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"Find me cards equivalent to: Dragonrage"

There is no official Magic card named Dragonrage. If you meant Dragon Rage (from Portal), it is a red sorcery that gives a creature +3/+0 and flying until end of turn.

Equivalent cards:

  • Jump (blue): Target creature gains flying until end of turn.
  • Rush of Adrenaline (red): Target creature gets +2/+1 and gains trample until end of turn.
  • Infuriate (red): Target creature gets +3/+2 until end of turn.


Reason: These cards provide a temporary power boost and/or flying, similar to Dragon Rage, in red or blue.

Found Cards

4 Results

Dragonrage

Infuriate

Jump

Rush of Adrenaline

Dragonrage #97 Instant

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: /
Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Even though it can generate mana, Dragonrage isn't a mana ability. It uses the stack and can be responded to.
  • Only creatures that are attacking as Dragonrage resolves will count toward how much mana is generated, and only those creatures will gain the "firebreathing" activated ability. In other words, casting Dragonrage before you've declared attackers usually won't do anything.
  • Remember that unused mana is lost at the end of each step and phase. For example, if you cast Dragonrage during your declare attackers step, except in very rare cases, the mana Dragonrage generates won't last until the declare blockers step or the postcombat main phase.
  • Prices

    Seller Price
    Cardkingdom / 0.49 USD 0.35 USD
    Manapool / 0.32 USD 0.15 USD
    Tcgplayer 0.1 USD / 0.67 USD
    Cardmarket 0.18 EUR / 0.24 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Add for each attacking creature you control. Until end of turn, attacking creatures you control gain ": This creature gets +1/+0 until end of turn."

    Infuriate #104 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Manapool 0.38 USD 0.46 USD 0.62 USD
    Cardkingdom 0.59 USD 0.49 USD 0.59 USD
    Tcgplayer 0.63 USD 0.45 USD 0.47 USD
    Cardmarket 0.55 EUR / 0.86 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +3/+2 until end of turn.

    Jump #62 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • To work as an evasion ability, an attacking creature must already have flying when the declare blockers step begins. Once a creature has become blocked, giving it flying won’t change that.
  • Prices

    Seller Price
    Cardmarket 154.32 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gains flying until end of turn.

    Rush of Adrenaline #174 Instant

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 1
    Power/Toughness: /
    Types:
  • Instant
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Target creature gets +2/+1 and gains trample until end of turn.