cache exists in db Search - ManaHive
Helper

MANAHIVE

🤖 ManaHive AI

"Find me cards equivalent to: Dreadbringer Lampads"

Equivalent cards in black and with similar Constellation or enchantment creature effects to Dreadbringer Lampads are:

  • Dreadbringer Lampads (itself)
  • Forlorn Pseudamma (Enchantment Creature — Zombie, black, constellation-like: can bestow Intimidate as a bestowed aura)
  • Blood-Cursed Knight (not an enchantment creature, but a black creature with an aura-based effect)
  • Hateful Eidolon (Enchantment Creature — Spirit, black, cares about Auras but not exactly constellation or intimidate, closest flavor-match)
  • Gnarled Scarhide (Enchantment Creature — Minotaur, black, doesn't have constellation, but is black enchantment creature)

Short reason: Only Dreadbringer Lampads matches all specifics. Black enchantment creatures with constellation are rare in MTG. Look for Hateful Eidolon or Forlorn Pseudamma for closest matches.

Found Cards

5 Results

Blood-Cursed Knight

Dreadbringer Lampads

Forlorn Pseudamma

Gnarled Scarhide

Hateful Eidolon

Blood-Cursed Knight #211 Creature — Vampire Knight

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 3
Power/Toughness: 3/2
Types:
  • Creature
  • SubTypes:
  • Vampire
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Rules

  • If you cast an Aura spell targeting a creature controlled by an opponent, you still control that Aura. It will count for Blood-Cursed Knight’s ability.
  • Prices

    Seller Price
    Manapool / 0.15 USD 0.15 USD
    Cardkingdom / 0.49 USD 0.35 USD
    Tcgplayer / 0.46 USD 0.24 USD
    Cardmarket 0.1 EUR / 0.57 EUR

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    As long as you control an enchantment, this creature gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

    Dreadbringer Lampads #C15-122 Enchantment Creature — Nymph

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Common
    Converted Cost: 5
    Power/Toughness: 4/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Nymph
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Rules

  • A constellation ability triggers whenever an enchantment enters the battlefield under your control for any reason. Enchantments with other card types, such as enchantment creatures, will also cause constellation abilities to trigger.
  • An Aura spell without bestow that has an illegal target when it tries to resolve won't resolve and will be put into its owner's graveyard. It won't enter the battlefield and constellation abilities won't trigger. An Aura spell with bestow won't be countered this way. It will revert to being an enchantment creature and resolve, entering the battlefield and triggering constellation abilities.
  • When an enchantment enters the battlefield under your control, each constellation ability of permanents you control will trigger. You can put these abilities on the stack in any order. The last ability you put on the stack will be the first one that resolves.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD
    Tcgplayer 0.17 USD
    Cardmarket 0.06 EUR
    Manapool 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Constellation — Whenever this creature or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)

    Forlorn Pseudamma #71 Creature — Zombie

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 4
    Power/Toughness: 2/1
    Types:
  • Creature
  • SubTypes:
  • Zombie
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Intimidate

    Rules

  • If an inspired ability triggers during your untap step, the ability will be put on the stack at the beginning of your upkeep. If the ability creates one or more token creatures, those creatures won’t be able to attack that turn (unless they gain haste).
  • If the inspired ability includes an optional cost, you decide whether to pay that cost as the ability resolves. You can do this even if the creature leaves the battlefield in response to the ability.
  • Inspired abilities don’t trigger when the creature enters the battlefield.
  • Inspired abilities trigger no matter how the creature becomes untapped: by the turn-based action at the beginning of the untap step or by a spell or ability.
  • Prices

    Seller Price
    Cardmarket 0.09 EUR / 0.45 EUR
    Tcgplayer / 0.2 USD 0.08 USD
    Manapool 0.15 USD / 0.36 USD
    Cardkingdom / 0.49 USD 0.35 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Inspired — Whenever this creature becomes untapped, you may pay . If you do, create a 2/2 black Zombie enchantment creature token.

    Gnarled Scarhide #72 Enchantment Creature — Minotaur

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 2/1
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Minotaur
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Bestow

    Rules

  • Auras attached to a creature don't become tapped when the creature becomes tapped. Except in some rare cases, an Aura with bestow remains untapped when it becomes unattached and becomes a creature.
  • If a permanent with bestow enters the battlefield by any method other than being cast, it will be an enchantment creature. You can't choose to pay the bestow cost and have it become an Aura.
  • If the enchanted creature leaves the battlefield, the Aura stops being an Aura and remains on the battlefield. Control of that permanent doesn't change; you'll control the resulting enchantment creature.
  • On the stack, a spell with bestow is either a creature spell or an Aura spell. It's never both, although it's an enchantment spell in either case.
  • Similarly, if you cast an Aura spell with bestow targeting a creature controlled by another player, and that creature is an illegal target when the spell tries to resolve, it will finish resolving as an enchantment creature spell. It will enter the battlefield under your control.
  • Unlike other Aura spells, an Aura spell with bestow isn't countered if its target is illegal as it begins to resolve. Rather, the effect making it an Aura spell ends, it loses enchant creature, it returns to being an enchantment creature spell, and it resolves and enters the battlefield as an enchantment creature.
  • Unlike other Auras, an Aura with bestow isn't put into its owner's graveyard if it becomes unattached. Rather, the effect making it an Aura ends, it loses enchant creature, and it remains on the battlefield as an enchantment creature. It can attack (and its {T} abilities can be activated, if it has any) on the turn it becomes unattached if it's been under your control continuously, even as an Aura, since your most recent turn began.
  • You still control the Aura, even if it's enchanting a creature controlled by another player.
  • Prices

    Seller Price
    Cardkingdom 0.35 USD / 0.99 USD
    Cardmarket / 0.78 EUR 0.27 EUR
    Tcgplayer 0.11 USD / 0.78 USD
    Manapool 0.15 USD / 0.4 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) This creature can't block. Enchanted creature gets +2/+1 and can't block.

    Hateful Eidolon #101 Enchantment Creature — Spirit

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Uncommon
    Converted Cost: 1
    Power/Toughness: 1/2
    Types:
  • Enchantment
  • Creature
  • SubTypes:
  • Spirit
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Lifelink

    Rules

  • If Hateful Eidolon dies at the same time as one or more enchanted creatures, its last ability triggers for each of those creatures. This includes Hateful Eidolon itself if it’s enchanted.
  • If an Aura you control is destroyed at the same time as the creature it enchants, Hateful Eidolon’s triggered ability counts that Aura to determine whether it triggers and how many cards you’ll draw.
  • Prices

    Seller Price
    Cardmarket / 0.52 EUR 0.18 EUR
    Tcgplayer 0.19 USD / 0.41 USD
    Cardkingdom / 1.49 USD 0.69 USD
    Manapool / 0.51 USD 0.15 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Lifelink Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.