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6 Cards Found

AI 🤖 Find me cards equivalent to: Drannith Ruins

Equivalent cards to Drannith Ruins (a red/white land that adds a +1/+1 counter) include:

  • Llanowar Reborn (adds green, has Graft, gives +1/+1 counters)
  • Miren, the Moaning Well (for black, but focuses more on sacrificing for life)
  • Mosswort Bridge (green, can add large creatures, similar in utility)
  • Karn's Bastion (colorless, proliferates counters)
  • Unbound Flourishing (for green, doubles counter spells)


Reason: These cards synergize with +1/+1 counters or lands that can generate similar advantage within their color identity. There are very few red or white lands that directly add +1/+1 counters, so color-adjacent or colorless lands are listed.

Results:

Drannith Ruins #50 Land

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 0
Power/Toughness: /
Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 0.32 USD / 0.37 USD
    Cardmarket 0.74 EUR / 0.74 EUR
    Cardkingdom 0.69 USD / 0.99 USD
    Manapool 0.26 USD / 0.26 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Put two +1/+1 counters on target non-Human creature that entered this turn.

    Karn's Bastion #163 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Proliferate

    Rules

  • An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.
  • If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.
  • If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.
  • Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.
  • To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.
  • You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.
  • Prices

    Seller Price
    Tcgplayer 1.15 USD
    Cardmarket 1.58 EUR
    Cardkingdom 2.79 USD
    Manapool 1.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , : Proliferate. (Choose any number of permanents and/or players, then give each anothercounterof each kind already there.)

    Llanowar Reborn #171 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Graft

    Rules

  • The +1/+1 counter won't affect Llanowar Reborn in any way unless another effect turns it into a creature.
  • Prices

    Seller Price
    Tcgplayer 0.47 USD / 29.86 USD
    Cardmarket 0.21 EUR / 8.49 EUR
    Cardkingdom 0.35 USD / 13.99 USD
    Manapool 0.39 USD / 8.49 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    This land enters tapped. : Add . Graft 1 (This land enters with a +1/+1counteron it. Whenever a creature enters, you may move a +1/+1counterfrom this land onto it.)

    Miren, the Moaning Well #163 Legendary Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • No entries
  • Prices

    Seller Price
    Tcgplayer 18.74 USD / 97 USD
    Cardmarket 8.91 EUR / 27.17 EUR
    Cardkingdom 34.99 USD / 74.99 USD
    Manapool 18.38 USD / 47.34 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    : Add . , ,Sacrificea creature: You gain life equal to the sacrificed creature's toughness.

    Mosswort Bridge #440 Land

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 0
    Power/Toughness: /
    Types:
  • Land
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Hideaway

    Rules

  • "Hideaway N" means "When this permanent enters the battlefield, look at the top N cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. The exiled card gains 'The player who controls the permanent that exiled this card may look at this card in the exile zone.'"
  • Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.
  • Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.
  • Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.
  • Prices

    Seller Price
    Tcgplayer 8.98 USD / 15.1 USD
    Cardmarket 7.83 EUR / 11.3 EUR
    Cardkingdom 12.99 USD / 21.99 USD
    Manapool 10.73 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. : Add . , : You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

    Unbound Flourishing #1331 Enchantment

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: /
    Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • A copy is created even if the spell or ability that caused Unbound Flourishing’s ability to trigger has been countered by the time that ability resolves. The copy resolves before the original spell.
  • Activated abilities contain a colon. They’re generally written “[Cost]: [Effect].” Some keyword abilities are activated abilities and will have a colon in their reminder text. Triggered abilities (starting with “when,” “whenever,” or “at”) that ask a player to pay {X} aren’t copied.
  • An ability with a cost that includes X, but not the mana symbol {X}, won’t be copied.
  • If a permanent has an ability that triggers when it’s cast and that references the value of X, you choose whether to double the value of X before or after that ability resolves.
  • If the spell or ability that’s copied is modal (that is, it says “Choose one —” or the like), the copy will have the same mode or modes. You can’t choose different ones.
  • If the value chosen for X is 0, Unbound Flourishing will double the value to 0 for permanent spells, and copy other spells and abilities.
  • If you control two Unbound Flourishings, the value of X for permanent spells will be multiplied by four. If you control three, it will be multiplied by eight, and so on. On the other hand, spells and abilities that include {X} will only be copied twice if you control two Unbound Flourishings, three times if you control three, and so on.
  • Spells with additional costs that include {X} won’t be affected by Unbound Flourishing. {X} must be in the spell’s mana cost.
  • The copy has the same value of X.
  • The copy that Unbound Flourishing’s ability creates is created on the stack, so it’s not “cast” or “activated.” Abilities that trigger when a player casts a spell or activates an ability won’t trigger.
  • The copy will have the same targets as the spell or ability it’s copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. The new targets must be legal.
  • Unbound Flourishing raises the value of X for permanent spells, but you don’t pay any more mana.
  • Unbound Flourishing’s ability will copy any instant spell, sorcery spell, or activated ability whose mana cost or activation cost contains {X}, not just one with targets.
  • You can’t choose to pay any additional costs for a copied spell. However, effects based on any additional costs that were paid for the original spell are copied as though those same costs were paid for the copy too.
  • Prices

    Seller Price
    Tcgplayer 16.05 USD
    Cardmarket 12.88 EUR
    Cardkingdom 20.99 USD
    Manapool 14.57 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Whenever you cast a permanent spell with a mana cost that contains , double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains , copy that spell or ability. You may choose new targets for the copy.

    Drannith Ruins Land Normal - ~$0.55

    Karn's Bastion Land Normal - ~$1.67

    Llanowar Reborn Land Normal - ~$7.78

    Miren, the Moaning Well Legendary Land Normal - ~$40.94

    Mosswort Bridge Land Normal - ~$12.7

    Unbound Flourishing Enchantment Normal - ~$16.12

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