.47 USD 14.2 USD
    Cardkingdom 15.99 USD / 14.99 USD
    Cardmarket 8.71 EUR / 12.55 EUR
    Tcgplayer 14.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : You may put a creature card from your hand onto the battlefield. That creature gains haste.Sacrificethe creature at the beginning of the next end step.