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AI 🤖 Find me cards equivalent to: Drogskol Cavalry

Equivalent cards to Drogskol Cavalry (white, flying, makes tokens, lifegain) include:

  • Archangel of Thune (lifelink, boosts team)
  • Angelic Accord (makes 4/4 Angel tokens with lifegain)
  • Resplendent Angel (makes Angel tokens, with lifegain)
  • Serra the Benevolent (makes flying lifelink Angel tokens)

These cards share similar white themes: flying, lifegain, and/or token generation.

Results:

Angelic Accord #M14-3 Enchantment

Info

Color:
Identifies:
Cost:
Rarity: Uncommon
Converted Cost: 4
Power/Toughness: /
Types:
  • Enchantment
  • SubTypes:
    Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger.
  • If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger.
  • In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase.
  • Prices

    Seller Price
    Tcgplayer 1.9 USD
    Cardkingdom 0.99 USD
    Cardsphere 1.71 USD
    Manapool 3.94 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

    Archangel of Thune #1337 Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 5
    Power/Toughness: 3/4
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:

    Abilities/Keywords

    Flying Lifelink

    Rules

  • Each creature with lifelink dealing combat damage causes a separate life-gaining event. For example, if two creatures you control with lifelink deal combat damage at the same time, the ability will trigger twice. However, if a single creature you control with lifelink deals combat damage to multiple creatures, players, and/or planeswalkers at the same time (perhaps because it has trample or was blocked by more than one creature), the ability will trigger only once.
  • If a creature you control is dealt lethal damage at the same time that you gain life, it won't receive a counter from Archangel of Thune's ability in time to save it.
  • If you gain an amount of life “for each” of something, that life is gained as one event and the ability triggers only once.
  • In a Two-Headed Giant game, life gained by your teammate won't cause the ability to trigger, even though it caused your team's life total to increase.
  • Prices

    Seller Price
    Tcgplayer 91.92 USD
    Cardkingdom 99.99 USD
    Manapool 95.78 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever you gain life, put a +1/+1counteron each creature you control.

    Drogskol Cavalry #15 Creature — Spirit Knight

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Rare
    Converted Cost: 7
    Power/Toughness: 4/4
    Types:
  • Creature
  • SubTypes:
  • Spirit
  • Knight
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • The Spirit tokens created by Drogskol Cavalry will cause its second ability to trigger, as well as any other Spirits you cast or Spirit tokens you put onto the battlefield another way.
  • Prices

    Seller Price
    Tcgplayer 0.23 USD / 0.4 USD
    Cardmarket 0.18 EUR / 0.35 EUR
    Cardkingdom 0.49 USD / 0.79 USD
    Cardsphere 0.33 USD
    Manapool 0.15 USD / 0.36 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying Whenever another Spirit you control enters, you gain 2 life. : Create a 1/1 white Spirit creature token with flying.

    Resplendent Angel #34s Creature — Angel

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 3
    Power/Toughness: 3/3
    Types:
  • Creature
  • SubTypes:
  • Angel
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Abilities/Keywords

    Flying

    Rules

  • If you didn't gain life during the turn before the end step begins, Resplendent Angel's triggered ability won't trigger at all. Gaining life during the end step won't cause the ability to trigger.
  • In a Two-Headed Giant game, life gained by your teammate won't satisfy Resplendent Angel's triggered ability, even though it caused your team's life total to increase.
  • Resplendent Angel's triggered ability checks if you gained 5 or more life total during the turn. It doesn't matter if you also lost life or whether your life total is greater than it was at the beginning of the turn. It also doesn't matter whether Resplendent Angel was on the battlefield when any of the life gain happened.
  • You create only one Angel token, no matter how many times you gained 5 or more life.
  • You don't need to have gained 5 life all at once to satisfy Resplendent Angel's triggered ability.
  • Prices

    Seller Price
    Tcgplayer 14.29 USD
    Cardmarket 22.07 EUR
    Cardkingdom 27.99 USD
    Manapool 11.43 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text

    Flying At the beginning of each end step, if you gained 5 or more life this turn, create a 4/4 white Angel creature token with flying and vigilance. : Until end of turn, this creature gets +2/+2 and gains lifelink.

    Serra the Benevolent #1 Legendary Planeswalker — Serra

    Info

    Color:
    Identifies:
    Cost:
    Rarity: Mythic
    Converted Cost: 4
    Power/Toughness: /
    Types:
  • Planeswalker
  • SubTypes:
  • Serra
  • Languages:
    Layout:
    Normal
    Rank:
    Saltiness:
    Tokens:

    Rules

  • If you have less than 1 life and somehow haven't lost the game, damage dealt to you reduces your life total further below 0 (as normal).
  • In a Two-Headed Giant game, damage dealt to you and/or your teammate that would reduce your team's life total to less than 1 reduces it to 1 instead, as long as you control a creature. It doesn't matter whether your teammate controls a creature, even if they're the player being dealt damage
  • In the Commander variant, combat damage you're dealt by a commander is still tracked, even if it doesn't change your life total.
  • Serra's emblem doesn't prevent damage. It only changes the result of damage dealt to you. For example, a creature with lifelink that deals damage to you will still cause its controller to gain life, even if that damage would reduce your life total to less than 1.
  • Serra's emblem doesn't stop loss of life from effects that say that you lose life.
  • Serra's first ability affects only creatures you control with flying at the time it resolves. Creatures you begin to control later in the turn or that gain flying later in the turn won't get +1/+1.
  • Prices

    Seller Price
    Tcgplayer 2 USD
    Cardmarket 2.32 EUR
    Cardkingdom 2.99 USD
    Manapool 2.08 USD

    Legalities

    Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Vintage

    Text


    +2 Creatures you control with flying get +1/+1 until end of turn.
    −3 Create a 4/4 white Angel creature token with flying and vigilance.
    −6 You get an emblem with "If you control a creature, damage that would reduce your life total to less than 1 reduces it to 1 instead."

    Angelic Accord Enchantment Normal - ~$2.14

    Archangel of Thune Creature — Angel Normal - ~$95.9

    Drogskol Cavalry Creature — Spirit Knight Normal - ~$0.36

    Resplendent Angel Creature — Angel Normal - ~$18.95

    Serra the Benevolent Legendary Planeswalker — Serra Normal - ~$2.35

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