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"Find me cards equivalent to: Dragonhawk, Fate's Tempest"

Equivalent cards to Dragonhawk, Fate's Tempest (Red, Legendary Creature, focuses on exile and playing cards, and damage):
1. Etali, Primal Storm

Reason: Red legendary creature; exiles cards from top of each player’s deck and lets you play them for free when it attacks.
2. Chandra, Fire of Kaladesh / Chandra, Roaring Flame

Reason: Legendary red creature; deals damage upon condition, though doesn't exile cards.
3. Lukka, Bound to Ruin

Reason: Red legendary planeswalker; can exile and cast cards with its abilities, synergy with creatures.
4. Neheb, the Eternal

Reason: Legendary red creature, deals damage and leverages post-combat actions with mana, though not through exile.

None are exact, but Etali, Primal Storm is closest for exile/play interaction on attack trigger.

Found Cards

4 Results

Dragonhawk, Fate's Tempest

Etali, Primal Storm

Lukka, Bound to Ruin

Neheb, the Eternal

Dragonhawk, Fate's Tempest #132s Legendary Creature — Bird Dragon

Info

Color:
Identifies:
Cost:
Rarity: Mythic
Converted Cost: 5
Power/Toughness: 5/5
Types:
  • Creature
  • SubTypes:
  • Bird
  • Dragon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying

    Rules

  • The delayed triggered ability created by Dragonhawk's last ability counts only cards that were exiled by the ability that created it. It doesn't count cards exiled by previous instances of Dragonhawk's last ability or by the abilities of other Dragonhawks you may have controlled previously.
  • The value of X is calculated only once, as Dragonhawk's last ability resolves.
  • You pay all costs and follow all timing rules for cards played this way. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.
  • Prices

    Seller Price
    Tcgplayer 8.74 USD
    Cardmarket 11.11 EUR
    Cardkingdom 13.99 USD
    Manapool 9.31 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever Dragonhawk enters or attacks, exile the top X cards of your library, where X is the number of creatures you control with power 4 or greater. You may play those cards until your next end step. At the beginning of your next end step, Dragonhawk deals 2 damage to each opponent for each of those cards that are still exiled.

    Etali, Primal Storm #342 Legendary Creature — Elder Dinosaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Special
    Converted Cost: 6
    Power/Toughness: 6/6
    Types:
  • Creature
  • SubTypes:
  • Elder
  • Dinosaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Any cards not cast, including land cards, remain in exile. They can't be cast on later turns, even if Etali attacks again.
  • Because all attacking creatures are chosen at once, a creature cast this way can't attack during the same combat as Etali, even if it has haste.
  • If an exiled card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • If you cast a card "without paying its mana cost," you can't pay any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, those must be paid to cast the card.
  • If you cast any of the exiled cards, you do so as part of the resolution of the triggered ability. You can't wait to cast them later in the turn. Timing permissions based on a card's type are ignored, and the spells resolve before blockers are declared.
  • If you cast more than one of the exiled cards, you choose the order in which to cast them. A spell you cast this way can be the target of a later spell you cast this way. However, permanent spells cast this way won't resolve until you're done casting spells, so the permanents they become can't be the target of spells cast this way. For example, if you exile Twincast and Lightning Strike, you can cast Lightning Strike and then cast Twincast targeting it; but if you exile a creature card and an Aura card, you can't cast that Aura targeting that creature.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spells or permanents you control from Etali's ability are exiled.
  • Prices

    Seller Price
    Cardkingdom 1.99 USD / 34.99 USD
    Cardmarket 0.72 EUR / 14 EUR
    Tcgplayer / 17.19 USD 1.94 USD
    Manapool 1.02 USD / 15.63 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.

    Lukka, Bound to Ruin #467 Legendary Planeswalker — Lukka

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Lukka
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Compleated

    Rules

  • A hybrid Phyrexian mana symbol contributes 1 toward the mana value of a card, even if life is paid for it. Specifically, Lukka's mana value is always 5.
  • For Lukka's last ability, you announce the targets and how damage is divided as you activate the ability. Once the ability has been activated, the greatest power among creatures you control no longer matters for this ability. This means once you announce you're activating it, no player can respond to try and lower that power and decrease the damage Lukka can deal.
  • If some of the targets of the last ability become illegal, the original division of damage still applies, but the damage that would have been dealt to illegal targets isn't dealt at all.
  • Other replacement effects that would change the number of loyalty counters Lukka enters with will apply as normal.
  • The compleated ability looks only at whether a player chose to pay 2 life for a Phyrexian mana symbol as they were casting the spell. If a player paid life for some other reason while casting the spell, that will not reduce the number of loyalty counters the planeswalker enters the battlefield with.
  • You can't choose more targets than the greatest power among creatures you control as you activate the ability, and each chosen target must receive at least 1 damage.
  • Prices

    Seller Price
    Tcgplayer 1.79 USD
    Cardkingdom 1.99 USD
    Cardmarket 1.72 EUR
    Manapool 1.52 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Compleated ( can be paid with , , or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
    +1 Add . Spend this mana only to cast creature spells or activate abilities of creatures.
    −1 Create a 3/3 green Phyrexian Beast creature token with toxic 1.
    −4 Lukka deals X damage divided as you choose among any number of target creatures and/or planeswalkers, where X is the greatest power among creatures you control as you activate this ability.

    Neheb, the Eternal #104s Legendary Creature — Zombie Minotaur Warrior

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 4/6
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Minotaur
  • Warrior
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Afflict

    Rules

  • Afflict causes the defending player to lose life; it's not damage or combat damage.
  • Afflict resolves before combat damage is dealt. If this loss of life brings a player to 0 life or less, that player loses the game immediately. A blocking creature with lifelink won't deal combat damage in time to save that player.
  • Because it triggers at the beginning of a phase, Neheb's last ability isn't a mana ability. It uses the stack and can be countered by effects that interact with triggered abilities, such as that of Nimble Obstructionist.
  • Damage dealt to a player causes that player to lose that much life.
  • If an opponent loses life and subsequently loses the game before your postcombat main phase, Neheb's last ability counts that loss of life.
  • If an opponent loses life but Neheb leaves the battlefield before your postcombat main phase begins, its last ability doesn't trigger.
  • If multiple creatures block a creature with afflict, afflict triggers only once.
  • If you somehow have more than two main phases in a turn, each main phase after your first one is a postcombat main phase, and Neheb's last ability triggers at the beginning of each of them.
  • Neheb's ability checks only how much life opponents lost during the turn, not by how much their life total decreased compared to the start of the turn. For example, if an opponent lost 2 life and then gained 8 life before your postcombat main phase, you'll add {R}{R}.
  • You get a postcombat main phase even if no creatures attacked during a turn. Neheb's last ability will trigger.
  • If a creature is attacking a planeswalker, that planeswalker's controller is the defending player. If a creature is attacking a battle, that battle's protector is the defending player.
  • Prices

    Seller Price
    Manapool 27.91 USD
    Cardmarket 10.19 EUR
    Tcgplayer 22.69 USD
    Cardkingdom 29.99 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.