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"Find me cards equivalent to: Draugr Necromancer"

Equivalent cards to Draugr Necromancer (Snow, Black, similar effect):
1. Gonti, Lord of Luxury — Black, exiles opponents’ cards and lets you cast them, but not tied to dying creatures or snow mana.
2. Liliana, Death’s Majesty — Black, reanimates opponent's creatures from their graveyard, but does not exile or use snow mana.
3. Nightmare Shepherd — Black, exiles dying nontoken creatures, creates token copies you control.
4. Hostage Taker — Black/Blue, exiles and lets you cast an opponent’s artifact or creature.

There are no other snow creatures in Black with the same exact exile-and-cast effect as Draugr Necromancer. These cards are similar in exile and cast-from-exile abilities.

Found Cards

4 Results

Draugr Necromancer

Gonti, Lord of Luxury

Hostage Taker

Nightmare Shepherd

Draugr Necromancer #86s Snow Creature — Zombie Cleric

Info

Color:
Identifies:
Cost:
Rarity: Rare
Converted Cost: 4
Power/Toughness: 4/4
Types:
  • Creature
  • SubTypes:
  • Zombie
  • Cleric
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Casting a spell from exile this way follows the normal rules for casting that spell. You must pay its costs, and you must follow all applicable timing rules.
  • Draugr Necromancer allows you to cast spells from among any cards in exile your opponents own with ice counters on them, including cards that were exiled by previous Draugr Necromancers.
  • If an opponent controls a nontoken creature that you own and that creature would die, it will be exiled with an ice counter on it. However, you won’t be able to cast that card from exile.
  • Similarly, if a nontoken land an opponent controls that’s become a creature dies, that card will be exiled with an ice counter, but Draugr Necromancer doesn’t allow you to play lands from exile.
  • Snow is a supertype, not a card type. It has no rules meaning or function by itself, but spells and abilities may refer to it.
  • Snow isn’t a type of mana. If an effect says you may spend mana as though it were any type, you can’t pay for {S} using mana that wasn’t produced by a snow source.
  • Some cards have additional effects for each {S} spent to cast them. You can cast these spells even if you don’t spend any snow mana to cast them; their additional effects simply won’t do anything.
  • The Kaldheim set doesn’t have any cards with mana costs that include {S}, but some previous sets do. If an effect says such a spell costs {1} less to cast, that reduction doesn’t apply to any {S} costs. This is also true for activated abilities that include {S} in their activation costs and effects that reduce those costs.
  • The {S} symbol is a generic mana symbol. It represents a cost that can be paid by one mana that was produced by a snow source. That mana can be any color or colorless.
  • Prices

    Seller Price
    Manapool 1.12 USD
    Cardkingdom 0.99 USD
    Cardmarket / 0.95 EUR 0.08 EUR
    Tcgplayer 0.8 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    If a nontoken creature an opponent controls would die, exile that card with an icecounteron it instead. You may cast spells from among cards in exile your opponents own with ice counters on them, and you may spend mana from snow sources as though it were mana of any color to cast those spells.

    Gonti, Lord of Luxury #1566 Legendary Creature — Aetherborn Rogue

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Aetherborn
  • Rogue
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Deathtouch

    Rules

  • An effect that instructs you to "cast" a card doesn't allow you to play lands.
  • Casting the card causes it to leave exile. You can't cast it multiple times.
  • Gonti doesn't change when you can cast the exiled card. For example, if you exile a creature card without flash, you can cast it only during your main phase when the stack is empty.
  • If you leave the game, the card remains exiled face down indefinitely. No player may look at it.
  • You may look at and cast that card (and spend mana as though it were mana of any type to do so) even if Gonti leaves the battlefield. If another player gains control of Gonti, that player can't look at or cast the card, and you still can.
  • You pay the costs for the exiled card if you cast it. You may pay alternative costs such as emerge rather than the card's mana cost.
  • The six types of mana are white, blue, black, red, green, and colorless. Snow mana is not a type of mana. Gonti, Lord of Luxury won't let you pay a snow cost using mana produced by a nonsnow source.
  • Prices

    Seller Price
    Tcgplayer 6.2 USD
    Cardkingdom 8.49 USD
    Cardmarket / 2.64 EUR 3.6 EUR
    Manapool 5.83 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Deathtouch When Gonti enters, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Hostage Taker #231 Creature — Human Pirate

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 2/3
    Types:
  • Creature
  • SubTypes:
  • Human
  • Pirate
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • Auras attached to the exiled permanent will be put into their owners' graveyards. Any Equipment will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.
  • Hostage Taker has received errata to prevent it from targeting itself. The correct Oracle wording appears above.
  • If Hostage Taker leaves the battlefield before its triggered ability resolves, the target permanent won't be exiled.
  • If a token is exiled this way, it will cease to exist and won't return to the battlefield. You can't cast it.
  • If it's still in exile, the exiled card returns to the battlefield immediately after Hostage Taker leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • In a multiplayer game, if Hostage Taker's owner leaves the game while the card is still exiled and another player owns that card, the exiled card will return to the battlefield under its owner's control. Because the one-shot effect that returns the card isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
  • In a multiplayer game, if a player leaves the game, all cards that player owns leave as well. If you leave the game, any spell or permanent cards you control from Hostage Taker's ability are exiled.
  • Once you begin to cast the exiled card, it's considered a new object. You'll control that spell and the permanent that spell becomes even if Hostage Taker leaves the battlefield.
  • Prices

    Seller Price
    Cardmarket 0.23 EUR
    Manapool 0.27 USD
    Cardkingdom 0.49 USD
    Tcgplayer 0.32 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    When this creature enters, exile another target creature or artifact until this creature leaves the battlefield. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

    Nightmare Shepherd #315 Enchantment Creature — Demon

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 4
    Power/Toughness: 4/4
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Demon
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • Any enters-the-battlefield abilities of the copied creature will trigger when the token enters the battlefield. Any "as [this creature] enters the battlefield" or "[this creature] enters the battlefield with" abilities of the creature will also work.
  • If something becomes a copy of the token, the copy is also a 1/1 and a Nightmare.
  • If the copied creature had {X} in its mana cost, X is considered to be 0.
  • If the copied creature was copying something else, then the token enters the battlefield as whatever that creature copied.
  • If the token is a copy of a creature whose power and toughness are defined by an ability (usually printed as */* or similar), the token doesn't copy the ability that defines its power and toughness. It remains a 1/1 creature.
  • The token copies exactly what was printed on the original creature and nothing else (unless that creature is copying something else; see below). It doesn't copy whether that creature was tapped or untapped, whether it had any counters on it or Auras or Equipment attached to it, or any non-copy effects that had changed its power, toughness, types, color, or so on.
  • The token copies the creature as it last existed on the battlefield before it died, not as it existed in the graveyard before it was exiled.
  • Prices

    Seller Price
    Tcgplayer / 3.95 USD 2.21 USD
    Cardkingdom / 4.99 USD 2.79 USD
    Cardmarket 1.39 EUR / 3.32 EUR
    Manapool / 3.36 USD 1.84 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that creature, except it's 1/1 and it's a Nightmare in addition to its other types.